Noon wrote:So after the first vote, you have a second vote and the person who won the last one can't be voted for again?
Not quite. Basically, each player writes on a ballot their ranking of the other players in the group, from best to worst. There is no second round of balloting, it's all done at once. What I meant by "discarding that person" is that nobody can win multiple places in the vote.
For simplicity, in the example I wrote, pretend that "Ballot A" was cast by Alice, "Ballot B" by Bob, etc. In this case, Alice voted that Chuck role-played the best, Diane second, herself third, and Bob was the worst. Bob voted that Diane role-played the best, Chuck the second-best, himself the third, and Alice the worst.
To determine who gets first place, you see who got the most votes for first place, then remove them from further consideration. To see who gets second place, you see of the people left who got the most votes for second place
or better, then remove them from consideration. For third place you see who got the most votes for third place
or better, then remove them from consideration. Continue until you're at the end of the party.
And just as you indicated, there's not a necessity to carry this all the way to the end and grant everyone points. In a four player group, perhaps you'd only grant points for first and second place, just as you said. In an eight player group, perhaps just the top three or four (it kind of becomes "noise" when you're ranking the bottom players anyway). Players should probably feel free to abstain as well (i.e. "I think Chuck and Alice are #1 and #2 respectively, but I'm not going to vote for #3 and #4 because they're about the same") -- it doesn't really affect things all that much, and avoids a lot of excess tallying when people don't really have a strong opinion.
Whether you take it all the way to the end, or just award for the top few doesn't really matter. I think if you have people assess eachother's role-playing, that makes everyone concious of doing a good job at it throughout the session -- it's always on their mind. I can't help but think that would bring up the overall level of play in the group. I do think a secret ballot is important, and that it's important to add the bonus into the XP grants rather than call them out seperately, just for the sake of group harmony.
And the system I mentioned is just one possibility -- though not a half-bad one, and pretty easy to tally up once you've done it two or three times.
Brent