TheDarkSaint wrote:I do intend on placing it in my game and seeing how it goes. I think I'm going to add a few more restrictions onto the skill by making it only avaliable to the Professional Assasin OCC out of Mercenaries and it has a pre-req of Sniping as well as Mechanical Engingering.
Honestly, I know I'm not going to change opinions here how about things are done in your game. What I am looking for are reasons why this could or couldn't work in a game, what the possible abuses are and where it could really screw things up. I think I've built in enough restrictions to make it a fairly balanced skill for what it is set out to do.
I was awake last night (too much diet coke before bed) and I was thinking of situations that might require a skill like this. I was thinking of other arguments and my own arguments on why this might be used in my game. Please feel free to disagree with me, but give me logical reasons. I'm looking for constructive advice on why this would or wouldn't work.
First, I'll clarify.
If you're wanting to shoot people in
partial MDC armor, that's okay.
You can already do that by simply making a Called Shot at a location not protected by the armor.
If you're talking about EBA, it wouldn't work because the armor is air-tight mega-damage material.
There are no gaps to shoot through.
I know, you're thinking, "But surely there are weak points!"
No; there are not.
If there were, then explosives would be more effective, because those weak spots would be blasted through when somebody was caught in an explosion.
Also, the rules simply don't support the notion.
If you could bypass MDC armor, then it would have an Armor Rating (and, in some cases, it does).
For the argument: Wait for them to take off their helmets or until they are vunlerable.
If assassins have to wait for those moments (which I would agree are the BEST times to attack) then why do we have Mega Damage sniper rifles? A 7.62mm slug to the face is going to goo someone just as much as a laser blast. As an assassin, I would be spending 16,000 - 40,000 credits on a sniper pistol/rifle when 900 credits can get me a SDC rifle that would do the job just as well.
1. It doesn't do the job as well.
7.62mm slug does about 6d6 SDC. Which means that you can shoot somebody in the head for 6 points of damage (12, if you count headshots as critical). Which isn't going to kill very many people; an average person has 12 HP and maybe 10 SDC. So that (badly rolled) headshot will hurt them, just not kill them. Since an average person can live up to -10 HP, this means that you have to do 33 points of damage to be sure of your kill. Doing 12-72 (6d6x2) SDC damage, it's nearly a 50% chance that an average person will survive.
Yes, you can use explosive rounds for 1d6x10 SDC, but that still leaves a 1 in 6 chance that the target will survive.
And, of course, most targets aren't going to be Joe Average anyway. On Rifts Earth, you could be hired to take out a M&M, or a D-B, or demon, or borg, or any number of other things that you need Mega-Damage firepower for.
Conversely, a sniper laser rifle that does 2d6 MD will, on a headshot, do the equivilant of 400 SDC
minimum.
2. Better penetration.
What if your target is concealed by a wall, tree, or rock?
Or simply standing in a crowd of people, shaking hands?
Ideally, you should get a clear shot, but for those times when you can't, it's good to be able to shoot through anything (SDC) that stands between you and your target.
3. Sometimes you will have to shoot at people in armor.
Really; I never said that you wouldn't have to sometimes.
When that's the case, it's good to be able to do some damage.
People think that "Sniper" = "One Shot, One Kill", but it really just means "Somebody who fires from a concealed position".
IF necessary, it's nice to be able to plink a few shots off at the enemy, move and hide again, and repeat until the enemy is dead.
In military terms, a sniper's job isn't just to kill the enemy, it's also to demoralize the enemy.
And getting slowly picked off by an invisible, untouchable enemy will do that, whether that enemy is getting one-shot kills or not.
Or getting your guns blown up in your hands.
Or getting your limbs shot off.
4. Just in Case.
So you're sitting there, with your 7.65mm rifle, waiting for a good shot at the target, and you hear something in the bushes...
And a couple of (armored and armed) soldiers stumble onto your hiding place.
That leaves you either bouncing slugs harmlessly off their armor, or spending an attack to switch weapons (which also means that you're lugging around at least 2 weapons).
So, why even produce an MD sniping rifle if
A) It does not have enough power to punch through even Plastic man armor
Ah, but it
does.
Some of them can even punch through Plastic Man in one shot.
Just not in the main body.
But if you blow off somebody's arm, they'll take notice.
And likely die of shock or bleed to death.
But yeah, sometimes you'll have to take more than one shot.
B) A cheaper, SDC weapon will do the trick if the target is unarmored.
Unless the target is naturally MDC, or has high SDC, or you roll low damage, etc. etc. etc.
Use Advanced Sniping Rules
I think (and I might be wrong) that I've made the skill fairly munchkin proof. It is only useable on a certain set of body armors, so if Jimmie the Juicer is familer with old Dead Boy style armor, he can't use this skill on one of the new Dead Boy armors. The sniper needs to take time out to tear apart and understand the armor and any intrinsic weakenesses. It takes all of his attacks to pull this off and the percentage chance of the blow actually landing is pretty low (around 20% of the time), meaning if some moron tried this in actual combat, others would be free to pummel him while he tried to line up the shot.
You are wrong; bypassing MDC armor negates the point of the armor.
Which is munchkin all by itself.
What I'm hoping you all can provide me are HELPFUL ideas on how to make this work and possible abuse angles that I'm missing.
1. You won't like this piece of advice, but I'll post it anyway:
Get Over It.
Armor tech is better than weapons tech in the game of Rifts.
Adapt to this idea instead of trying to make up cheesy ways to change the game.
You don't make a game better by removing a player's motivation to think and plan, which is all that bypassing armor does.
Yes, you have tried to limit the circumstances, but all that means is that your players will be able to pull this particular munchkin trick
some of the time.
Being bad some of the time is still being bad.
2. The most subtle form of abuse that would exist is that either
a. You will use this power against your players, and kill their characters
b. You will NOT use this power against your players, which will give the PCs an unfair advantage over NPCs; they'll have a special power that nobody else in the game will dare use against them, because
you won't want to instant-kill them from a distance, with no warning.
3. Instead of the Armor Bypass skill, just give them a Natural bonus to strike with certain weapons or in certain situations.
Get a copy of N&S, and look up the One Life, One Shot, One Hit, One Kill power; it gives snipers an automatic crit in certain circumstances.
Make a sniper rifle that fires Armor Piercing Mini-Missles (and read up the damage they do on crits!)
Basically, read up on the existing rules and do your best to
use them, before you decide that they need to be changed.