What do you think?
I have been thinking of a twist on mechanics to possibly make the game a little more wild and hopefully more fun
A natural 20 on initiative is paramount to DOMINATION. All foes are taken aback by the sudden burst or barrage of attacks by the character. Targets either get no dodge/parry due to being stunned or simply a straight d20 to counter
A natural 1 is SUBJUGATION. The personis left standing on the platform as the combat begins, out of it for whatever in character reason, and gets 0 defensive rolls or simply straight d20s
there it is, tell me I'm a bad boy
Initiative Option
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Initiative Option
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.
- wolfsgrin
- Adventurer
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Looks a little up in the air about what the character is able to do.
"Targets either get no dodge/parry due to being stunned or simply a straight d20 to counter"
Pretty much the same for the roll of a one.
Why not give the bonus to the player that rolls the 20. Players dig that more.
Try this?:
nat 20 = +1 Free action/attack at the top of the initiative with no bonuses. Must be a quick manuever with a straight roll of the die.
nat 1 = -1 action/attack in the first round.
But hey, whatever floats your boat. the idea you have is good i just have to throw my 2 cents in.
"Targets either get no dodge/parry due to being stunned or simply a straight d20 to counter"
Pretty much the same for the roll of a one.
Why not give the bonus to the player that rolls the 20. Players dig that more.
Try this?:
nat 20 = +1 Free action/attack at the top of the initiative with no bonuses. Must be a quick manuever with a straight roll of the die.
nat 1 = -1 action/attack in the first round.
But hey, whatever floats your boat. the idea you have is good i just have to throw my 2 cents in.
- Damian Magecraft
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Master of Magics
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I have been using
nat 20 = +1 attack
nat 1 = -1 attack
for the last 10 years
this seems to work quite well
nat 20 = +1 attack
nat 1 = -1 attack
for the last 10 years
this seems to work quite well
DM is correct by the way. - Ninjabunny
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"