I've always liked Cyber-knights, but to be honest... I'd give them the Demon Death Blow special ability (especially since their founder is from the Palladium world) and drop most of the anti-tech stuff.
So...
Demon Death Blow at level 1, Zen Combat as described from levels 1-6, and Living Armour at level 4. And I'd keep the expanded psionics table.
That would keep the "cyber" in Cyber-knight, but would also make them effective against supernatural beings and make the psi-sword a bit more useful, especially at the earlir levels, and MOST especially against the evil supernatural beings they're supposed to have been created to fight.
My Cyber-knight Fix
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My Cyber-knight Fix
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Turning the other cheek just gets you slapped harder.
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TheWarriorPoet wrote:While I know allot of folks normally agree with you... Id like to state that it's never been said anywhere in the Cyberknights description that they were specifically created to fight demons and supernatural monsters. They aren't paladins. Tyranny, oppression, wickedness, and ignorance are the CK's enemies, in all their forms. Yes; they often battle the supernatural... But that is but one of their many enemies.
And they should have an ability to reflect that, yes? Especially given the prevelence of supernatural evil?
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
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TheWarriorPoet wrote:Vrykolas2k wrote:TheWarriorPoet wrote:While I know allot of folks normally agree with you... Id like to state that it's never been said anywhere in the Cyberknights description that they were specifically created to fight demons and supernatural monsters. They aren't paladins. Tyranny, oppression, wickedness, and ignorance are the CK's enemies, in all their forms. Yes; they often battle the supernatural... But that is but one of their many enemies.
And they should have an ability to reflect that, yes? Especially given the prevelence of supernatural evil?
Not necessarily. By that logic; you can justify nearly any order or group possessing specifically anti-demon abilities.
And the Coake reference isn't pertinent either; as though he was from the Palladium world; he was a ranger, not a palladin.Misfit KotLD wrote:TheWarriorPoet wrote:While I know allot of folks normally agree with you... Id like to state that it's never been said anywhere in the Cyberknights description that they were specifically created to fight demons and supernatural monsters. They aren't paladins. Tyranny, oppression, wickedness, and ignorance are the CK's enemies, in all their forms. Yes; they often battle the supernatural... But that is but one of their many enemies.
So why is it the CKs are now so much better at opposint oppression aided by technology than by magic or psionic means? Are they supposed to great for Storm Troopers by get their asses handed to them by Sith?
I did not even bring up the Zen combat bonuses; I actually think the main book (old version) CK was fine before that stuff was introduced.
While I understand the objection allot of people have to the revised CK OCC; please do not mistake a statement of disagreement with one new set of powers as a defense of the others introduced.
As for the sith reference; Cyber-Knights aren't jedi, so Im not sure how the reference is relevant.
I dodn't quite get that one either... maybe the poster could explain?
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
I personally think the anti-tech additions for cyber-knights were added in response to the -10 to dodge modern weapons rule that was also added. Before the -10, a cyber-knight could take on high tech opponents at close range just fine, but after it many of the fights they'd been described as winning would be implausible at best.
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Re: My Cyber-knight Fix
Vrykolas2k wrote:I've always liked Cyber-knights, but to be honest... I'd give them the Demon Death Blow special ability (especially since their founder is from the Palladium world) and drop most of the anti-tech stuff.
So...
Demon Death Blow at level 1, Zen Combat as described from levels 1-6, and Living Armour at level 4. And I'd keep the expanded psionics table.
That would keep the "cyber" in Cyber-knight, but would also make them effective against supernatural beings and make the psi-sword a bit more useful, especially at the earlir levels, and MOST especially against the evil supernatural beings they're supposed to have been created to fight.
Except that Zen anti-tech powers are nowhere near "Cyber."
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Misfit KotLD wrote:Talavar wrote:I personally think the anti-tech additions for cyber-knights were added in response to the -10 to dodge modern weapons rule that was also added. Before the -10, a cyber-knight could take on high tech opponents at close range just fine, but after it many of the fights they'd been described as winning would be implausible at best.
Fix one bad rule by adding another?
I think that's what they were trying to do, yes - but only for cyber-knights. Everyone else must languish under the -10.