Why Are Rifts Super Psi Powers Nerfed ?

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shiiv-a
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Unread post by shiiv-a »

guess it depends on how you use it ...

my gypsy uses it to filter water and leave the ickies behind ... she also uses her 'control' to make it into a mist for bathing .. need less water then

just have to be creative i guess.

oops .. i forgot ... you want the MORE experienced posters to respond ... my bad ..

*finger waves and wanders away to check out other posts*
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Library Ogre
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Unread post by Library Ogre »

I know very few people who prefer high post count idiots to low post count genius for ideas.
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Lukterran
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Unread post by Lukterran »

gadrin wrote:
Mark Hall wrote:I know very few people who prefer high post count idiots to low post count genius for ideas.


no I'd just prefer an RPG system that isn't chock full of holes and inconsistencies. it's like everytime I find something interesting, it has 5 or 6 drawbacks that make me think "why bother?"


I know what your saying, powers, abilities, etc should be consistent across the board.
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Tinker Dragoon
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Re: Why Are Rifts Super Psi Powers Nerfed ?

Unread post by Tinker Dragoon »

gadrin wrote:as compared to HU. I noticed if first with Hydrokinesis in HU Revised. Man, that is a nice power. In Rifts it's like "turn the page".

Then last night I noticed Electokinesis allows the psychic to shoot a small lightning bolt 10 feet per level !


Electrokinesis has been updated in RUE to be more in line with the HU2 version (but able to inflict Mega Damage).

I don't know anything about the HU Revised version of Hydrokinesis, but the versions appearing in Rifts/RUE, BTS1, HU2, Nightbane, and PF2 all seem equally crappy.
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Aramanthus
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Unread post by Aramanthus »

I have to say that there is no perfect game system. Everyone has its set of flaws. At least no systems I've seen are perfect as of yet. So PB has a few little flaws. I guess that's why the Gm is the ultimate authority in each game.
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Aramanthus
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Unread post by Aramanthus »

I've played it before, it has it's little eccentricities too.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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Library Ogre
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Unread post by Library Ogre »

I don't know about the Savage Worlds remake of Deadlands, but the original actually made it less advantageous to be skilled in certain actions if you had a high stat... if you had the best possible attributes (4D12), training in an untrained skill took you down to 1D12.
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
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