gadrin wrote::lol: that's hilarious
Magic Fire is well... dumb. There's no need for it.
Tell that to a mage.
Throwing Stones creates "Magic Stone."
so? armor protects FULLY against it. there's no "MD armor only protects half against Magic Stone & Earth" rule.
Armor doesn't protect against it any better or worse than any other attack.
Just like armor doesn't protect against magical fire any worse or better than any other attack.
The attack does damage, the armor takes damage, end of story.
There aren't any "MD armor only protects half against Magic Stone/Earth" rules, and I suppose I should stress this since you keep missing it,
because there isn't any armor that has special protection against Earth attacks in the first place.So it never comes up.
But if, for some reason, there was some armor that took no damage from Earth attacks, then it would likely still take 1/2 damage from Magic Earth.
you still don't get it. I'm talking about the element in general, not about some cheesy spell effect.
You're right; I don't get it.
No idea what you're trying to say here.
I understand that Palladium thinks magic fire is uber. It's not just fire, it's magic fire. oooohhh! I'm just saying: why bother ? I go with the logic that psionics that produces a physical effect like Pyro-K or magic that does the same thing, produces an ordinary element.
Period.
There's no need for magic fire.
There isn't "need" for half of anything in Rifts.
But it's there.
Why bother?
Because that's how they want their game to work.
Magical attacks are often more powerful than normal attacks.
An iron sword can't cut mega-damage armor, but a magical iron sword can.
A ball of normal fire can't hurt somebody who is Impervious to Fire, but magical fire can.
That's just how magic works.
You don't have to like it, and you don't have to use it, but your complaints are making a big deal over something that isn't any sort of deal at all.