Stat Buying
Moderators: Immortals, Supreme Beings, Old Ones
- GhostKnight
- Adventurer
- Posts: 522
- Joined: Sun Jan 05, 2003 2:01 am
- Location: USA
And people complain about Palladium's rules being confusing...
Recovery? Only for the rich and 20 counties.
Anti-Nuclear = Anti-Salmon
PC = Patronizing Cretin
The World Clock
Real Economic Statistics
Anti-Nuclear = Anti-Salmon
PC = Patronizing Cretin
The World Clock
Real Economic Statistics
- TechnoGothic
- Knight
- Posts: 5179
- Joined: Mon Oct 02, 2000 1:01 am
- Location: Near Tampa Florida
-
- Explorer
- Posts: 195
- Joined: Thu Mar 15, 2001 2:01 am
- Location: Alberta
It's simple for use with humans, gets complicated with other die roll types.
I think that I'll stick with "roll up 3 sets of stats, pick one of the three" but that's not to say your system doesn't have merit.
I really like the set-up for human characters...not so much for the non-human ones. I think you could do something simpler that would be just as effective for the non-humans.
I think that I'll stick with "roll up 3 sets of stats, pick one of the three" but that's not to say your system doesn't have merit.
I really like the set-up for human characters...not so much for the non-human ones. I think you could do something simpler that would be just as effective for the non-humans.
"Otaru taught me that blue skies mean happiness"
- Lime, from Sabre Marionette J, episode twenty five
- Lime, from Sabre Marionette J, episode twenty five
- Xar
- Rifter® Contributer
- Posts: 922
- Joined: Sat Sep 30, 2000 1:01 am
- Comment: J.V. Adams
(he/him/his) - Location: Columbia, MO, USA
Keldane wrote:I don't know what everyone else is on about, everything was explained well enough for me to understand.
I think I'll actually use this in the campaign I'm working on - not at the start, mind, but the nature of the campaign will allow for stat alterations along the way...
Oh, it made my brain hurt, but I understood the mechanic.
I said I didn't understand why it was better.
It's really an expansion of guidelines that were printed in the D&D Basic rules back in the 70s. Decrease a stat by 2 to increase a second stat by 1. Naming things pips and pushes etc makes me think more like its for a drinking game...Just don't know why the effort goes into making a much more complicated mechanic. Of course, if a player aske me, "I've got this character concept that I think would be cool, but my ME needs to be X." I look at and if it's not going to hurt the game, I say, "Well, change it then. Let's have fun."
~Xar~
↑, ↑, ↓, ↓, ←, →, ←, →, B, A select start
↑, ↑, ↓, ↓, ←, →, ←, →, B, A select start
- Myrrhibis
- Dungeon Crawler
- Posts: 267
- Joined: Wed Oct 04, 2000 1:01 am
- Location: Woodbridge, VA USA (S of Wash DC)
- Contact:
I understood your method... but I have found that rolling 4D6 (or +1Dx) and droppig the lowest tends to work well, esp for PCs & notable NPCs.
PB is complicated enough/take long enough to draw up a character, that I don't think a stat procedure like you propose helps it.
Also, it too easily allows for Min/Max'ing, which unless you're playing a "high-power"/munchkin campaign, just doesn't seem as much fun. I LIKE seeing the "dumb" character of the group be the most bad-@ss fighter once given his goal/directions, and the brainiac of the group being the 'weak-willed' one, regardless of how many skills he takes.
Just my 2cents - YMMV
PB is complicated enough/take long enough to draw up a character, that I don't think a stat procedure like you propose helps it.
Also, it too easily allows for Min/Max'ing, which unless you're playing a "high-power"/munchkin campaign, just doesn't seem as much fun. I LIKE seeing the "dumb" character of the group be the most bad-@ss fighter once given his goal/directions, and the brainiac of the group being the 'weak-willed' one, regardless of how many skills he takes.
Just my 2cents - YMMV
Myrrhibis
--the VAwitchy Gamer Chick
Help my eggs & hatchlings to grow to hatch: Get your own @ Dragcave.net
--the VAwitchy Gamer Chick
Help my eggs & hatchlings to grow to hatch: Get your own @ Dragcave.net