Belgian Takedown

Mysticism, spies, cybernetic implants, & cool vehicles. Discuss these two great classics here.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Rockwolf66
Hero
Posts: 1058
Joined: Wed May 17, 2006 12:50 am
Location: GPass area oregon

Belgian Takedown

Unread post by Rockwolf66 »

I was wondering what the rules for performing a Belgian Takedown(Rugby Tackle to the Brits) are in the Paladium System.

Page 191

it's a Sentry removal technique that hopefully will soon be used in a game. My GM should read this as I am sure that they have no RL hand to Hand training.
"Having met a few brits over here i wonder about them. The Military ones I met through my dad as a kid seem to be the most ruthless men on the planet..." -Steve Hobbs
User avatar
lather
Champion
Posts: 2309
Joined: Mon Dec 27, 2004 5:10 pm

Unread post by lather »

That is a funny illustration where the soldier kicks the sentry in the jazz.

Successful prowl. Simple roll to strike (hands slip off ankles by some horrible stroke of bad luck). Maybe even roll to strike for the boot to the chongs, but I would let it go. The sentry loses his attack and definitely the initiative, so player gets to attack again. Presumably shutting the sentry up.

There is a small chance that the sentry is not a chump and shouts before his head impacts, however.
Guest

Unread post by Guest »

Critical Body Flip/Throw from Behind. A sneak attack that automatically does double damage (if successful).

The kick to the groin would be a seperate attack. I usually have such attacks result in damage plus a saving throw vs pain.
User avatar
lather
Champion
Posts: 2309
Joined: Mon Dec 27, 2004 5:10 pm

Unread post by lather »

The sentry is likely losing all attacks for that melee round - maybe even unconscious for 1d4.
Post Reply

Return to “Ninjas & Superspies™ & Mystic China™”