DhAkael wrote:One word;
'Dominator'
'Nuff said
I'm thinking no. Maybe many of them, but not a single one attacking with just himself and his minions.
/Sub
Moderators: Immortals, Supreme Beings, Old Ones
DhAkael wrote:One word;
'Dominator'
'Nuff said
Subjugator wrote:A deity could beat the snot out of a Sploogie if he could get within 100' of Mr. Sploog.
Godblast would do it, and it would nail just about anything really. I mean, a 1,000,000 point blast is pretty well deadly, isn't it?
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Vrykolas2k wrote:That would be lowered when converted to MDC, but still hideous. An adult dragon would still be subject to the Sould Drinker, and I'm not sure if the ancient ones are invulnerable or not. I'm still looking through a bunch of books to prove my statement.
Page 18 of Dragons and Gods wrote:The simplest way to do this is a straightforward point for point conversion, meaning that something that has 100 M.D.C. would not have 100 S.D.C. This type of transition is super simple and usually proportionally corresponds to an S.D.C./hit point world...
Including the God that does it. Somehow I doubt many gods would be willing to kill themselves just to do away with one splugie.Subjugator wrote:Page 18 of Dragons and Gods wrote:The simplest way to do this is a straightforward point for point conversion, meaning that something that has 100 M.D.C. would not have 100 S.D.C. This type of transition is super simple and usually proportionally corresponds to an S.D.C./hit point world...
I'd say that'd kill just about anything out there.
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Jesterzzn wrote:Including the God that does it. Somehow I doubt many gods would be willing to kill themselves just to do away with one splugie.Subjugator wrote:Page 18 of Dragons and Gods wrote:The simplest way to do this is a straightforward point for point conversion, meaning that something that has 100 M.D.C. would not have 100 S.D.C. This type of transition is super simple and usually proportionally corresponds to an S.D.C./hit point world...
I'd say that'd kill just about anything out there.
/Sub
dark brandon wrote:Some thoughts
1) I think it's cheap of a gm not to allow something to work because they want something else. If a player casts "petrify" at a super-being he's casting it in hopes it will work, not because he thinks it's not going to work, and unless the description says otherwise, it should work. Same thing with a rune sword. He's using it to hopefully kill whatever he's swinging it at. The chances of him actually suceeding are already against him to begin with.
2) Splynn has billions of soldiers, but he also holds a multitude of other worlds. Unless your kitani or a powerful MDC race, I'm sure living under the rule of splynn isn't all cakes and roses. While Splynn may have billions of soldiers we have no idea how subjegated the other worlds are. If pulling even a million soldiers from one world will threaten it's stability he may/may not let the world go to keep atlantis.
Subjugator wrote:I've already said going toe to toe with a splewgorth is munchy in and of itself.
2) Splynn has billions of soldiers, but he also holds a multitude of other worlds. Unless your kitani or a powerful MDC race, I'm sure living under the rule of splynn isn't all cakes and roses. While Splynn may have billions of soldiers we have no idea how subjegated the other worlds are. If pulling even a million soldiers from one world will threaten it's stability he may/may not let the world go to keep atlantis.
Subjugator wrote:AllMightyRCB wrote:Ensorcel/Deathword was in the original version of Federation of magic, back when it was printed WITH the spells, not forcing people buying newer books to purchase BOM. Anyways, Ensorcel has -3 to save vs magic (so that is 15 to 19 to save depending on magic user spell power). Then the victim can no longer save against any magic cast by the Ensorcel caster. Hence the deathword spell. Granted Splyncrith has to roll low, but it is possible. I have a character that I used 9 years ago. I used Ensorcel/deathword, and killed an adult dragon. Luckily though, the gm rolled a 2 to save, otherwise if it would have saved, my PC would have been real dead real quick.
I'd not have allowed it with an adult dragon. Some things can be overcome by simple power.
Sorry but we have grossly differing views of the term easy, and given the rivalries that exist in most pantheons, I think you are drastically underplaying the risk involved.Subjugator wrote:Jesterzzn wrote:Including the God that does it. Somehow I doubt many gods would be willing to kill themselves just to do away with one splugie.Subjugator wrote:Page 18 of Dragons and Gods wrote:The simplest way to do this is a straightforward point for point conversion, meaning that something that has 100 M.D.C. would not have 100 S.D.C. This type of transition is super simple and usually proportionally corresponds to an S.D.C./hit point world...
I'd say that'd kill just about anything out there.
/Sub
It's very easy for them to be resurrected by the other deities in their pantheon.
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Jesterzzn wrote:Sorry but we have grossly differing views of the term easy, and given the rivalries that exist in most pantheons, I think you are drastically underplaying the risk involved.
Dragons and Gods, page 87, under Deific Blood, Flesh & Bone wrote:...whereas any member of a pantheon has a pretty good chance of being brought back (they may not like you, but at least you keep the balance of power). At least two gods in the pantheon must want the deceased back in order to revive a dead god.
Read the requirements for bringing a god back after a total body sacrafice or whatever the things called that is required to do a god blast. I remember it being quite a bit more than the simple desire of two members. Involving years of deadicated worship and a complete loss of all preistly powers by the deities priests.Subjugator wrote:Jesterzzn wrote:Sorry but we have grossly differing views of the term easy, and given the rivalries that exist in most pantheons, I think you are drastically underplaying the risk involved.Dragons and Gods, page 87, under Deific Blood, Flesh & Bone wrote:...whereas any member of a pantheon has a pretty good chance of being brought back (they may not like you, but at least you keep the balance of power). At least two gods in the pantheon must want the deceased back in order to revive a dead god.
Most deities can find two others in their pantheon to wish for them to be revived.
/Sub
Astral_Explorer wrote:Thus another big reason why a Soul Drinker should be considered.
Vrykolas2k wrote:Astral_Explorer wrote:Thus another big reason why a Soul Drinker should be considered.
Which would disallow resurrection, since the soul's in the blade...
Closest thing to canon is in a place called the Cutting Room floor.Talavar wrote:Has anyone found a book ruling that says soul drinking doesn't work on gods or alien intelligences? I wish it was true, as I hate soul drinking, and have basically left them out of my version of Rifts, but has confirmation been found on that?
Talavar wrote:Has anyone found a book ruling that says soul drinking doesn't work on gods or alien intelligences? I wish it was true, as I hate soul drinking, and have basically left them out of my version of Rifts, but has confirmation been found on that?
Astral_Explorer wrote:Thanks for checking with KS.
I can understand his view, but growing up with books about Elric of Melnibone and Stormbringer, not even gods take that blade lightly.
They in my opinion were designed not as weapons to destroy mere mortals but something fellow gods, AI's and Demon Lords have to fear and if you can't kill Splynncryth with one you can sure as hell toss him into one to power it.
As to the Gods fearing the Splugorth one need only look at how the Zeus and his family locked away the Titans, their own equiveleant of the Old Ones. Beings who were gods to gods, so Zeus tip toeing around Splynncryth I don't see it. He is just as vulnerable as the titans to being locked away or killed.
Astral_Explorer wrote:Thanks for checking with KS.
I can understand his view, but growing up with books about Elric of Melnibone and Stormbringer, not even gods take that blade lightly.
Also if Gods power these things then they have the power to destroy one of their own.
My own view, you take the fear out of a weapon powered by a god, a greater elemental or a demon lord and why bother with creating a merely mortal slaying weapon, makes no sense considering they do enough damage to kill a mortal sdc being with a single swipe anyway.
They in my opinion were designed not as weapons to destroy mere mortals but something fellow gods, AI's and Demon Lords have to fear and if you can't kill Splynncryth with one you can sure as hell toss him into one to power it.
As to the Gods fearing the Splugorth one need only look at how the Zeus and his family locked away the Titans, their own equiveleant of the Old Ones. Beings who were gods to gods, so Zeus tip toeing around Splynncryth I don't see it. He is just as vulnerable as the titans to being locked away or killed.
If it is to protect the world as is so no major changes could be made then I would like to see Emperor Prosek, The Pharo Ra Ma Set, Dunscon and the Gargoyle Lord in charge of the Gargoyle Empire equally immune since they are just as much a staple of the Rifts setting as any other.
You take the sting of fear of true death away from such beings and fighting them does indeed become a pointless endeavor as more then one or a thousand Tattoo men would just resurrect Splynncryth from death due to massive damage.
Take the players and the NPC's out of the game at this point when it comes to fighting things like the Splugorth war effort or no.
No wonder gods fear them, a Splugorth could hurl a God into a rune weapon and now laugh whenever they are stabbed by such weapons.
Kelorin wrote:Nothing is allowed to kill anything else in single shot.
Astral_Explorer wrote:Everything Astral explorer said
Astral_Explorer wrote:Relativly common must have a whole different meaning for you then for me. You make it sound like you go to bobs rune shop to pick a few up for the weekend.
No Splynncryth himself makes these things so can certain others.
I didnt say pop him with a wilks laser torch, I said a soul draining weapon. Heck Soul Drinkers are supposed to be powered by Godlike beings.
It's a moot point it seems since the it wont happen because I dont want it to happen ruling has been made.
Heck make other staples of Rifts earth immune too, amount of mdc means ZILCH does he have a soul ? It can be drunk.
You say God like beings have no soul ? then what the hell powers these greater rune weapons ?
No good it sounds like the explanation is : I don't want it to happen thus it can't. Which is the GM call area.
I could just picture a GM saying that, "Uhmn you can't because I don't want that to happen."
So back to anyone vs Atlantis---- Why bother, you can always say It can't happen cause I don't want it too. As GM.
Sure anyone running a game could do that and what is the point playing in games where GM's arbitrarily decide such things.
Why not have a player say "Nope can't kill me with that MD pistol even though I am unarmored because that's a munchkin thing sorry GM."
It's in the same light power level of Splyncryth or not.
If a GM says it is impossible to tackle Atlantis and I SHALL MAKE IT IMPOSSIBLE, then why bother trying.
Prosek is a Staple of Rifts Earth should he be immune ?
Should Dunscon ? How about the Gargoyle Lord in charge of the Gargoyle Empire or Pharo Rama Set ?
A GM could arbitrarily decide these forces are unbeatable too just because they feel like doing so. Does it make it right thats completley upto the GM and the Players acceptence of such things.
The Scenario that was asked in this post was what army could face Atlantis. One scenario involved getting rid of Splynncryth for good.
Toss that aside and add to the fact he has many MANY forces that can resurrect him. Of course I would say he has no soul to restores ince he has no soul for a soul drinker to take. It matters little now with the decision you recieved it isn't a situation of who can take Atlantis it is a situation of why bother trying.
If you think a Rune weapon taking out Splynncryth is beyond acceptable because it is cheap or you think it is munchkin, I have to wonder do you also say the same about MD weapons vs sdc beings because a one shot kill is equally cheap ?
I much prefer a Splynncryth who has to worry about the nasty possibility of an art of magic he keeps alive being his downfall. A powerfull, potent and nasty form of magic that if you say it's common is because of beings like him that it is so.
Still with that ruling if it is made official and you want to toss Atlantis some other suggested rifting it away by reducing leylines. If this would work great. Splynn might set up shop elsewhere it won't be Atlantis but will probablly be in England most likely as it has more leylines then almost anyplace else. Of course this time he would be wary of someone messing with the leylines.
Locking him away in one of those hundred thousand years sleeps is a good possibility unless this is viewed as cheap and munchkin as well.
I think I will keep my Splynncryth savy of avoiding death from rune weapons, if you prefer keeping him unbeatable and if he is defeated resurectable, all the power to you. Just let your players know all their time effort and plans won't change things ultimatly and ask them if they still want to play. You might get a lot of angsty WoD players who would. Most people who play rifts especially in a scenario as big as some army vs Atlantis prefer to think they can make a difference.
dark brandon wrote:Kelorin wrote:Nothing is allowed to kill anything else in single shot.
A soul drinking weapon can kill anything in one shot.
MDC vs SDC will kill in one shot.
At least vs. a soul-drinking weapon the favor is on the god's side.
DamonS wrote:dark brandon wrote:Kelorin wrote:Nothing is allowed to kill anything else in single shot.
A soul drinking weapon can kill anything in one shot.
MDC vs SDC will kill in one shot.
At least vs. a soul-drinking weapon the favor is on the god's side.
This is why the rules for 'soul drinking' should be changed. It's total bambi vs godzilla. "soul drinkers' only fall into the category of 'greater' rune weapons. (It can kill the Lord of The Deep in one hit.... but it's only 'greater'... the 'greatest' ones should be able to destroy planets!).
And for only 30 million credits... one can be *yours*! Act now, and we'll throw in this Splynncryth commemorative plate absolutely free!
The soul drinker rules are reckless. Instead there should be a 'degree' of soul drking. A successful soul drink should do something like 10x damage. That way, Gods would indeed have more powerful soul drinkers than the ones Thraxus can buy wholesale.
Carl Gleba wrote:My original line of thinking goes along with asajosh...
Carl
Jesterzzn wrote:So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine.
asajosh wrote:Yes Souldrinkers are POWERFUL, even by rune weapons standards. That's why they are comparitively RARE!
If your unhappy with the rules, I believe Palladium has several methods to address this. The first, and most obvious, is to house rule it. Alternately you can write up some alternate rules for Rune Weapons and Souldrinkers specifically and submit to the Rifter, or post them here.
And as to this whole Souldrinking the Lord of the Deep scneario:
1) Get to him.
2) Get close enought to inflict a cutting strike.
3) Have the Lord Fail his save vs magic.
Sounds about as plausible as say... Mind Wiping a vampire so it forgets to how to feed....
Seriously if anyone has played out any scenario where they (or their party or players) have managed to take out ANY canon alien intelligence (not home made ones) with a souldrinking weapon, Post a new thread or PM me. I'd LOVE To read it!! Thanks!
Carl Gleba wrote:My original line of thinking goes along with asajosh...
Carl
Jesterzzn wrote:So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine.
DamonS wrote:It can kill the Lord of The Deep in one hit....
asajosh wrote:If your unhappy with the rules, I believe Palladium has several methods to address this. The first, and most obvious, is to house rule it. Alternately you can write up some alternate rules for Rune Weapons and Souldrinkers specifically and submit to the Rifter, or post them here.
And as to this whole Souldrinking the Lord of the Deep scneario:
1) Get to him.
2) Get close enought to inflict a cutting strike.
3) Have the Lord Fail his save vs magic.
Sounds about as plausible as say... Mind Wiping a vampire so it forgets to how to feed....
Seriously if anyone has played out any scenario where they (or their party or players) have managed to take out ANY canon alien intelligence (not home made ones) with a souldrinking weapon, Post a new thread or PM me. I'd LOVE To read it!! Thanks!
Astral_Explorer wrote:Options for facing Splyncryth or other Splugorth.
Rune Weapons, as has been said by others your GM might just make him immune.
Exposure to the Rift in the Azlum Asylum it says any race is effected except children. Of course your GM might make him immune to that.
Actually sending him into the above dimension It states they are lost forever, it even says if this happens to your PC roll up a new character.
Your GM might make him immune to this as well.
I am not saying how viable the options are or that any of them are easy but if you don't have a GM that arbitrarily Veto's your idea's then you have a chance.
We RP to have fun, not to bang our head against the wall and if a GM were to set up a battle between the armies of rifts earth and Atlantis, I atleast hope they would give you a chance. If they don't plan on giving you a chance then go play something where you have a shot and will have fun.
Players can't read a GM's mind and know exactly how they want the PC's to defeat one of their villians don't assume your players will use the method you chose, they may surprise you.
Players are not characters in a book who the author can dictate to, they are independant people with their own idea's.
Sure you can shoot down those idea's or have several of their plans not turn out right but to keep adding powers to allready godlike beings so the PC's have no chance is exactly how many would view it.
DamonS wrote:This is why the rules for 'soul drinking' should be changed. It's total bambi vs godzilla. "soul drinkers' only fall into the category of 'greater' rune weapons. (It can kill the Lord of The Deep in one hit.... but it's only 'greater'... the 'greatest' ones should be able to destroy planets!).
And for only 30 million credits... one can be *yours*! Act now, and we'll throw in this Splynncryth commemorative plate absolutely free!
The soul drinker rules are reckless. Instead there should be a 'degree' of soul drking. A successful soul drink should do something like 10x damage. That way, Gods would indeed have more powerful soul drinkers than the ones Thraxus can buy wholesale.
asajosh wrote:Rune weapons in general are supposed to be rare.
Yes many NPCs have them, but they are NPCs. And they are a tiny number compared to the countless trillions of the Megaverse.
Subjugator wrote:We get the point - you don't like the idea of the GM running the game. I'm going to try and ignore the rest of your whining in this post.
8. A GM should change the rules willy-nilly whenever he feels like it.
Here's what I *AM* saying:
1. Splugorth and beings of similar power cannot be killed in one (or five, or ten) hits with one or more soul drinking rune weapons. The way to kill them with such weapons is by doing enough damage in a quick enough period of time to drain them of MDC before they can stop you or escape.
2. Kevin has verbally agreed with me on number 1. I don't know or care if he'll publish anything on it - I was asking him for my own edification. I know that I was and am right, and that is sufficient for me.
4. If your GM actually lets you get into toe to toe, life or death combat with Splynncryth and you have any expectation of successfully killing him, you're in a munchkin game. That's fine if that is what you want to do, but please don't act like it isn't.
dark brandon wrote:While I do not doubt that you did talk to kevin and I believe you, I've run into the same problems with answers Kevin has told me in person. For example Juicers vs. Agony. While the answer is sufficient for you, unless printed it's not official. Currently, there is nothing to suggest that GOds and AI's are immune to Souldrinking weapons. There was one passage I read (somewhere) that said "Some gods (or AI's)" I think..."may be immune to the power of a soul drinker" or osmething to that effect, but to me that suggests that they are either immune to magic or it will say so in their description.
Power gameing does not = Munchkin.
Power gaming suggests more powerful characters vs. powerful enemies.
Munchkins suggests one sided fights.
Subjugator wrote:asajosh wrote:If your unhappy with the rules, I believe Palladium has several methods to address this. The first, and most obvious, is to house rule it. Alternately you can write up some alternate rules for Rune Weapons and Souldrinkers specifically and submit to the Rifter, or post them here.
It's been addressed in a personal conversation, though not in any book.And as to this whole Souldrinking the Lord of the Deep scneario:
1) Get to him.
2) Get close enought to inflict a cutting strike.
3) Have the Lord Fail his save vs magic.
Sounds about as plausible as say... Mind Wiping a vampire so it forgets to how to feed....
Actually, no. You just have to get one of his tentacles to attack you, you cut it up enough for it to bleed, and then he would die (if they effected him).Seriously if anyone has played out any scenario where they (or their party or players) have managed to take out ANY canon alien intelligence (not home made ones) with a souldrinking weapon, Post a new thread or PM me. I'd LOVE To read it!! Thanks!
I cry Munchy to anyone who does.
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Carl Gleba wrote:My original line of thinking goes along with asajosh...
Carl
Jesterzzn wrote:So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine.
Semisonic9 wrote:I think if KS has chosen to leave it up to individual GMs, then it's up to individual GMs!
Personally, if I were allowing these beings to be menaces in a game I'm running, I'm going to leave resourcefull players an out. KS and crew go out of their way to make these beings uber-powerfull, but they're not unstoppable or indestructable. I wouldn't hesistate to allow players to kill themselves off if they were unprepared for a God or AI/SI, but, on the flipside, I'm not going to leave a well-prepared and resourcefull group of PCs with no real tools because it assaults some munchy status-quo Palladium likes to bake-in. It's canon that Gods can die, as can Splugorth and Vampire Intelligences and everything else, and something's gotta be taking them out!
That being said, I'd probably rule that these beings may be able to escape the Soul Drinker over time, especially if aspects of their essence remained on this plane. However, if they failed too many rolls and are dependant on a rich PPE environment for the majority of their strength, eventually they'd be too weak to return and would be gone for good.
From a cosmic sense, some tools must be effective agains these beings, or they'd never lose. It's canon that they do lose, from time to time. Even beings as powerfull as the Old Ones and the Titans. As no other tools have been presented that could facilitate this, I don't feel like taking this one off the table for players in my games.
~Semi
PS- Of course, if I were playing in Sub's game, I'd just use the all-powerfull Anti Magic cloud to turn those mean old Intelligences to SDC, and then have village children gather around throw rocks at it until it died.
Ravenwing wrote:"Killing Dbee's isn't murder, they aren't human, it's pest control!"
Zardoz wrote:You have been raised up from Brutality, to kill the Brutals who multiply, and are legion. To this end, Zardoz your God gave you the gift of the Gun. The Gun is good!
Semisonic9 wrote:I think if KS has chosen to leave it up to individual GMs, then it's up to individual GMs!
Personally, if I were allowing these beings to be menaces in a game I'm running, I'm going to leave resourcefull players an out. KS and crew go out of their way to make these beings uber-powerfull, but they're not unstoppable or indestructable. I wouldn't hesistate to allow players to kill themselves off if they were unprepared for a God or AI/SI, but, on the flipside, I'm not going to leave a well-prepared and resourcefull group of PCs with no real tools because it assaults some munchy status-quo Palladium likes to bake-in. It's canon that Gods can die, as can Splugorth and Vampire Intelligences and everything else, and something's gotta be taking them out!
That being said, I'd probably rule that these beings may be able to escape the Soul Drinker over time, especially if aspects of their essence remained on this plane. However, if they failed too many rolls and are dependant on a rich PPE environment for the majority of their strength, eventually they'd be too weak to return and would be gone for good.
From a cosmic sense, some tools must be effective agains these beings, or they'd never lose. It's canon that they do lose, from time to time. Even beings as powerfull as the Old Ones and the Titans. As no other tools have been presented that could facilitate this, I don't feel like taking this one off the table for players in my games.
~Semi
PS- Of course, if I were playing in Sub's game, I'd just use the all-powerfull Anti Magic cloud to turn those mean old Intelligences to SDC, and then have village children gather around throw rocks at it until it died.
Talavar wrote:Not being able to kill them in one hit doesn't make them un-killable. What kills things like Splugorth? Armies, small groups of gods/godlings, large gatherings of cosmo-knights, other Splugorth/Alien Intelligences, a couple of ancient dragons - all of these things and more are capable of killing alien intelligences, and have been at least mentioned of doing so. That's what takes out YAAIs, not fluke hits with kinda-rare but not really rune weapons.