Darkmax wrote:your cat likes to accessorize... or become a computer literate....
frickin' Felias !!!
"Hmmm, there's cat-hair in between the keys on this keyboard."
"Now that you mention it, I did see a cat running from the room...and he had one of those Carpal Tunnel things on his paw..."
Worse, with those new flash drives, they can carry a couple as implants in their tails...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
sadly .. the cats either buried them in the litter box .. or buried them behind bulky items .. like the fridge and under the dryer maybe.
but they are evil at times. they showed an interest in dice and they shouldn't have. go figure. no cats and what remains of my dice fit in a bag.
now i'm thinking of making a leather bag to store them in ... or something like that ... it might actually sell in town .. IF they know what they be looking at
Creator of the Chi grenade. Used in game by Kevarin [GM] and self as Mai - Civilian Martial artist that got amped via experiment. Ghost weapons and shirts rule.
Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.
shiiv-a wrote:hehehe man .. i needed that laugh. thanks.
sadly .. the cats either buried them in the litter box .. or buried them behind bulky items .. like the fridge and under the dryer maybe.
but they are evil at times. they showed an interest in dice and they shouldn't have. go figure. no cats and what remains of my dice fit in a bag.
now i'm thinking of making a leather bag to store them in ... or something like that ... it might actually sell in town .. IF they know what they be looking at
Of Course they should have an interest in dice...They're playing D&D behind the fridge...You know how hard it is for a cat to walk into a gaming store and get their own?
I use a small drawstring bike bag(that clips to a belt)...Something I found beachcombing...it's great for storing dice(but I've lost plenty somehow anyway...), but if you can make your own....well, all the more power to you....And if you can make it commerically viable...well, market them as change bags or something like that....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Aramanthus wrote:Those were both interesting races Taalismn! they were both a hoot to read!
Thanks...helps to be mentally elsewhere while I'm shelving books and thinking to myself; 'What absurd situations would I like to see on film?" or "What 's the LAST thing you'd expect to see in this situation...? A Muppet in an interstellar warzone? Maybe...."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Creator of the Chi grenade. Used in game by Kevarin [GM] and self as Mai - Civilian Martial artist that got amped via experiment. Ghost weapons and shirts rule.
Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.
"It's bad enough he already has nine lives...but he makes us pay for resurrections so he doesn't have to use any of them up..."
"Why'd you teach your cat to play anyway? He owns us now!"
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
The mice invite in the Rottweiller next door to play...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
In that case Shiiv-a best be careful...lest the kitchen become a warzone between Bast and the Hellhounds....
Doesn't it just suck when a friendly little dungeon-crawl between your domestic animals breaks out into a deific conflict between ancient immortal forces hell-bent on ripping each others' heads off regardless of how much damage it does to the local space/time continuum?
Worse yet, the neighbors start complaining....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Escalation! Sounds like she is going to have fun. I jope she has UN Peace keepers to help keep the peace with the other animals you all have populated her kitchen with!
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
nah ... i'll just send in a couple of hte Fox's to do the dirty work and get a settlement ...
sides .. not rotties in the area. an annoying poodle type .. a heavy fat elderly chiuaua [i know its spelt wrong - the tacobell dog type] cross maybe .. or worse .. the tiny black and white ... thing that escapes its yard and barks at people to come play ...
i think the safe return of hte dice would have been all i would have wanted .. now? ... not really worried too much. got other issues that are more important ... like ... stuff thats' broken in the place i live in
Creator of the Chi grenade. Used in game by Kevarin [GM] and self as Mai - Civilian Martial artist that got amped via experiment. Ghost weapons and shirts rule.
Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.
shiiv-a wrote:nah ... i'll just send in a couple of hte Fox's to do the dirty work and get a settlement ...
sides .. not rotties in the area. an annoying poodle type .. a heavy fat elderly chiuaua [i know its spelt wrong - the tacobell dog type] cross maybe .. or worse .. the tiny black and white ... thing that escapes its yard and barks at people to come play ...
i think the safe return of hte dice would have been all i would have wanted .. now? ... not really worried too much. got other issues that are more important ... like ... stuff thats' broken in the place i live in
Poodles?! Poodles are the worst? And worse yet, they have owners..
And chihuahuas are psychotic animals possessed by evil....
But it doesn't matter what animals you bring to the fray...there's only one true winner in a battle of that magnitude...
Cockroaches....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Creator of the Chi grenade. Used in game by Kevarin [GM] and self as Mai - Civilian Martial artist that got amped via experiment. Ghost weapons and shirts rule.
Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.
you got the standard .. the largest one out there .. taller than some shedards
then you have the regular ones we all know .. just not sure if those are the 'miniature' poodles .. the ones that are about knee height at the tallest
then you got the tiny ones .. the teacup ...
aside from the fact that they are one of the few breeds that dont shed, i really see little to no real use to having them about
*shrugs*
Creator of the Chi grenade. Used in game by Kevarin [GM] and self as Mai - Civilian Martial artist that got amped via experiment. Ghost weapons and shirts rule.
Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.
depends on the way they were breed .. and who took them into the house actually
i had a 9 yr old collie shedherd who was a farm dog. his family moved away and left him behind with the cat. cat got killed cause it went on the road. friend moved in with 2 teen kids .. then after 2 months .. moved out ... dog left behind. family with 2 tots moved in ...
lets just say it was a case of hte dog coming to the city or getting a lead pill on a walk. we brought him home .. and inside of 2 hours settled in as my kid's bestest buddy .... the training while needed, wasn't as troublesome as i had thought it would be.
in fact, before 3 months had past, that dog [wilder than anything and wouldn't shut up' .. was INSIDE rest homes and visiting shut ins at senior homes. visiting the mall, and other places that Therapy dogs were allowed in .. then i moved and he remained with the family, till he didn't wake up one day ... i still miss him
Creator of the Chi grenade. Used in game by Kevarin [GM] and self as Mai - Civilian Martial artist that got amped via experiment. Ghost weapons and shirts rule.
Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.
Aramanthus wrote:Imagine a race based on poodles! What if the CS used teacup poodles for some of their dogpacks? Talk about ankle biters!
Actually I'm working on a race called the D'Mar'Kiem who resemble upright poodles, and who breed humans as soldiers for their empire...
And another race that resembles giant poodles with tufts of crystalline 'fur'(razor-sharp) that can walk or run on all fours....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Shiiv-A's(and I WILL get back to ypu on that PC) remarks on therapy dogs and the clear bond between animal and human does underscore the fact that dogs are perhaps our most dynamic symbiosis...In all likelihood if and when we meet other lifeforms, if there's at least one pet(dog-equivalent)-owner among the aliens, they'll gravitate towards their human opposite number and start comparing notes and boasting of their pets' respective qualities...
Personally, I appreciate dogs more than cats, but at the same time have a minor fear and avoidance of dogs(both because of their teeth and toilet habits)...strange, but true...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Favorite Cartoon:"Why Shy People Shouldn't Own Border Collies.."
(Family is standing bunched together in the center of the living room, their two collies alertly patrolling around them.)
Little Kid:"Daddy...I gotta go pee...."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Oh no, you don't wanna meet some of us...at least not alone and in bright light....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Kybyree
The Kybyree are another race of would-be galactic conquerors who have thus far managed to carve themselves out a small, but growing, slave empire, in a corner of the Thundercloud Galaxy. Their early rapacious successes have made them bold and arrogant, particularly as nobody has arisen to offer serious opposition to their expansion.
Not as physically imposing as such beings as the Splugorth and Naruni, the Kybyree have nevertheless managed to build an empire using their brains and guile. Their resistance to magic has also proven a large factor in their success, especially given their specialty in taking over and exploiing magic-using species. The Kybyree came to slaving early; their early history revolved around planetary factions forcibly dominating weaker factions and subjugating their populaces as labor. Social ‘enlightenment’ came to Kybyree society when they came into contact with other species from outside their solar system, and realized they had somebody ELSE to enslave. After duping the first several alien races they came across into helping uplift the Kybyree technologically, the Kybyree enslaved them, and then moved on to other worlds. This has given them an enormous momentum that has both transformed their society, and made them a major power(and threat) in the region.
Once the Kybyree take over a planet, they proceed to stripmine it of all useful resources with a methodical and efficient thoroughness that the Splugorth would admire. Natives are rounded up and herded into processing camps, the sick, elderly, and unfit weeded out, and the rest graded and classified as per their slave value, brutally indoctrinated, and shipped offworld. The Kybyree have also been experimenting(at massive loss of life to the test subject populations) with chemical brainwashing and personality-suppression microchip implants.
Worse yet, while the Kybyree may be immune to magic, they are also aware of it, and have learned how to technologically stimulate and harvest PPE.....much to suffering of the beings doing the contributing. In fact, the Kybyree prefer to conquer worlds with known magic-use or high levels of PPE in the environment(and, by extension, the native lifeforms)...Resident creatures of magic, mages, and those with high PPE levels are especially targetted for capture and subsequent enslavement as living power-cells aboard Kybyree vessels and installations. The most insidious of the Kybyree constructs used to tap PPE are their ‘vampire-pods’, automated cells in which creatures of magic are locked, bound by forcefields and pain-inductor shackles, kept alive by life support machinery at the edge of death, their bodies intermeshed with conduit-wires(silver wiring being the most common), and drained regularly of their life-energy. This process is excruiatingly painful and humiliating; the few such unfortunates who have been released from such captivity are phsyically and mentally scarred for life, and 50% of them lose all magic abilities and/or their sanity altogether, slipping into catatonic states). The harvested energy is used to power Kybyree starships, weapons systems, and computers, and the Kybyree have even learned how to give their equipment some ‘magical’ properties akin to Techno-Wizardry. Like slavery, the Kybyree regard this exploitation of magic-using beings as a cornerstone of their economic and social transformation; they see P.P.E. and magic energy as a clean, powerful, and renewable energy source that has become essential to their technology. The fact that the process of extraction maims or kills his contributors matters not to the progress-minded Kybyree.
One of the most telling signs of Kybyree occupation is their construction of massive orbital ring stations completely encircling a conquered world(and thus often referred to as ‘Collars’), and serviced by orbital elevators leading down to the surface. Though extremely expensive (few contra-gravity using species bother with them), the Collars are arrogant displays of Kybyree might, and serve to further their stranglehold on a planet’s population. Besides serving as orbital processing facilities for a conquered planet’s resources and population, the constant sight of the orbital Collar strikes fear into any natives who have escaped the initial conquest. Initially these massive space constructs are powered by movement through the captive planet’s magnetic field, but in time, the Kybyree drive massive core taps into the planet’s molten core, sucking energy and raw material up like giant mosquitoes. The Collars also mount extensive defenses and weapons emplacements, making them equally efficient at striking targets on a planet’s surface as at driving off would-be trespassers from outside(though, as of yet, nobody has launched a serious effort to liberate a slave-planet from the Kybyree that would put these defenses to the test).
The Kybyree have seized over thirty worlds and enslaved their populations, allied themselves with five species who have effectvely become their minions and enforcers, and thoroughly corrupted three major governments in their section of space, allowing their predations to go unchecked and relatively unnoticed. The degree of graft and corruption is so great that few people in neighboring regions of the galaxy suspect how big the Kybyree dominion is, or how extent their front companies are, for moving and selling slaves and resources they’ve stripped from worlds under their hold. They have hundreds of prominent politicians under their thumbs with their supplying of exlicit pleasures(sex slaves, plundered riches, giant bribes, etc.), and what amounts to ‘get out of jail free’ and inspection-free custom passes from thousands of lower-echelon functionaries. Even more shocking would be the number of honest companies doing business with legitimate Kybyree corporations, and dependent on the supplies of cheap materials the latter provide...unaware that they are buying ‘blood goods’(a fact the Kybyree are well-aware of, and holding in reserve for economic blackmail purposes....the loss of their low-cost materials and merchandise would have serious detrimental effects on several sectors’ economies). A number of sector politicians, authorities, and journalists who attempted to expose the degree of collaboration between the powers that be and the Kybyree have met suspiciously convenient ends, or just plain disappeared...It’s also rumored that at least one solar government was overthrown in order to accommodate Kybayree interests.
While the Kybyree are admittedly ruthless and thorough in their conquests, they’ve grown too big too fast. Already the flush of success has soured into rot within their society, and in their eagerness to establish themselves as Great Powers, many of the ‘cells’ within the Kybyree consortium are pushing the borders of their expanion too far and fast for the whole to consolidate their gains. Combined with their growing arrogance and failure to properly appreciate the power and threat posed by other older, and more established, empires like the TGE and the Splugorth, the Kybyree are leaving themselves dangerously overextended against the day those same powers decide to swat them down.
The rest of the Three Galaxies is just now beginning to take notice of the Kybyree, making for potentially much more interesting times ahead. At one time the nearby Splugorth actually considered making the Kybyree partners(or at least favored minions) in their empire, alloying Splugorth genuis with Kybyree methodical efficiency(as well as their success at enslaving magical beings), but with the Kybyrees’ arrogance getting in the way, as well as their poaching on territories the Splugorth feel is rightfully theirs, the Splugorth have now decided that will be simply easier, and more satisfying, to enslave the Kybyree, humble them completely, and take their little empire over, lock, stock, and merchandise...it’s just a matter of how, when, and where(their current plans are tentatively looking at implementation somewhere in another 200-300 years, though). Naruni Enterprises, on the other hand, has realized the vast market potential of the Kybyree expansion zone, and have flooded the surrounding sectors with sales representatives, selling weapons to worlds in the path of possible conquest(as well as, it is rumored, selling weapons to the Kybyree themselves). The United Worlds of Warlock has also begun to take interest in reports of the enslavement of magic users in the Kybyree sectors...the disappearance of several of their agents in Kybyree space disturbs them, though.
Alignments: Any(within their own species at least---even the highest principled Kybyree turn a blind eye to the suffering and degradation their victims endure in the name of Kybyree socio-economic ‘progress’.
Lifespan: 200 years
Size: 5 ft tall, 120-200 lbs
Gender: Hetereosexual egg-layers; lay clusters of 4-8 eggs that hatch after three months. The nymh hatchlings emerge with only their forelimbs well-developed, and are expected to fight for food and warmth in the first month of life before their first metamorphing...Those that survive the first transformation(about 30% make it) from nymph-hatchling to fully-limbed juvenille form are subsequently cared for and educated by their parents until adulthood.
Physical Description/Appearance:
Appear similar to grotesque malformed giant grasshoppers. Their heads sport four massive translucent growths on the top(that are really their wide-area eyes), and two smaller conical directional eyes below them on either side of a slit-mouth and flattened beak. Occasionally Kybyree grow 2-4 motile tendrils from the corners of their mouths, like whiskers. Four stubby ear-antennae protrude from the back and sides of the head. The neck is thin and scrawny, bent forward, emerging from under a backplate of thick chitin that rears up in back in an armored fin or bent hump. Four legs emerge from the lower abdomen and bend backwards, giving the Kybyree the appearance that they’re walking on the backs of their lower foot-hands. Four arms emerge from low on the upper torso, and extend out to large long-fingered hands with two fingers and an opposable thumb. Chitin-color is an off-pea-soup green or dun color, while softer tissues are a bile yellow or pale off-green-gray.
Kybyree have versatile voiceboxes that can imitate the voice-patterns of a variety of other speices’ languages readily. Their natural voices are soft purring buzzes that erupt into clak-like barking when they’re excited or agitated.
Disposition/Attitudes:
Despite their hideous appearance, Kybyree have a very cultivated, captivating public persona...they come across as kindly, friendly, helpful types with a ready and compelling answer to every question and objection about their dominion and their ways of business. They are masters of sweet-talking and casual conversation, chatting up clients(and victims) alike. They are very observant, and learn to spot another being’s likes, dislikes, and personal weaknesses, and adjust their tactics and sales strategies accordingly, the better to appeal to their clients(or lower the defenses of a potential victim).
Kybyree are also wheeler-dealers, constantly cutting deals, weighing options, and looking for some edge that will put their corporate ‘cell’(and themselves) ahead .
Kybyree see themselves as simply fulfilling the imperative of all species; expansion and insurance of prosperity. They’re simply better at it than the species they conquer, and having done so, are entitled to reap the fruits of their efforts. They tend to regard each other as friendly competitors, and are very self-congratulatory among themselves, but tend to regard all other species as either potential rivals(to be watched at all times, until they become useful), unknowing assets(to be guiled, used, and measured until they can be conquered), or property(to be bought, used, and sold without mercy or compunction).
Physical Attributes:
IQ: 4d6
ME: 3d6
MA: 4d6+6
PS: 3d6
PP: 3d6
PB: 1d6
PE: 4d6
SPD: 4d6+6
(ISP): M.E. +2d6 +1d6 per level of experience.
(PPE): 2d4
Hit Points: 1d4x10 +P.E. + +1d6 per level of experience
SDC: 1d4x100 +1d6 per level of experience
MDC:----
Horror Factor: 10 for their hideous appearance.
Survivors of Kybyree enslavement react to them with a H.F. of 15
Natural Abilities:
*Chitinous Shell-----Kybyree have a chitinous outer body shell with an A.R. of 16, and 1d4x100 SDC
*Immune to Magic--- All magic spells cast directly on Kybyree have NO effect. Likewise, they are invisible to magic probes and prognostication.
*Panoramic Vision----Kybyree have 360-degree vision(though not as acute as humans’ normal vision---their wide-area vision can only make out general shapes and movement), making it nearly impossible to sneak up behind them.
*Infrared Vision---The Kybyree possess two smaller eyes below the wide-area optics, that provide more focussed vision and also see into the infrared spectrum.
Psionics: All Kybyree possess Minor psionics; 2 from Sensitive or Physical, and save as Minor Psychics.
Magic: None
The Kybyree have the distinction of being one of the few magic using species who have no actual talent or proclivity for magic themselves; instead they tap it from others.
Cybernetics/Bionics: Kybyree typically have 1d4 cybernetic implants(especially computer interface jacks), but tend to favor biosystems for medical reconstruction.
Available OCCs:
Tend towards high-tech professions such as Scientist, Operator, Fleet Officers, Runners, Spacers, and the like. Kybyree involved in the slave trade may be considered to be equivalent in skills to the Coalition States’ OCCs(especially with the emphasis on hunting down and neutralizing magic-users, only instead of killing mages and creatures of magic, the intent is to enslave and drain them).
Kybyree may, oddly enough, take the TechnoWizardry OCC but while they may possess knowledge of spells, they have NO magical abilities, nor may they directly cast spells...The PPE they use in creating their devices has to come from other sources(such as sacrifices)
RCC Skills:
Lore: Galactic(+15%)
Language(4 of choice, each at +15%)
*W.P. Energy Pistol
*Lore: Magic(+5%)
Culture:
Corporate Consumer-based Meritocracy with Aggressive Imperialistic Territorial Ambitions.
Pre-Spacefaring Kybyree society had distinctive social classes similar to an insect hive, with the upper class enjoying access to the best of available resources, and the lower classes enjoying a considerably less affluent standard of living and quality of life. The lower labor classes were little more than insectile drones, fighting each other for food, and dying by droves, while laboring(and fighting) at the behest of the royal castes.
Since the Kybyree have become a starfaring species, however, Kybyree society has levelled out with the influx of cheap labor and foreign wealth. The lower classes have subsequently been ‘uplifted’, educated, and their standard of life greatly improved...Literacy is now nearly 50% among the lower classes, up from a mere 2% in previous ages, and even the lowest of the low enjoys the equivalent of a low-middle class Terran lifestyle. The more progressive Kybyree have referred to this grand social upheaval as the ‘Rebirth’, and lay the cause at the ‘Great Endeavor’----the Kybyree slave trade---which they see as the economic elixir that has solved all the Kybyrees’ social woes. This idea has become a constantly harped theme in Kybyree culture; the entire well-being of their prosperous society is dependent on continued expansion and the subjugation of other peoples, lest the Kybyree backslid into what is now seen as their ‘Dark Ages’. This has further reinforced the Kybyree objectification of other sentients and their devotion to an idea of ‘manifest destiny’.
Kybyree society has become fractionated into corporate ‘cells’...effectively corporate nation-states that bid for franchises in developing planets and new resources. Cells may ally and cooperate with each other, trading services in return for favors and influence, merge, or even split up into smaller units. While there is competition and rivalry between cells (usually over territory), the antagonism never goes beyond political maneuvering ...violence among Kybyree is virtually unknown, especially when there’s so much profit to be made from exploiting other races....
Individual advancement within a ‘cell’ is effectively by meritocracy....good work and results drive up a worker’s social value, responsibilities, and influence. Of course, for workers starting at the lowest levels of society, there are effectively ‘glass ceilings’ in place to keep the undergrubs from climbing too high up the social ladder, but at least the illusion of advancement exists.
Kybyree technology is roughly equal to the Golgan Republik. Their starships and much of their hardware is empowered with technowizardy magic features roughly equivalent to anything on Rifts Earth, but rather than power crystals, magic generators, or PPE batteries, the Kybyree use ‘batteries’ of hardwired mage-slaves and PPE-bleeders to power their magic systems.
Allies:
The Kybyree have made some alliances with other peoples, notably:
*Thralfur---The Thralfur are an orc-variant sept that developed and diverged living on a high-gravity planet, with an average bodysize and musculature more closely resembling that of an Ogre. Besides being ga-ga for advanced technology weaponry, the Thralfur love bionic reconstruction, and nearly 30% of their population is partial- or full-conversion cyborgs. The Thralfur serve quite happily as the Kybyrees’ main muscle, managing the slave camps and fronting the military.
*Bumbyun---These heavy-worlders resemble demented Michelin-Men, with squat bodies and stubby limbs ringed by thick folds of tough rubbery blubber and hide. The eyes are glaring lantern-lights peering from the protection of a fold of skin in the turret-like and neckless head. The Bumbyun were actually conquered several centuries ago by the Kreeghor, but put up so much of a fight, the TGE simply bombed the planet into a parking lot, exterminating all but a handful of the beings within the borders of the TGE. A few offworld enclaves survived, but apparently refused to learn anything from their dealings with the TGE, and promptly signed up to assist the Kybyree with managing their own empire. The Bumbyun are even bigger thugs than the Thralfur, but are smarter(and they know it).
*Egon---Small-statured humanoids with massive craniums, bulging eyes, pug-faces, intellects too smart for their own good and egos to match, the Egon style themselves as the Kybyrees’ master technologists. Frankly, the Egon don’t care what the Kybyree do to other races, as long as they get all the materials and free labor to carry out their various projects. Thus, Egon engineers, scientists, and technicians are a common sight aboard Collars, usually figuring out new ways to extract a conquered planet’s resource-wealth, or building new weapons of mass destruction.
*Mumyar---The avian Mumyar are a visually-, pyschically-, and pheromonically- appealing, people, but also vain in the extreme; they frequently serve as the Kybyree front-men and public-relations beings when Kybyree sweet-talking doesn’t carry the day. They also serve as the most sadistically creative of the Kybyrees’ ‘breakers’, tasked with brainwashing resistance out of captive populations. Mumyar are all too frequently appointed as the senior overseers of Kybyree slave indoctrination camps and ‘factories’.
*Seshquec----The reptiliean Seshquec gained notorioty by surviving a Kybyree conquest by the simple expediency of turning over half of their entire race to be enslaved by the alien invaders. Among the free Seshquec are the few free mages in Kybyree space; these beings remain free by virtue of their service to the Kybyree dominion, lending their expertise to the Kybyree technowizards and capture teams, and occasionally going into the front lines to help bring down creatures of magic and other magic-users. The non-magic Seshquec serve the Kybyree as assassins and trouble-shooters; their natural predatory abilities and chameleon skin make them natural quiet killers.
*Altess---The Kybyree are rumored to have dealings with the Altess, having found enough unscrupulous members of the Dynast to act as ‘silent partners’ in their slave empire. These ‘businessmen’ supposedly move through the local political circles(and elsewhere) greasing the appropriate palms, arranging legimate-looking fronts for Kybyree interests, and bending attention away from what the Kybyree are up to. While the whole of Altess society don’t know of this and officially take little notice of the Kybyree as little than hideous little galactic thugs, the Altess who have partnered with the Kybyree have afforded the slavers an invaluable source of influence, intelligence, and manufactured legitimacy that has shielded them from serious opposition to their expansion for several centuries.
*The Abuk----The insectile Abuk were the first alien race to come into contact with the Kybyree, and welcomed them into the community of sentients(the Abuk had already made contact, and established warm relations, with the H’rem and the Lazuu), with many profound avowals of friendship. Sadly, the Abuk would come to regret their decision when the Kybyree ruthlessly turned on them and made them the first race they subjugated. Today, the Abuk are virtually extinct, their world caged by a massive Collar, the planetary ecosystem stripmined and effectively destroyed, and Abuk society all but obliterated. The majority of Abuk are now little more than slow-witted simpleton brutes, working in mines and plantations, alongside the similarly degenerate descendants of the H’rem and Lazuu, across the domain of the Kybyree.Rumors persist, though, of a few enclaves of Abuk who managed to escape the ruin of their race, and who nurse massive racial grudges against the Kybyree.
*Lazuu---The avian Lazuu were among the first races enslaved by the Kybyree, and had their societies virtually eliminated by their enslavers. Unlike the unfortunate Abuk and H’rem, however, Kybyree brainwashing and slave-breaking techniques proved somewhat less than than effective with the strong-willed Lazuu. After several early attempted rebellions were brutally squashed and several rounds of particularly gruesome ‘re-indoctrinations’ swept through the Lazuu population, the Kybyree thought they finally got it right. Instead, the Lazuu just became more and more cunning in concealing the fact that a substantial portion of their surviving populace is unbowed and secretly organizing for future attempts. This is thanks to the growth of ‘stealth’ psionic and paranormal abilities among the Lazuu, who have managed to mask their abilities, and who have endured centuries of abject servitude, awaiting the perfect opportunity to deal the treacherous Kybyree a blow their empire will be unable to recover from. Sadly, the Lazuu are so obsessed with secrecy and the need to be prepared for the ‘perfect moment’ that dozens of worlds have fallen, and their peoples killed or enslaved, while the Lazuu bide their time.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Remember that bucket we were taunting you with over in the Eyes of Eylor thread?...
As for gentlemen villians...those are arguably the worst...because they tend to be disarmingly charming, and vilely psyhopathic at heart...A common thug might beat you until you're down, but a gentlemen villian(as opposed to an unrealized anti-hero) will break you in oh so many ways....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Plus I thought the 'corrupt Altess' assisting them would generate some heat....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
In that respect the Kybyree are like any other special interest group run wild...they've bought (quite) a few senators and congressmen, kept dossiers of blackmail material on everyone they've done business with, and they can afford to hire mercenaries(the PCs?) and organized crime elements(because they ARE organized crime) to rub out their detractors.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Politically, ecomonically, and, if you're unlucky enough to be enslaved by them, literally....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Well.,,...sometimes we have Evil Alien Overlords that relieve us of that responsibility and pull the strings instead...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Okay, here's my first posted Alien Race, please be gentle with me.
Jesh’Krve
These humanoids evolved on a planet with very high solar radiation, prompting many evolutionary changes. Among these were above animal intelligence, superior physical attributes, and super powers among some of the lucky. Shortly after these abilities became widespread, Alien Invaders came to their vegetation covered planet. Quickly setting up camps, the Invaders began to engage in clear cutting massive stretches of forest, and strip-mine the mineral rich mountains. Opposition was swift, and mostly as good as protesting. The Invaders advanced tech, and training, and machinery was writing a devastating check that the Jesh’Krve were having to pay with their lives.
It became apparent that drastic measures would have to be taken, ones that were little less than treasonous to the tribal hunter-gatherers. An entire clan went over to the invaders, and surrendered to them, in exchange for their safety. One of the terms of the surrender was that they would be guards and soldiers for the Invaders, and to be good guardians, they had to be taught advanced sciences and martial abilities.
Every time a new skill was learned, one or two guards would be ‘captured’ during staged ‘raids’ on the encampments. In this way, the guards who were captured could train their brethren in the jungles. After nearly a decade of this, the Jesh’Krve had a large enough army to not only attack the Invaders, but route and completely destroy them. With several dozen factories, not to mention lots of FTL capable spaceships, they were on their way to life among the stars. After rebuilding the shattered remnants of their tribes… and re-seeding the forests… and a dozen other little things that needed tending to.
Since things had worked so well for them as a military unit, their entire culture soon became centered around that idea. Every single person was required to enlist before their 25th birthday for a period of 5 years, and serve for at least 2 years out of every 10 after that. Things turned around very quickly, birth rates boomed, dangerous predators were driven off or eradicated, the forests flourished, and the intellectuals were on their way to improving the tech the Invaders had bequeathed their would be slaves. After another 250 years, things had worked out so well, they formed a series of small armadas, and began to colonize the other habitable planets in their solar system.
Soon they had four more colonies on each of the six planets, and things were going great. Then they received transmissions begging for help from interstellar explorers. Immediately, a large host of Jesh’Krve took off to help the poor souls. It turned out to be an ambush by space pirates equipped with some Naruni hardware they had bought wholesale; and as these things tend to go, a space battle broke out. The Jesh’Krve won, but only after they had allowed several boarding parties of “injured explorers” on board. They had to fight for their lives, and took appalling casualties, both to their ships and to their crew.
Ever since that day (the Day of Deception as they call it), they have quadrupled their military and manufacturing efforts, and have a huge standing army, almost 300 million strong (that’s counting everything from grunts, to officers, to chaplains, to cooks), and massive defenses around their planets and surrounding space. Every member is willing to lay down their life in the defense of those that cannot defend themselves, and will do whatever is ordered of them without question. They have pushed the boundaries of their control out to encompass nearly a dozen star systems (all highly unlikely to develop sentient life on them) and made them into havens for those fleeing persecution and slavers and such. All good beings are welcomed into these worlds, so long as they obey all the laws laid down by their protectors, and enlist in support roles.
Each of these worlds is orbited by tens of millions worth of Killer Satellites, dozens of heavily armed space stations, and a small armada worth of military ships and transports. No non Jesh’Krve ship is allowed to into their ‘air-space’ without an escort that is at least 3-1 odds in the Jesh’s favor, not counting the satellites and armada already in place. All beings who are mages and psychics must register that fact before entering Jesh’Krve space, or be thrown in jail and interrogated about their abilities. The long and short of it is, they do wish to help all types of peoples, but they won’t be stupid about it either; they will allow the people to live on Jesh’Krve worlds, but they will do so on the Jesh’Krve’s terms, and if they don’t like it, they can leave (right after the mind wipes, and the removal of any and all Jesh’Krve tech).
They took the treachery of those wielding the Naruni products to heart, and since that day, ALL Naruni products are anathema and verboten to them. NO Naruni ship may approach within 20 light-years of Jesh’Krve controlled space without being fired upon, and anybody carrying a Naruni device (could be a beggar, could be a diplomat) must buy a permit to carry said device (typically 1d4 Million credits) and another to actually use it (another 1d4 millions credits). Note that the word ‘device’ also includes each piece of ammo, and every piece of a kit, so one gun could rack up a bill of a couple dozen million credits bill.
Even after paying all that money, the permits are non-transferable, and expire at the end of the month without exception (so if you buy it on the 29th, and the last day is tomorrow, too bad, so sad). Anybody caught with an unregistered Naruni weapon is summarily executed on the spot and left to rot in a mass grave; anybody with an unregistered Naruni device is thrown in jail after a kangaroo court type trial, and will incur a fine that is 10-20 times the cost of the permit, frequently being press-ganged into backbreaking, and often near crippling, manual labor in incredibly inhumane conditions to pay off the fine.
While not being the smartest beings around, they did have one major brainwave that has so far produced staggering good results. They bought massive amounts of slaves (read, a couple hundred thousand) from the Splugorth, and shipped all of them back to their controlled space. True, this has given them the reputation of being slave masters, but they are confident that they will be able to counteract this is a few decades, when they think they will be strong enough to maintain their own ‘air-space’. A few enterprising groups with strong mages have even been crazy enough to stage raids on Splugorth holding cells. The ‘slaves’ are given the choice of being freed, and working to make the Jesh’Krve worlds better places to live, or being mind-wiped and dropped off at another planet with their slave price in credits. Not surprisingly, few choose the latter option, and work harder than almost any body else in Jesh’Krve space.
Any slavers or pirates they catch while doing patrols are ‘convinced’ to give all the information on their operations. Then, as many ships as can be spared, will be sent out to ‘collect’ the slavers, who will then be sold to the Splugorth, or outright killed. The profits from this are used to fuel the buying of other, more suitable slaves to populate their worlds. The Jesh’Krve don’t see anything wrong with this, as they consider those who make their livleyhoods from slavery and banditry as less than a rotten fruit.
Physical Attributes
I.Q.: 3d6
M.E.: 3d6 (Psychics get and additional 1d6)
M.A.: 3d6
P.S.: 3d6 (Warriors get an additional 1d6)
P.P.: 3d6
P.B.: 3d6
P.E.: 4d6
SPD: 3d6
P.P.E.: Usual for the occupations that use them.
I.S.P.: Usual for the occupations that use them
S.D.C.: 2d4x10 +10 due to planet of origin
Hit Points: P.E. + 2d6
M.D.C.: Naturally one in M.D.C. environments (1/2 Hit Points and S.D.C., plus the S.D.C. of the MaE Armor).
Physiological Modifications: Vegetation Planet, Prehensile Feet and Tail.
Appearance: Warrior Set has: Ambidextrous, Stocky/Broad, and Retractable Cat Claws. Looks just like a normal person, except twice as broad, and usually carrying massive amounts of weaponry.
Scout Set has: Ambidextrous, Double-Jointed, and Large Hands. Looks like a normal person, who’s freakishly flexible and possessing a truckers hands.
Magic and Psionics Set: Ambidextrous, Angelic Face, and Delicate Hands. Looks like a divinely beautiful person, with hands like a surgeon.
Height: Six foot to Six and a half feet tall average.
Weight: 200-230 lbs average.
Super Abilities: Warrior Set: 1 Major MaE: metal, 3 Minor Healing Factor, Energy Immunity, Unbreakable Bones
Scout Set: 1 Major MaE: metal, 3 Minor Healing Factor, Energy Immunity, Un-Trackable
Magic and Psionics Set: 2 Minor Healing Factor, and Energy Immunity.
Bionics and Cybernetics: not applicable as their Healing Factor rejects them.
O.C.C.’s are usually warrior and scout types at 85% of the population (Pilot and Power Armor types are considered warriors of the air), and the other 15% is evenly split between Mages and Psychics.
Life Cycle: The Jesh’Krve have four genders, male, female, neuter, and hermaphrodite. The children are born in 2 to 4 to a litter after a six month gestation period, and are full grown within 5 years. The newborns are able to eat solid foods immediately after birth, and capable of walking within a few weeks. Now that they are no longer being hunted and eaten alive in the wild, and have advanced technology, their lifespan has been revealed to be around 300-350 years.
Culture: Military based (and near obsessively), every body has to have a place, and if they don’t one will be assigned to them. They are well meaning, and will help people, but if will be by their rules, and even then it’s their way or the highway. Very paranoid about invaders, especially those with Naruni tech, and will shoot even suspected pirates on sight.
Tech level: Jesh’Krve tech is still rather primitive for a space faring race, but they make up for that with plenty of living bodies and lots of armor and energy weapons. They are making huge strides, but still have a long ways to go yet. They are always on the lookout for any new non-Naruni tech, but they still have a hard time understanding most of them. The Jesh’Krve are very close to having consistent cloning tech that doesn’t produce flawed subjects, one that happens, they will be able to mass produce their own warriors fast enough to greatly expand their area of influence. They don’t get discouraged, but know that they need to have more advanced technology if they are to keep from being swallowed up by some of the more aggressive galactic powers.
Magic level: They have some fairly basic TW items, but mostly hand-to-hand weaponry and defenses. They possess all the standard repertoire of spells for the different classes. They are experimenting with rifts and rifts drive, and are frequently sending out scouting parties to different worlds and dimensions.
You'd be suprised at what the G.M. will allow with a little blackmail and bribery...
"Jack! You've debauched my sloth!" - Steven Matrin
"Artillery is the King of the Battlefield, Infantry is the Queen; and everybody knows what the King does to the Queen."- Stuart, from StarDestroyer.net
Bravo!
Not bad for your first!
Good background story there and a good explanation for their current attitudes!
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Thanks guys! I had a pretty nifty character Jesh'Krve tricked out as a Martial Artist raised on Earth. But then our group fell apart, so I never got to play him, and thought "Well, it would be a shame to waste all that time and effort in thinking him up, why not share him with the others?"
That, and I was tired of seeing all the stuff in print about how Naruni Enterprises sees themselves as the best darn thing to happen to commercialism. Thought I would give them some guys who have no reason to buy their products, and every reason to hunt down their consumers. Their products are good, but I really find their methods of doing buisenes detestable, and would actually like to see them get the short end of the stick once in a while.
Almost forgot. The basis for their Military attitude was sort of from Fallout Tactics: Brotherhood of Steel. I just kind of always liked the idea of a race of good guys who's attitude is 'we will do whats right for you, even if it kills you'. Thogh I tried to make the Jesh'Krve a little less overbearing and over-the-top about it. They do think that the military is the best way to go, but they won't force it on anybody, just let them know that they are there for when they wise up.
You'd be suprised at what the G.M. will allow with a little blackmail and bribery...
"Jack! You've debauched my sloth!" - Steven Matrin
"Artillery is the King of the Battlefield, Infantry is the Queen; and everybody knows what the King does to the Queen."- Stuart, from StarDestroyer.net
To qoute a character from Keith Laumer's _A Plague of Demons_;
"Hell comes in two colors; black and white."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Brolith
The Brolith are a theocracy-ruled alien race who maintain and control a network of JumpGates in the Anvil Galaxy. It is believed that at one time the Brolith were a more open and outgoing race who enjoyed an early period of galactic exploration and prosperity as a galactic culture, but changing social mores and philosophies led to the Brolith abandoning their earlier ways and taking up a more isolationist, and conservative stance more in keeping with their new fundamentalism. However, the Brolith continue to maintain their old JumpGate network, and lease rights of transit to other races in the Three Galaxies. Since the JumpGates are in some very heavily-travelled tradelanes, the Brolith have become quite wealthy. Their earlier period of spacial expansion has also left them with extensive knowledge of spacial anomalies and regions of convoluted space/time; in fact, it is believed that many of their JumpGates were established on former regions of anomalous space/time to ‘tame’ such phenomenoa, similar in concept and practice to dimensional pyramids being able to control and contain Rift activity.
The Brolith regard it as sacrilege to show their faces and bodies to outsiders(an alternate interpretation of their holy screeds claims it to be unlawful to expose other races to the ‘personal evils of the Brolith people’), and thus are never seen outside their severe-looking all-concealing environmental body armor and holy robes. They are very secretive and reluctant to discuss/reveal the tenaments of their religion with outsiders. However, scans and the few occasions that medical attention has been required, show the Brolith to be canine in form. The Brolith have not objected to these scans or attentions, but such intrusions and actions have been occasioned by much solemn ritual, both the ‘cleanse’ both the Brolith and outsiders involved, and to ‘restore balance in the local cosmos’. Note, however, that despite the evidence of mystically-empowered priests among the Brolith, it is unknown exactly WHO or WHAT the Brolith worship, or whether their priestly miracles are the result of intrinsic magic, rather than magical endowment by a particular deity.
Another mystery is where the Brolith homeworld is located...the Brolith have never revealed the coordinates of their world(s), but instead maintain massive space stations and asteroid colonies near their JumpGates. These outposts provide basic docking and cargo transhippment facilities, basic ship repair and refuelling, and spartan stopover accommodations with water and base nutrients provided, all for a fee, of course. Quarters for outsiders are maintained as separate and isolated from the Brolith quarters, and all work is done by the Brolith calendar/schedule(so if someone trusts their ship to a Brolith crew for repairs, and the next day falls on the beginning of a week-long Brolith religious observance, no matter how loud the ship owner may complain, the ship will not be worked on for a week...). The Brolith will perform rescue services for ships arriving at the Jump points, but will demand payment(may even claim rights of salvage) for services rendered, and/or room and board while the strandees make arrangements to be picked up.
The Brolith do not maintain a military fleet as such, but their temples/jump-gate complexes are heavily armed and fortified, and any attempt to seize the Jumpgates by force will be fiercely contested...and may even result in the Gate being destroyed if the Brolith believe it to be in their best interest...This has only happened once in known memory, and the consequential loss of trade bankrupted eighteen systems. Their temples and inner sanctums are heavily protected by automated defensive systems(often disguised as religious icons and statuary), as well as magical warding. Finally, the Brolith maintain a powerful army of warrior-monks known as the Aleth Templar, elite warror-zealots charged with protecting the workings of Brolith economic well-being and the inner mysteries of their faith from outsiders. These stoic warriors defend their territory with powerful priestly magic and advanced technology, including a range of power armors, whose outward appearance all share some design aspect of the Broliths’ own religious garb.
On rare occasions, individual or small groups of Brolith will hire out as navigators for ships passing into treacherous regions of space. The Brolith seem to have an aptitude for avoiding and skirting dangerous space, such as gravitational sinkholes, dimensional sheer zones, plasma storms, and dark matter concentrations, though whether this is due to ongoing survey work and updated charts, some paranomal sensitivity to such hazards, advanced clairvoyance, or some other reason, remains unknown. The Brolith, in as far as they are willing to discuss their services, claim it to be a result of their theology, a ‘blessing of true belief’. It is this same belief that leads them to take some jobs and not others; spacers may petition the Brolith for years to take them into certain sectors fo space, and not receive an answer, only to see some first-timer amateur crew get a Brolith navigator on their first try, simply because Brolith signs and protents indicated one was a better voyage than the other. However, Brolith navigation services are expensive, the crew members require special accommodations(dietary and cabin space), and the entire process of hiring a Brolith pilot/navigator is fraught with elaborate ritual, ceremony, and certain rules and restrictions, violation of ANY of which will result in the contract being voided, services being annuled, and the offenders(if any survive the experience) forever banned from any Brolith facility and services(which may carry over to any beings assisting them). Such restrictions and rules include, in the event of death, the return of the Broliths’ remains and belongings to the nearest Brolith enclave as soon as possible.
Alignments: Any, but most(70%) are Good.
Lifespan: 90 years
Size: 7-8 ft tall
Gender: Heterosexual
Physical Description/Appearance:
When among outsiders, Brolith ALWAYS wear an all-concealing environmental body armor(typically 40-80 MDC), wrapped in elaborate ceremonial robes, topped by a slit-visored helm with broad-rimmed helmet. Colors and patterns on the suit and robes seem to indicate rank, profession, and religious piety. Their gloved hands are broad-palmed and three-fingered, with an opposable thumb.
Medical scans and records do show the Brolith to be a canoid race, with blunt, pug-like features, upright posture, and suede-like skin. Their voices, even modulated by their environmental gear, have a high-pitched barking quality to them.
Disposition/Attitudes:
Stoic, taciturn, and solemn. Brolith carry themselves with a regal piety that leaves them detached from others. They are sternly tolerant of other races and their customs, but broach no interference with their own ways. In their dealings with others they are business-like and efficient, and deliver on the letter of their contracted services. If they seek out friendship with other beings outside their faith, it will be on their terms....Brolith rarely discuss their religion with outsiders, claiming it to be a ‘private matter’, but on occasion they have been known to expound, at length, with other races on all matters from comparative religion to modern starship design. Those most familiar with Brolith let these episodes of social outgoingness to run their course, knowing them to be rare for this rather uptight race.
Physical Attributes:
IQ: 4d6
ME: 2d6+10
MA: 2d6+8
PS: 3d6
PP: 3d6
PB: 2d6
PE: 4d6+10
SPD: 3d6+12
(ISP): By Psionic Class
(PPE): 4d6+1d4 per level of experience
Hit Points: P.E. +4d6+3d6 per level of experience
SDC: 6d6
MDC:---By Armor or Magic
Horror Factor:----
Natural Abilities:
*Sense Dimensional Anomalies----Brolith are able to sense dimensional anomalies, including Dimensional Rifts, Phase Magic, and Temporal Magic, within a 10 mile radius(+1,000 ft per level of experience). They can SEE dimensional envelopes, pockets, and fourth dimensional beings(or beings using n-th dimensional magic to hide) at closer ranges(200 ft +100 ft per level of experience).
*Resistance to Space/Time Perceptual Distortion----Space/Time disturbances that affect the senses have little or no effect on Brolith. This includes Temporal spells such as S-Dep(Sensory Deprivation), T-Dep(Temporal Deprivation),and Warped Space. Illusion Magic has only a 50% chance of fooling them either.
Psionics: Standard
Magic:
Magic Users: All Brolith have a minor knowledge of magic, being able to perform 1d4 spells from Levels 1-4.
Cybernetics/Bionics: The Brolith regard cybernetics and bionics are distractions and interference with their own powers of perception and understanding of their true path. If forced to accept implants for medical reasons, they will accept only basic systems or bio-systems.
Available OCCs: Lean towards Scholarly and Technical pursuits, such as Spacer, Operator, Scholar. Among magic-using OCCs the trend is towards Mystics and Priests, but Atlantean Stone Magic is also available. However, there are a fair number of ‘Temple Defenders’, ‘Righteous Arms of the Faith’, ‘Chastisers’, and ‘Guardians of the Threshold’; equivalent to CAF Marines, CS Grunts, and Technical Specialists. Aleth Templars tend towards equivalents of CS Vanguard OCCs, Psi-Warriors, and Temporal Warriors(!)
RCC Skills:
Ettiquette: Religious(Brolith)(+15%)
Language/Literacy:
-Trade One(+15%)
-Trade Three(+10%)
-Trade Four(+10%)
-Gobbley(+10%)
-Atlantean(+15%)
Lore: Magic(+10%)
Skills of Note:
Navigation skills get a +10%
Lore skills concerning Galactic events, spacial anomalies, and species within regions serviced by the Brolith JumpGate network are +15%
Culture:
Pacifistc Non-Interventionists with a CryptoTheologic Government organized along religious order lines and guided by cosmic signs and portents. However, they will defend themselves most readily if threatened. What little is known of their society is that advancement in society is by a combination of good works, religious zeal, and prophetic ritual. It is not known if there are any Brolith who do NOT belong to their church, and what their disposition in society is.
The Brolith are known to have an animousity towards Temporal Raiders, a hatred that is reciprocated by the Raiders. The exact reasons for this bitterness is unknown, but given the observed use of temporal magic by Aleth Templar, it is likely that the Temporal Raiders at one time in the past attempted to victimize the holdings of the Brolith...and came out second-best. The Brolith use of temporal magic is likely learned from captured Raiders, and would explain the contempt felt between the two races.
Brolith are on good terms with the Atlantean species.....Ancient Atlantean records(and some older Atlanteans) recall the Brolith as one of several races that the Atlanteans shared exploration of the Three Galaxies with. These records depict the early Brolith as an outgoing, young, impetuous race that on several occasions almost wiped themselves out poking around in galactic mysteries, but for Atlantean intervention. The Brolith, though they have closed the doors of their current society to all non-Brolith, nevertheless remember the Atlanteans warmly, and will offer their former allies discounts on JumpGate tolls and other services.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Shinitenshi wrote:Love those races. They kicked hard core butt.
Thank you...we'll all try to find more from the archives of Transmegaversal SupraGraphic.....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Darkmax wrote:ok.... can't locate either word in any online dictionary.....
Megaversal language drift can be such a pain...but 'National Geographic'(which I still regard as THE hallmark of magazine perfection..How I'd love to be one of the lucky NG photographers assigned to venture into the outer Solar System and 'snap pictures of things people have never seen before, as they've never seen them before', should that day ever come!) just doesn't convey the right feel of covering...well...EVERYTHING and EVERYBODY...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
He might have said it...doubt he heard it all that well....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Having fun at the expense of long-dead impressionist artists...
Since kicking around dead white guy writers is losing its charm...
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
Darkmax wrote:I have no idea what or who you guys are talking about.....
Vincent Van Gough, a painter who was supposed to be briliant painter (don't aks me, I never really appreciate so called "famous" artists). In fit of madness or some-such he cut off his own ear.
You'd be suprised at what the G.M. will allow with a little blackmail and bribery...
"Jack! You've debauched my sloth!" - Steven Matrin
"Artillery is the King of the Battlefield, Infantry is the Queen; and everybody knows what the King does to the Queen."- Stuart, from StarDestroyer.net
Darkmax wrote:I have no idea what or who you guys are talking about.....
Vincent Van Gough, a painter who was supposed to be briliant painter (don't aks me, I never really appreciate so called "famous" artists). In fit of madness or some-such he cut off his own ear.
Classic example of the sad link between artistic genuis and madness...His 'Starry Night', supposedly inspired by what he saw through the window during a stay at a sanitorium, is either deeply moving or deeply disturbing(and thus it attains one of the highest honors a painting can aspire to...)..
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
A for the effort of passing on the info .. a C for the spelling mistakes ...
*so says one of hte worst offenders of the written language ... *
Creator of the Chi grenade. Used in game by Kevarin [GM] and self as Mai - Civilian Martial artist that got amped via experiment. Ghost weapons and shirts rule.
Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.