Psionic Strength

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

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Damian Magecraft
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Unread post by Damian Magecraft »

I like the basic idea...but to take a page from Mr. Hall...why not start the base Psi Str at 12... majors get a +1, masters get a +2 and then go from there?
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Library Ogre
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Unread post by Library Ogre »

My house rule regarding psychic strength is a bit different. A 1st level PCC has a Power Strength of 12; a non-PCC major psychic has an 11, and a non-PCC minor has a 10. The PCCs gain Power Strength on a regular schedule, just like wizards gain spell strength. The non PCCs don't, or gain it incredibly slowly.

Incidentally, I also have non-class psychic powers cost skills, instead of being freebies you roll for.
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Library Ogre
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Unread post by Library Ogre »

Evil Psychologist wrote:I guess you go 1 for 1 on powers to skills? O.C.C. or O.C.C. related? Selling off secondaries seems a bit cheap for the boost.


1 skill for latent psychic ability.

1 skill per power after that.

After 3 minor powers, you have the option to become a major psychic for another skill, at which point you can start learning super powers, at 2 skills a pop. You can use secondary skills if you like; secondary skills tend to round out your capabilities, and so sacrificing them costs you.
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
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