-how much experience do you give out on average per game session?
-how long is that session?
-do you go by the book (25 per skill etc)?
-what other things do you give points for?(role playing, fancy moves etc)
my answers (because im sure everyone is dying to know lol) i find that my players get from 600 to 1000 per game. we play twice a week for about 5 hours a game. in combat i track all the spells cast and psionics used, cinematic moves and called shots, and smart tactics and give points for them. outside of combat i give points for really noteworthy role play, the healer gets points for helping people, doing heavy trade (like buying stuff for the sole purpose or re-selling it at a profit) and for good plans (especially if it avoids combat somehow, or helps advance the group or story).
when i design scenarios (and also when they just pop up) i think up small bonus things like +150 for making sure no bystanders get hurt/rescuing all the hostages/not alerting any guards.
most of the time the experience they get is pretty equal in games with combat and games without combat. the group ends up being very even in terms of points earned, and are constantly going back and forth between who has the most total experience points. i also have the advantage that all my current players (save for my girlfriend) are new to palladium and havnt memorized all the books, therefore they dont know the old 1000 points for jumping in front of a fireball trick. when we were kids playing this 15 years ago we would have a shoving match whenever a fireball (or similar situation) got launched, literally dying for that 1000 points. the safest person was the one being shot at
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