the only problem with splicers...
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- goodhometownboy
- Dungeon Crawler
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the only problem with splicers...
i actcully only have one beef with splicers is that it just takes way to long to make a character.. one time it took me 3 hours to make one and i heard thats was fast... do you agree? disagree? whats your beef?
- 9voltkilowatt
- Adventurer
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To create a Dreadguard takes a long time, but something like a Techno-Jacker, or Scarecrow is much easier. Any character that has custom equipment is going to take a long time. I don't think Biotech characters are any more time consuming then Robot, or Eugenics classes in HU. Once you build a few you will have a better idea about what you are looking for power wise, and that will make the whole thing faster. No matter what you are going to be building a normal character with all the skills, attributes and such, plus the armor. One alternative is to build a couple of standard, or common suits to represent the favored armor of a specific house. The same could be used for Archangel packs, or whatever else.
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- goodhometownboy
- Dungeon Crawler
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Unless it's a scarecrow, saint or technojacker anything in splicers has far more customization options than even the most advanced borg models in Rifts. While this allows for wonderfully personalized characters it does tend to make creation a very lengthy process.
Anyhow, as to the original question, my only issue with Splicers is the lack of followup support titles.
Anyhow, as to the original question, my only issue with Splicers is the lack of followup support titles.
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- TechnoGothic
- Knight
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- Spinachcat
- Megaversal® Ambassador
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Splicers does have a looooong chargen. It would be greatly beneficial if this website had downloads of pre-made characters.
I have not spent more than 1 hour per character, but that is a huge amount of time for me. Personally, there are way too many skill slots for 1st level characters. I would much prefer less skills to start and new skill development at later levels.
I have not spent more than 1 hour per character, but that is a huge amount of time for me. Personally, there are way too many skill slots for 1st level characters. I would much prefer less skills to start and new skill development at later levels.
Spinachcat wrote:Splicers does have a looooong chargen. It would be greatly beneficial if this website had downloads of pre-made characters.
Now there's a heck of an idea: a database of pre-generated characters for Splicers/Rifts/everything else. I suppose it could work like Wikipedia or something, divided up by game or archetype, and they could be used as player characters or NPCs.
If this already exists, please show me, I'm needing it. XD
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- Warwolf
- Palladium Books® Freelance Writer
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It takes a while to make almost any character for Palladium. Kevin has addressed this by saying that he'd rather people have an interesting character that they are INVESTED in than change things.
So, that's that I guess. If it helps, it gets faster with practice.
So, that's that I guess. If it helps, it gets faster with practice.
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- drewkitty ~..~
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It took you less then a day to make a PB char....what are you doing wronge? Leaving out the char concept? No Background?.....
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.