Bio-Manipulation and supernatural

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
ghost2020
Adventurer
Posts: 419
Joined: Fri Mar 16, 2001 2:01 am
Location: USA

Bio-Manipulation and supernatural

Unread post by ghost2020 »

Ok, never noticed this before last night.
The ol' mind melter tried Bio-Manipulation, paralysis on a Brodkil.

Apparently it does not affect supernatural creatures?

Do you allow it to?

For this instance I gave the Brodkil an additional bonus to save and said we'd research it later.
User avatar
JTwig
Adventurer
Posts: 704
Joined: Tue Feb 22, 2005 11:02 am
Comment: Molon Labe
Location: Grand Rapids, Michigan

Re: Bio-Manipulation and supernatural

Unread post by JTwig »

ghost2020 wrote:Ok, never noticed this before last night.
The ol' mind melter tried Bio-Manipulation, paralysis on a Brodkil.

Apparently it does not affect supernatural creatures?

Do you allow it to?

For this instance I gave the Brodkil an additional bonus to save and said we'd research it later.


Personally I might allow it to work on lesser supernatural creatures (what constitutes a lesser supernatural creature being solely up to the GM) like Brodkill and Gargoyles, but not on greater ones like Baalrogs (sp?) or Dragons (yes I know that dragons are creatures of magic and not supernatural, but for a lot of things the two categories can be lumped together).
User avatar
ghost2020
Adventurer
Posts: 419
Joined: Fri Mar 16, 2001 2:01 am
Location: USA

Unread post by ghost2020 »

That's the direction I'm leaning towards as well.

So what happens if a supernatural creature/creature of magic has this ability, can they use this on another supe/magic creature?
User avatar
Ice Dragon
Hero
Posts: 1019
Joined: Thu Nov 16, 2000 2:01 am
Location: Vienna,Austria

Re: Bio-Manipulation and supernatural

Unread post by Ice Dragon »

Less Supernatural creatures: yes
Greater Supernatural creatures: no
Magical Creatures: no

Just my 2 cents.
It is always a bad thing when political matters are allowed to affect the planning of operations (Field Marshal Erwin Rommel, 1943)

Nelly ~ He's one romantic smooth operator and a true old school gentleman. Heck he's an Austrian officer, it's in his blood.

Co-Holder with Jefffar of the "Lando Calrissian" award for Smooth. - Novastar

10 + 100 Geek Points (Danger + Shawn Merrow)
Mouser13
Megaversal® Ambassador
Posts: 616
Joined: Thu Sep 02, 2004 5:46 pm
Location: Omaha, NE

Re: Bio-Manipulation and supernatural

Unread post by Mouser13 »

ghost2020 wrote:Ok, never noticed this before last night.
The ol' mind melter tried Bio-Manipulation, paralysis on a Brodkil.

Apparently it does not affect supernatural creatures?

Do you allow it to?

For this instance I gave the Brodkil an additional bonus to save and said we'd research it later.


Does it say that it doesn't? I don't remember it saying that I always thought the power was to broken. Maybe it would be a little less broken then.
User avatar
ghost2020
Adventurer
Posts: 419
Joined: Fri Mar 16, 2001 2:01 am
Location: USA

Unread post by ghost2020 »

I think it said, something along the lines of animals and normal humanoids or something like that.
GT
Explorer
Posts: 118
Joined: Fri Jun 04, 2004 7:52 am

Unread post by GT »

Its half duration for creatures of magic and super naturals I belive
User avatar
ghost2020
Adventurer
Posts: 419
Joined: Fri Mar 16, 2001 2:01 am
Location: USA

Unread post by ghost2020 »

GT, can you post page numbers for that? I don't think I saw it.

Yeah, we've always used it without too much issue on supernatural creatures.
GT
Explorer
Posts: 118
Joined: Fri Jun 04, 2004 7:52 am

Unread post by GT »

Hmmmm Rifts and even in RUE Bio-Manipulation work normally on all beings who can be effected by it. Normals, Creatures of Magic and Supernatural Beings. With the same duration of 4D4 minutes with 6 more ISP can extend it for 4D4 more minutes.

Palladium Fantasy book Page 372 and HU Main Book page 309 have duration is half for Creatures of Magic and Supernatural Beings.

So there :P
User avatar
ghost2020
Adventurer
Posts: 419
Joined: Fri Mar 16, 2001 2:01 am
Location: USA

Unread post by ghost2020 »

I'd prefer to reduce duration (to about 1d4+2 rounds) and have it affect everyone, and if they make their save, no effect.

I'd go with half duration for creatures of magic and supernaturals.
GT
Explorer
Posts: 118
Joined: Fri Jun 04, 2004 7:52 am

Unread post by GT »

Once again Palladium Clear Opaqueness strike again shines with with its Vague Descriptions.

Original Rifts and RUE don't say that Creatures of Magic and Supernatural beings are not effected differently by Bio-Manipulation. As does Heros Unlimited or Palladium Fantasy as noted earlier.

If you need an reason to "WHY!?!" its easy.

With Rifts Earth permeated by powerful mystically charged energies and such, they make Magic and Psionics work on a more powerful level than lower worlds with lower magical energies. Hence they work more effectively on Creatures of Magic or Super Natural Beings. Which are living beings that the psi-power can work on. The Creatures of Magic and Supernatural Beings generally have higher saves than most mere mortals anyways to compensate.

Is one explanation. :P
GT
Explorer
Posts: 118
Joined: Fri Jun 04, 2004 7:52 am

Unread post by GT »

Borgs are immune still I believe.
Locked

Return to “Guild of Magic & Psionics”