Chi-Town Information
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There are no official maps of the inside of Chi-Town or any of its related superstructures...I think they said they were going to leave it blank and let players envision how they think Chi-Town should look like.
Think of it as a super-skyscraper like 250 + stories tall and covers as much space as a small city...if you look at pictures of it from RUE there is a comparison for the size of it and the size of the buildings in the burbs around it...it easily dwarfs the tallest buildings in the burbs height wise...
Personally when I try to describe Chi-Town to my players I make the slums and lower levels look similer to the slums in FF7...with the massive support beams (though this is for the crummiest levels in Chi-Town...the levels the CS doesn't even bother to monitor because its like the burbs its so bad)...when you reach the upper levels it starts to look like the downtown city in Judge Dread where Rico goes to the pawn shop at...so that'd be the 1st few levels since its an entry way to the burbs...after that its more militerized and ritzy with more of a futuristic look to it...smooth rounded buildings made of mega-crete and MDC metals to give it a polished look like the buildings in Equilibrium...the higher you go the fancier it gets...though only people with enough cash or a high enough security clearance (for military peoples) can access these levels in my games.
I have to say though that the movie Judge Dread has by far the best example of what Chi-Town and the burbs would be like...their Mega-City is just an open top version of Chi-Town that encompasses what would be the burbs...
Think of it as a super-skyscraper like 250 + stories tall and covers as much space as a small city...if you look at pictures of it from RUE there is a comparison for the size of it and the size of the buildings in the burbs around it...it easily dwarfs the tallest buildings in the burbs height wise...
Personally when I try to describe Chi-Town to my players I make the slums and lower levels look similer to the slums in FF7...with the massive support beams (though this is for the crummiest levels in Chi-Town...the levels the CS doesn't even bother to monitor because its like the burbs its so bad)...when you reach the upper levels it starts to look like the downtown city in Judge Dread where Rico goes to the pawn shop at...so that'd be the 1st few levels since its an entry way to the burbs...after that its more militerized and ritzy with more of a futuristic look to it...smooth rounded buildings made of mega-crete and MDC metals to give it a polished look like the buildings in Equilibrium...the higher you go the fancier it gets...though only people with enough cash or a high enough security clearance (for military peoples) can access these levels in my games.
I have to say though that the movie Judge Dread has by far the best example of what Chi-Town and the burbs would be like...their Mega-City is just an open top version of Chi-Town that encompasses what would be the burbs...
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Re: Chi-Town Information
Keldane wrote:Hey, all, I'm building a bit of a radical campaign. I won't go into much detail on it, but suffice to say I need as much information on the layout of Chi-Town as I can get. Can anyone point me in the direction of any suitable resources?
Nothing substantial, just that the upper levels are for the higher class (AKA The lofties) and the lower levels are slums.
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here is the way i've always envisioned it.
Chitown is a large multi-level structure, obviously. each level is hundreds of feet tall, and contains several 'sub-levels' within. on each of these sublevels, you have buildings and roads. some of these buildings extend between multiple sublevels, and in other area's there are gaps in the floor of sublevels to create large open sky's for the lowest sublevel.
like so
and so
and this
more from the above
and more
while these come from robotech (and i would have used the DYRL versions if i had them, for the much darker and grittier look), use that kind of layout, and just fill them with people and buildings using the Judge Dread style.
there would be 5-6 'blocks' of such layers stacked ontop of each other. each floor in these blocks would be a 'level'.
Chitown is a large multi-level structure, obviously. each level is hundreds of feet tall, and contains several 'sub-levels' within. on each of these sublevels, you have buildings and roads. some of these buildings extend between multiple sublevels, and in other area's there are gaps in the floor of sublevels to create large open sky's for the lowest sublevel.
like so
and so
and this
more from the above
and more
while these come from robotech (and i would have used the DYRL versions if i had them, for the much darker and grittier look), use that kind of layout, and just fill them with people and buildings using the Judge Dread style.
there would be 5-6 'blocks' of such layers stacked ontop of each other. each floor in these blocks would be a 'level'.
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Thats the way I sort of figured Chitown was like. It looks cool! I couldn't look are the first three pics. I also figure the Center in phase world is like that too.
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Taking into account Coalition got many technology from Lone-Star Complex, and that this complex it is also multi-leveled, you could take some hints from Lone Star World Book.
I know it's not the same, but can be useful to figure out something.
I know it's not the same, but can be useful to figure out something.
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mobuttu wrote:Taking into account Coalition got many technology from Lone-Star Complex, and that this complex it is also multi-leveled, you could take some hints from Lone Star World Book.
I know it's not the same, but can be useful to figure out something.
except
A.) chi-town existed long before the CS found the lonestar facility.
b.) the colaition built a chitown style fortress city ontop of the lonestar facility after finding it.
C.) every megastructure has levels. we usually call them floors.
aside from both being built by the united states, chitown and the lonestar labs proably have little in common structurally. one is a massive skyscraper city, the other is a subterranean lab.
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Judge Dredd comics could also be helpful. See Megacity-1; it's a fortified multi-leveled city.
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DocS wrote:Chi Town, Coalition city, but the city don't know what the city is gettin,
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Don't forget...
The Mackinaw river runs either underneath, or right beside, the city.
The Mackinaw river runs either underneath, or right beside, the city.
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