![Not Happy :nh:](./images/smilies/nothappy.gif)
I'm going to assume you meant major psychic. if so you could have any range of powers so please if you need help, post you characters psionic powers and possible his OCC
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Pitman wrote:Just a few questions sorry need a little bit of help hehehe. The way our gm set up the game is we had to roll % on if we get psyonics or not and i wa slucky enough to pass and also was lucky enought to pass the roll to get a mindmelter. I am having difficulty playing it in combat i just need to get some pointers on skills and powers i should be getting to make a good addition to our team.
gadrin wrote:Pitman wrote:
Telekinesis -- move things over a distance. Doesn't take a lot of PS to switch a gun's safety ON or eject an e-clip. I had some players that used it to shut-off Naruni Force Fields. Tons of other uses.
Electrokinesis -- "too bad your C-12 decided to freeze", great for turning off surveillance cameras.
Mouser13 wrote:One I would never allow anything like the uses of telekinesis because it opens a can of worms. I will just kill him with brain damage by appling pressure to the brain.