to i.s.p. or not

Mysticism, spies, cybernetic implants, & cool vehicles. Discuss these two great classics here.

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Sentinel
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Unread post by Sentinel »

I personally prefer the mechanic of Chi as it is in N&SS.
I felt the attempt to convert to either I.S.P. or P.P.E. (Rifts Japan and China) were complicated and unnecessary.
Chi was fine as it stood.
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha
Sentinel
Palladin
Posts: 12242
Joined: Tue Jul 09, 2002 1:01 am
Location: At the forefront of the War between Good & Evil.
Contact:

Re: re

Unread post by Sentinel »

BARQ wrote:kinda figured,was idea i was throwing around. think for rifts though ill keep working on the isp and thanks sent you are definetly well spring of knowledge./bows


<Bows in return>

I think, if you keep to the idea of Chi based on the final P.E. attribute, with modifiers from Martial Arts (and any you use from incorporating HU, if you do), you will find the system works just fine.

Keeping Chi as a separate 'realm of power' from magic (P.P.E.) and psionics (I.S.P.) adds a dimension to the game.
Plus, since N&SS does not incorporate psionics on it's own, you can either 'stand-alone' or merge N&SS to other megaversal games with little difficulty.
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha
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