ghost2020 wrote:So removing that attack "fixes" the odd attack out, keeps the paper work easier to manage and just makes better sense.
![Razz :P](./images/smilies/tongue.gif)
Well for the odd attack out, the way our GM does it is, say you have a PC with 7 attacks, so your roll initiative, our gm breaks combat up into 5 rounds and if combat isn't done then we all roll initiative again. anyways 7 attacks, 5 rounds, i would get 2 attacks round (or turn) one, two on round two, then 1 for round 3 - 5. that's how he does it and it works, that way weaker people aren't waiting around for more combat heavy pc's.
eg
round 1 round 2 round 3 round 4 round5
pc1 shoots twice shoots twice shoots once shoots once shoots once
pc2 punches twice shoots once shoots once shoots once shoots once
pc3 shoots once shoots once shoots once shoots once shoots once
obviously npcs are in there as well and we take turns so pc1 gets his two shots, then pc2 goes then 3, etc, that way pc3 doesn't sit and wait will one and two go through their 7 attacks each, you notice in round two pc2 only shoots once ? one action to pull the gun and one to shoot, that keeps things interesting and fun for our group and we've been using that setup ever since we started playing.