I was curious if anyone has any jumping distance rules based on strength and/or speed?
I don't remember any real rules on this (at least not in the old main book, only browsed the RUE a couple times so definitely not memorized), but some things in various books list a jump distance (up/across) that is increased after a short run. But they don't really seem to take into account strength or speed, it's just a figure tossed out. Other things that should have a jump distance listed don't.
I think there needs to be some table (for my game I'd probably put it in a spreadsheet for easy number plugging) based on Speed + normal PS, speed + extraordinary PS, speed + supernatural PS, speed + robotic PS to figure this distance. It should also probably take into account the weight of the character in the case of heavier beings like full-conversion cyborgs.
Jumping Distance
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Jumping Distance
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- Natasha
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It was locked but there's some stuff in there for you to pick and choose from.
It was locked but there's some stuff in there for you to pick and choose from.
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- Palladin
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There are some guidleines you might find useful in the Heroes Unlimited GMG.
See the section on the Super-Brawl.
See the section on the Super-Brawl.
when you get right down to it, Sentinel's right.~Uncle Servo.
Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha
Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha