What opinions do you all have about this?
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GreenGhost wrote:In one of the Rifters there are rules that indicate SDC damage that can be done to a character while wearing MDC armor (much like a modern bullet resistant vest).
This works well by making the game much more realistic for laser, plasma, ion, kinetic weapons, etc. in the games that I GM.
Also what would the affect be for an Armor Piercing Mini-Missile.
Mouser13 wrote:Can't remember the exact rules in RUE. I think they added that they do triple damage on crit(may have add a increase crit range to not for sure). Also I think they added a direct it on a person does double damage(all missiles), but I have only read the RUE once so. I maybe mixing facts.
glitterboy2098 wrote:Mouser13 wrote:Can't remember the exact rules in RUE. I think they added that they do triple damage on crit(may have add a increase crit range to not for sure). Also I think they added a direct it on a person does double damage(all missiles), but I have only read the RUE once so. I maybe mixing facts.
IIRC, its x2 damage on a roll of 18 and 19, and x3 damage on a nat 20.
if you were to make this a generic rules that could be applied elsewhere, this might help alleviate the low damages of the anti-tank weapons on bots and vehicles. so that 1D6x10 MD laser cannon of the linebacker tank counts as an "armor piercing weapon" and can do much extra damage on a lucky hit.
Zazshann wrote:When working with "house rules" or modified rules like this I always take a few things into consideration.
1) It's been said that using a large anti-vehicle weapon against infantry is difficult...like swatting a fly with a .50 caliber pistol. Whenever I use "realistic" rules in my games, I always include a negative for any artillary and missle weapons to direct-hit man size or smaller targets (that's what fragmentation rounds and missles are for).
2) Yes, if a AP missle somehow manages to score a DIRECT hit it will really mess up the day of the person in the armor. With most modern AP missles, most of the explosive charge is spent softening and weakening the armor before the penetrator is sent shooting through the softspot. My personal ruling on this is 10% of the damage of the AP round gets transfered to the person inside the armor (and for most non supernaturals this means instant death). Yes, getting hit with an AP missle can and should kill a human wearing even the most high tech armor.
The answer: Wear a forcefield.
GreenGhost wrote:Zazshann wrote:When working with "house rules" or modified rules like this I always take a few things into consideration.
1) It's been said that using a large anti-vehicle weapon against infantry is difficult...like swatting a fly with a .50 caliber pistol. Whenever I use "realistic" rules in my games, I always include a negative for any artillary and missle weapons to direct-hit man size or smaller targets (that's what fragmentation rounds and missles are for).
2) Yes, if a AP missle somehow manages to score a DIRECT hit it will really mess up the day of the person in the armor. With most modern AP missles, most of the explosive charge is spent softening and weakening the armor before the penetrator is sent shooting through the softspot. My personal ruling on this is 10% of the damage of the AP round gets transfered to the person inside the armor (and for most non supernaturals this means instant death). Yes, getting hit with an AP missle can and should kill a human wearing even the most high tech armor.
The answer: Wear a forcefield.
Makes sense to me. I would probably rule on the damage done to the character in the armor a bit more than 10% (I think the damage should be more threatening for MDC creatures), but it's still the best answer for those who want the game to be a bit more realistic.
Phadeout wrote:GreenGhost wrote:Zazshann wrote:When working with "house rules" or modified rules like this I always take a few things into consideration.
1) It's been said that using a large anti-vehicle weapon against infantry is difficult...like swatting a fly with a .50 caliber pistol. Whenever I use "realistic" rules in my games, I always include a negative for any artillary and missle weapons to direct-hit man size or smaller targets (that's what fragmentation rounds and missles are for).
2) Yes, if a AP missle somehow manages to score a DIRECT hit it will really mess up the day of the person in the armor. With most modern AP missles, most of the explosive charge is spent softening and weakening the armor before the penetrator is sent shooting through the softspot. My personal ruling on this is 10% of the damage of the AP round gets transfered to the person inside the armor (and for most non supernaturals this means instant death). Yes, getting hit with an AP missle can and should kill a human wearing even the most high tech armor.
The answer: Wear a forcefield.
Makes sense to me. I would probably rule on the damage done to the character in the armor a bit more than 10% (I think the damage should be more threatening for MDC creatures), but it's still the best answer for those who want the game to be a bit more realistic.
Against MDC creatures, I normally allow double damage for called shots to an un-protected MDC head
Nxla666 wrote:Official rule for AP missiles (all)...
Double damage on an 18+ (bonuses included).
Triple damage on a Natural 20.
Yes this means most of my players have switched from plasma to AP warheads as the main anti-whatever missile.
GreenGhost wrote:In one of the Rifters there are rules that indicate SDC damage that can be done to a character while wearing MDC armor (much like a modern bullet resistant vest). This works well by making the game much more realistic for laser, plasma, ion, kinetic weapons, etc. in the games that I GM. My question is what would the affect be, on a charcater or NPC, when stuck by a direct impact from a mini missile? Also what would the affect be for an Armor Piercing Mini-Missile. I would assume that an Armor Piercing Missile should be severe considering the fact that these missiles are designed to help rupture (or pierce) vehicle armor and using one against MDC Body Armor or MDC Environmental Body Armor should be pretty severe.
What opinions do you all have about this?
mellowmaveric wrote:GreenGhost wrote:In one of the Rifters there are rules that indicate SDC damage that can be done to a character while wearing MDC armor (much like a modern bullet resistant vest). This works well by making the game much more realistic for laser, plasma, ion, kinetic weapons, etc. in the games that I GM. My question is what would the affect be, on a charcater or NPC, when stuck by a direct impact from a mini missile? Also what would the affect be for an Armor Piercing Mini-Missile. I would assume that an Armor Piercing Missile should be severe considering the fact that these missiles are designed to help rupture (or pierce) vehicle armor and using one against MDC Body Armor or MDC Environmental Body Armor should be pretty severe.
What opinions do you all have about this?
Most misles are designed to explode on impact but armor piercing is designed to punch through one side and hopfuly go throught the other. Armor piercings usualy dont carry an explosive charge but are more of a solid object with a point covered with a hardened surface to help punch through what ever they hit. While both damaging in their own way they have verry different effects. Most missles are area effect weapons much like grenades sending out and explosion, shockwave and shrapnel. Armor piercing would be used to target a lone individual or object. Much like a sniper firing of one round in to a crowded room compared to somone using a mac 10 and the pray and spray hitting several targets but not nesicarly killing everyone they hit and posibly missing hitting some with impresice aim.
Ajax wrote:I might be remembering this wrong. But with the RUE I'm pretty certain with AP missile you do x2damage if your to strike total was 18+, not just if you rolled 18+. Unfortunetly I'm at work and don't have my book with me so I can't verify my memory right now.
Talavar wrote:Ajax wrote:I might be remembering this wrong. But with the RUE I'm pretty certain with AP missile you do x2damage if your to strike total was 18+, not just if you rolled 18+. Unfortunetly I'm at work and don't have my book with me so I can't verify my memory right now.
You are correct, Armour-piercing missiles do double damage on 18-19 with bonuses as of RUE at least, not just a natural roll. Now, bonuses to strike with heavy MD weapons generally aren't great, but that does increase the threat range somewhat, so it's worth mentioning....