Amplified Hearing/Ultra Ear

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Natalya

Unread post by Natalya »

Sometimes I give them a chance of noticing something (we've got a house rule for that) and not give that chance to the other normal hearing players.

However, usually I allow it automatically. Because I've found that it helps me more than it helps the PC. Two people wouldn't talk about a secret where everyone can hear it, but it's not unlikely that they may discuss it where they know no one with normal hearing can overhear them, hence giving the PCs the hook to the next plot.
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GreenGhost
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Unread post by GreenGhost »

Natalya wrote:Sometimes I give them a chance of noticing something (we've got a house rule for that) and not give that chance to the other normal hearing players.

However, usually I allow it automatically. Because I've found that it helps me more than it helps the PC. Two people wouldn't talk about a secret where everyone can hear it, but it's not unlikely that they may discuss it where they know no one with normal hearing can overhear them, hence giving the PCs the hook to the next plot.


nice :)
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Nxla666
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Unread post by Nxla666 »

Depends, mostly they hear it automatically, but since people tend to filter stuff out (subconsciously), I have them roll perception and give a bonus of +3, I don't modify the bonus because if the sound is coming through a deserted corridor there is a low difficulty number, coming through a solid bunker wall = higher difficulty.
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