Continuing my previous post (problems when posting so only half of my post appeared
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oni no won wrote:There is a lot of misdirection and misinformation in the cat and mouse game that Dr Bradford, Joseph II, and his father play against each other. Each have their secrets that if it got out would be their downfall. For Dr. Bradford, it is the illegal or nonsanctioned experiments he performs. Emperor Prosek has a "don't tell, don't know" (I can't rmember the phrase correctly) policy towards Dr. Bradford. Once someone successfully infiltrates and discovers his illegal activities, Emperor Prosek will have no recourse but to remove Dr. Bradford from his position.
Which brings me to one of Emperor Prosek's weakness. He thinks he can control everything. Yet, one of the most powerful CS state succeeded from him, the war with Tolkeen has made some CS soldiers question their beliefs that they were brought up on, and outside forces are constantly threatening his hold on power.
Game of cat and mouse between those three? If most between Bradford and Joseph II. Emperor Prosek dont have suspicious towards his son and his best friend to make those sort of games you are talking about.
As for the policy that Emperor Prosek have on Bradford let me tell you something: he does that to everything!
Remember SoT book 2. There is clearly stated that Prosek knows that General Drogue will make the death camps and he dindt care. He only care is the image of the CS get tarnished in the process. The reason for that is because the CS get more allies and members by selling the image of rightfully good, enlighted and honored nation of humans against the monsters from the Rifts.
Places like small kingdoms over North America would never accept the CS as their new leader if they know that the CS uses those type of tricks to win. The NGR would never accept a full alliance if they get remembered by the CS of the horror that their forefathers unleashed on the world (the Death Camps). Those sort of things is what make Emperor Prosek do that sort of policy of "Dont tell, dont know".
And who said that Emperor Prosek dont control everything in the CS? He dont have political oposition inside the CS. Outside the CS he dont have effective military oposition. Even Free Quebec dont wish to fight the CS (ridiculous in my opinion but that is a matter for another tread).
Also the conflict with Free Quebec was foretold back on the old SB1 when the CS introduced the Skelebots and the C-212 Variable Laser Rifle. It was not a surprise to him after all that Free Quebec decided to break from the CS (they never really bowed to the CS main policies towards a lot of things).
As for the soldiers coming back from the Tolkeen front, well they could be starting to not believe everything the CS propaganda says but they will only be a treat if they numbers are high.
Based on the Aftermath book there was not that much "Full Citizens" soldiers that got killed on the Tolkeen front. The great majority (more than 70%) were wannabe citizens from the Burbs that got an armor and a rifle to fight there. I know that this is a lot of bulldrek based on the way things were described in the CWC book but Siembieda dindt wish to get the CS kicked in the groin so he wrote that thing out. Again not really a problem to the CS because a very small percentage of full brainwashed citizens got to the Tolkeen front and lived to tell the history.
TheDarkSaint wrote:Maybe players are supposed to fail once in a while.
Bradford didn't get where he is by being stupid. He's been very careful to put himself in a position of power that is difficult to topple him from. Maybe the characters could go up against him and be thwarted. Over and Over.
In fact, why not let them try to figure out how to get rid of him? Players can be amazingly inventive and see a crack that you missed or that you unintentionally created through RP that can be exploited. Or, they can fail in their quest to get rid of him and have to move on to another quest.
A good option but one that can make the players of any GM frustrated and pissed. From all time that I remember, players never like to lose. They can not appear frustrated and pissed but they are.
I have had all sort of party members over the years and almost all of then dindt like when the villian NPC handle their butts to then, either in a physical or mental way.
However that is not to say that a GM must give your players what they want. I make that really clear to then every time I am the GM. In fact those that are familiar to me know that they need to carve out the adventure. I never make the story come dancing to then and siting in their laps waiting to be picked.
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. If they dont do something or seek something, based on the background of the characters and the previous adventures, they dont get anything.
What I wish in fact is that the NPCs presented in the books have weakness or "cracks" like you guys are saying, but those cracks need to be effective ones. They dont need to be obvious but they must exist and must be a serious treat to the villian NPC.