Shinitenshi wrote:Borrow all you want
It's going to be a world with vampires, demons, werewolves and other creatures but they all look human, it's like their own little non human realm which is split in three separate sections ruled by three different Gods/Goddesses. The three "worlds are waring, to make it out alive they are going to have to choose sides and fight their way out.
These Vamps, demons werewolfs and such are not like normal ones in rifts as this is an alternate dimension of some sort.
I got a different vote. MAke the pocket dimension the 13th floor of the building.... except it's the way it was
before the coming of the Rifts. Cubicles, office staff, the whole nine yards. It's the ghost of what was there before the apocalypse. Except.
1) The Party can't get off it (Except for a 'special way), so they go down the stairs, they end up on the 13th floor. Jump out a window, end up jumping into a window on the opposite side, etc.
2) The other people in the dimension seem to be able to navigate just fine. So Security can be called, others can run away, folks who get thrown out fall and quash, etc.
3) The Party needs to use unusual skills to navigate this "Pre-Rifts" World.
What happens? Does the party cause too much trouble, security robots are called and it's a big shootout as the party turns everything upside down to find the exit? Or does it become an excercise in modern bureacracy as the party has to make appointments etc. to get where they need to get (the portal exit in The Manager's office).