Categories or Types of Rules List: Help Wanted

This is a place for G.M.s and GM wannabes to share ideas and their own methods of play. It is not a locked forum so be aware your players may be watching!

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133. Setting Factors - Crime & Punishment
Ridley
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Unread post by Ridley »

114. NPCs- Creating Dynamic NPC's, stats, and descriptions
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demos606
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Unread post by demos606 »

Kuseru Satsujin wrote:133. Setting Factors - Crime & Punishment


Wouldn't this be under 106?
What a cruel thing is war: to separate and destroy families and friends, and mar the purest joys and happiness God has granted us in this world; to fill our hearts with hatred instead of love for our neighbors, and to devastate the fair face of this beautiful world. - R E Lee
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. - G Orwell
Guest

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demos606 wrote:
Kuseru Satsujin wrote:133. Setting Factors - Crime & Punishment


Wouldn't this be under 106?
No.
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The Beast
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115. Travel: Fall/Crash Damage. Everytime this comes up my mind goes blank about what the damage is, and where you find it at.

116. Saving Throws: Ejection Seats. There's a refference to one in N&S (I'll get page number later if anyone asks) but I have yet to see what this is.
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palladiumjunkie
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Unread post by palladiumjunkie »

demos606 wrote:
Kuseru Satsujin wrote:133. Setting Factors - Crime & Punishment


Wouldn't this be under 106?


Yes.
"Quality takes time. Poop comes out multiple times a year." -MrNexx

"Choosing to house-rule in order to customize the game to your liking can be a beautiful thing.
But being forced to house-rule in order to make the game playable at all is not." - Killer Cyborg
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