martial artists

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SoulofThunder
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martial artists

Unread post by SoulofThunder »

my question is this. are there any real martial artists and/or fighters who play this system. and if so, do you feel your art ( if its in the book) is well represented. i understand its a game. when i first played NSS a number of years ago, it seemed just fine, but as time went by and i actually practive some of the arts that are in the book( isshin-ryu karate, some kickboxing, thai and american forms, and mainly yang, chen tajiquan and yin bagua( pakwa). i understand the forms have to fit in the palladium system, but i feel that the number of actual techniques is lacking. mystical powers are one thing. but actual techniques other than a coupla kicks and punches could be used. this is a knock against one of my fav palladium books. i would relly like to see the martial arts portion evolve a bit more from what was done as recent as mystic china. :D
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Unread post by Nekira Sudacne »

see, you were fine before you learned how complex it is.

look, for any given art there can be books with HUNDREDS of different technicques for just ONE art. let alone all of them. it'd bog down the system and serve no real purpose.
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Unread post by SoulofThunder »

Nekira Sudacne wrote:see, you were fine before you learned how complex it is.

look, for any given art there can be books with HUNDREDS of different technicques for just ONE art. let alone all of them. it'd bog down the system and serve no real purpose.


i disagree. it would give players more of an choice of moves to employ in a given situation and relieve GM"s from players using the same technique over and over again.
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FefnaGale wrote:
Nekira Sudacne wrote:see, you were fine before you learned how complex it is.

look, for any given art there can be books with HUNDREDS of different technicques for just ONE art. let alone all of them. it'd bog down the system and serve no real purpose.


i disagree. it would give players more of an choice of moves to employ in a given situation and relieve GM"s from players using the same technique over and over again.


You and Kuseru will got all just fine.

Speaking of him, where is that Crazy Ninja?
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Unread post by SoulofThunder »

im in favor af adding techniques that do more than JUST damage. techniques that uproot or otherwise off balance opponents other than knockdown. some that cause someone to lose attacks or take away their initiative . none of these would do any damage but would offer new strategies in HTH combat.
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Edge wrote:You and Kuseru will got all just fine.


What?

Speaking of him, where is that Crazy Ninja?

Busy redesigning N&S of course.
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Kuseru Satsujin wrote:
Edge wrote:You and Kuseru will got all just fine.


What?


LMFAO!

Perfect Response.

Sorry, Sleepy and meant to type, "Get along just fine"
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Unread post by SoulofThunder »

well back to the point. are there any actual martial artists in this forum?
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Re: martial artists

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FefnaGale wrote:my question is this. are there any real martial artists and/or fighters who play this system.
Yes, quite a few, though some have questionable credibility.
and if so, do you feel your art ( if its in the book) is well represented.
Of course they don't, many of them have complained about it over the years.
i understand its a game.
Ah, but do you understand Dislcaimer Number One from page 6 of Revised Ninjas & Superspies?
when i first played NSS a number of years ago, it seemed just fine, but as time went by and i actually practive some of the arts that are in the book( isshin-ryu karate, some kickboxing, thai and american forms, and mainly yang, chen tajiquan and yin bagua( pakwa). i understand the forms have to fit in the palladium system, but i feel that the number of actual techniques is lacking.
So make your own versions of styles like everyone else.
mystical powers are one thing. but actual techniques other than a coupla kicks and punches could be used.
So invent more combat moves like everyone else.
this is a knock against one of my fav palladium books.
Heh, you haven't seen anything yet.
i would relly like to see the martial arts portion evolve a bit more from what was done as recent as mystic china. :D

Actually, the most recent work (no comments at this time) was Rifts China 1 & 2.

If you'd like to see more stuff, create more stuff. We can always use more stuff on this forum. Lots and lots and lots and lots of new stuff. A caveat though, many people have been making new stuff on here for a long time so the vast majority of common problems are quickly identified and addressed. Don't take this personally, it happens to everyone, look at the Triad Assassin redux post if you don't believe me. If you're really interested in seeing and making new stuff, you should really check out Palladium Martial Arts Netbook . Of course, it does take a while to go through all that stuff.
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Unread post by SoulofThunder »

i checked out your net book. i like your takes on bagua and xing yi. im gonna write up a version of yang taijiquan and post it. see what you guys think of what im trying to convey.
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Unread post by Guest »

Sweet, I'm besigged.

Your versions of JKD seemed ok to me, simple, straightforward, flexible, but to the point.
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Unread post by Guest »

Yours seems the most in line with a real N&SS martial art, but is lacking Power Punch, which bruce definitely used.

Lee's probably my least favorite, as it is less balanced.

Danzigs is nice, seems to cover the techniques well, but is more than a little over the top, power wise.

I'd probably use yours, Kus, and just add Power Punch into the Hand Strikes.
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Unread post by Guest »

That's the great thing about having multiple versions of some styles, you can pick and choose until you get one that's right for you.

Personally, I'd love to see more versions of styles, more real world styles, and more fantasy/rifts styles to play with. You can never have too many styles to pick from!
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Unread post by Nekira Sudacne »

anyone who makes "anything goes" school, or "school of indiscrimite grappling" however, will be put though much pain.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
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Unread post by Guest »

Nekira Sudacne wrote:anyone who makes "anything goes" school, or "school of indiscrimite grappling" however, will be put though much pain.


I don't rate the styles, I just put them in one place. Otherwise there'd probably be a lot less styles on the site.


BTW, I'll tell Ben Quash you want to put him through much pain. :lol:
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Unread post by Sentinel »

Martial Artist here:
Dan ranks in Shotokan Karate and Tae Kwon Do/Subak Do,
1 year in Wing Chun, 1 year with Seven Star Preying Mantis, 2 years of Olympic style wrestling, 2 years of Kodokan style Judo and Brazillian Jujutsu, and 2 years of Arnis/Escrima.
Informally, I trained in Savate with my TKD for kicking expertise, and spent a year with a Japanese Kendo exponent (lived with him for 3 months).
In addition, I've seen every single one of the worst martial arts films on Earth today. And a few of the better ones.
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Unread post by Hibik »

Yep, martial artist here, of course.

I'm on my fifth year for Fujian Tiger (a southern infighting school), second (or is it third? I keep losing track) for Chen style Taiji, and a small bit of northern Shaolin that I started out with right before going into Fujian Tiger.

Personally, I feel a lot of what's in the books as far as styles go is crap, but, well, none of my opinions haven't been already conveyed by other people (thanks, guys).

Oh, and not to gloat, but the Xing Yi and Bagua revisions were mine. Did you find them satisfactory? I was trying to make each one effective and reasonably accurate, while at the same time, unique.
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Unread post by Sentinel »

Hibik wrote:

Oh, and not to gloat, but the Xing Yi and Bagua revisions were mine. Did you find them satisfactory? I was trying to make each one effective and reasonably accurate, while at the same time, unique.


I liked them okay: My preference has usually been toward more dynamic styles like Tae Kwon Do and Tang Su ( I always wished there had been a good write-up of Shorin Ryu and Shotokan Karate) but I found Xing Yi and Bagua to be interesting styles to use for NPC opponents.
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

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Forgot to say, I've been doing JKD for about 4 Years now.

Though I was doing Body Hardening type strength training when I was 8 I just didn't have a specific form in mind yet.
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Unread post by Hibik »

The Three Sisters (Taiji, Bagua, and Xing Yi) at their higher levels are actually very dynamic in their transition between fast and slow, soft and powerful movements. It's just very rarely seen nowadays. Of course, this applies to really almost any art that focuses on use of internal energy dynamics.

Of course, it's a different sort of dynamic than many of the more 'physical' (so to speak) arts are used to. In terms of what one finds more appealing to watch or do, it really is somewhat of an acquired taste. See also: Preference of Wushu or Traditional Kung Fu.
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Unread post by Sentinel »

I actually hate to use the term "kung-fu" when referring to the Chinese fighting arts, and try to make a practice of saying "wushu" instead. Of, course, for the traditionalists VS. the ecclectics, this only brings more debate over the semantics (I don't qualify the argument either way: I simply acknowledge that it exists).
My preference is generally more toward the external, or "Hard" styles. I simply enjoy watching them more. I have nothing negative or deurogatory to say about the internal ("Soft") styles by contrast: I respect all martial disciplines.
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha
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Unread post by SoulofThunder »

Hibik wrote:Yep, martial artist here, of course.

I'm on my fifth year for Fujian Tiger (a southern infighting school), second (or is it third? I keep losing track) for Chen style Taiji, and a small bit of northern Shaolin that I started out with right before going into Fujian Tiger.

Personally, I feel a lot of what's in the books as far as styles go is crap, but, well, none of my opinions haven't been already conveyed by other people (thanks, guys).

Oh, and not to gloat, but the Xing Yi and Bagua revisions were mine. Did you find them satisfactory? I was trying to make each one effective and reasonably accurate, while at the same time, unique.
nice !!

i do the yang classical and 24 forms , i was learning a new chen 48( a derivative of the 2 chen forms , more of the second cannon fist form) form until i had to work a ton of OT. i learned some of the yin bagua form as well. nice to see another internal stylist on here. have you concentrated on you fa-jin training?
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Unread post by Hibik »

Yep, definately. Fujian Tiger relies heavily on various forms of ging (or, jing/fajing, as the northern dialects would referr to it as), so the explosive force is incredibly important.

As for Kung Fu vs. Wushu, I really base it heavily on popular use. Wushu generally gets many people familar with Chinese arts to immediately think contemporary wushu. I classify it as something all its own because, since it's performance based, I don't count it as a martial art since it's not really based upon long term promotion of health nor self defense.

Yes, Wushu technically is a term that could apply to all Chinese martial arts, but I really just prefer to use it for Wushu to avoid confusion. I prefer to use Kung Fu for traditional arts because, well, that's just how they are known in the west. That, and I think the term (a phrase meaning skill from hard work) applies a bit more. It's something you spend your entire life doing, to promote skill and health. Difficult to do that with contemporary wushu (more of a sport), since the average retirement age of a wushu athlete is 25 or so.
Come, come, whoever you are,
Wanderer, idolater, worshiper of fire,
Come even though you have broken your vows a thousand times,
Come, and come yet again.
Ours is not a caravan of despair. - Rumi
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Unread post by Wildfire »

Just another JKD fighter here, though extremely influenced in kali and Arnis. start to study Savate next week. Extremely well practiced in JKD from years of bouncing night clubs, the best place to excell at fighting is out of school where there are no rules and no ref. take a look at Paul Vunak who reportedly used to go out and get into fights in biker bars just to test him self, or look at Bruce who while training with Yipman used to do roof top fights.
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Unread post by Wildfire »

absent mindedly hit the submit key.

I have yet to find a JKD form that I liked so I will be typing one up for myself which is a little more Philipino influenced.

As for Rifts China I like that more than the original hand to hand styles. it allows for a wider variety of martial arts and makes survival more likely in rifts China with all that bad Mojo in rifts China
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Unread post by SoulofThunder »

in a conversation with another member of this forum, we chatted about that lack of weapons forms in arts the clearly have them. now in stating that, im talking about much more than a W.P. sword . I'm talking about techniques with that specific weapon and experience bonuses as you grow. any thought on this?
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Unread post by SoulofThunder »

heretic888 wrote:I forgot to add that all N&SS martial artists:

- Pull Punch on a roll of 7 or better (if memory serves).
- Do not lose an attack/action for Rolling with Punch, but can only do so once per round (unless you have Automatic Roll).
- Suffer only a -4 penalty, with bonuses, to dodge arrows and gunfire (as opposed to most Palladium characters' -10 penalty, without bonuses). Of course, even this penalty disappears if you have Zanshin.

So, yeah, by no means are martial artists lacking in the combat department --- in any setting. Not at all.

FefnaGale wrote:in a conversation with another member of this forum, we chatted about that lack of weapons forms in arts the clearly have them. now in stating that, im talking about much more than a W.P. sword . I'm talking about techniques with that specific weapon and experience bonuses as you grow. any thought on this?


Ummm.... Weapon Katas, anyone? :-?

So, lemme get this straight: you're proposing having weapon-specific combat bonuses on top of P.P. bonuses, Strike/Parry bonuses, and W.P. bonuses??
no, the "weapon katas" are far too general , i propose something specific for each art, unique to it. and not bonuses for just having a sword , but a specific technique with a specific type of weapon. make the martial arts in NSS more than just a set of bonuses and general techniques.
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Unread post by Sentinel »

Heretic888 is right about the Grab/Slash move from Zanji: I agree though, more of the styles need such moves.
As someone who has done both Japanese/Okinawan weapons and Philipino weapons, I can say they have quite a few specialized maneuvers that are different in execution from their empty hand components.
Perhaps not having more bonuses: just more moves that can be applied to the existing bonuses, or maybe moves that penalise the opponent for their ecclecticness.
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha
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Unread post by Guest »

It occurs to me that the JKD styles are just that..styles...

I think it should be some more customizable...give a certain list of techniques one can choose from maybe, get a couple of punches, a couple of kicks....

some sort of counterattack parry move would be integral to it, as that is the point of JKD, to meet the attack before it reaches you...

the JKD Concepts martial art ability isn't bad...but after refreshing myself with more Bruce Lee reading and interviews, it's still too formal....

I wonder how you would write it up so each person who chooses JKD, would essentially make their own version up, from a basic template.

and as your character levels up, at certain points upgrade the moves that they find work best, in exchange for discarding the ones that don't.
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Sentinel wrote:I liked them okay: My preference has usually been toward more dynamic styles like Tae Kwon Do and Tang Su ( I always wished there had been a good write-up of Shorin Ryu and Shotokan Karate) but I found Xing Yi and Bagua to be interesting styles to use for NPC opponents.


Ronin/SeonJin108 was working on a ton of Korean material, unfortunately he's just not around anymore.

FefnaGale wrote: no, the "weapon katas" are far too general , i propose something specific for each art, unique to it. and not bonuses for just having a sword , but a specific technique with a specific type of weapon. make the martial arts in NSS more than just a set of bonuses and general techniques.


Check out Rifter #3 (and, to a lesser degree, #7) for weapon specific moves. I went with a more generalized approach myself, but I've got several combat moves that are exclusive to weapons.

Edge wrote:It occurs to me that the JKD styles are just that..styles...

I think it should be some more customizable...give a certain list of techniques one can choose from maybe, get a couple of punches, a couple of kicks....

some sort of counterattack parry move would be integral to it, as that is the point of JKD, to meet the attack before it reaches you...

the JKD Concepts martial art ability isn't bad...but after refreshing myself with more Bruce Lee reading and interviews, it's still too formal....

I wonder how you would write it up so each person who chooses JKD, would essentially make their own version up, from a basic template.

and as your character levels up, at certain points upgrade the moves that they find work best, in exchange for discarding the ones that don't.


Unfortunately, the problem with that is game balance. You'd get people picking combat moves based entirely off things like how much damage they do, rather than what works.
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Re: martial artists

Unread post by Mantisking »

Originally posted by FefnaGale.
my question is this. are there any real martial artists and/or fighters who play this system.
Yup.

Originally posted by FefnaGale.
and if so, do you feel your art ( if its in the book) is well represented.
Not really. The Mantis Style in Mystic China is more of a "generic" version, so I (and another student who was a gamer) wrote up a version of our style.

In case your wondering, I studied Shotokan Karate for about 9 months, Tang Soo Do for about 3 months, Tai Chi Ch'uan (one of the Yang substyles) for about 1 year, and Wah Lum kung fu for about 8 years.

Originally posted by Sentinel.
I always wished there had been a good write-up of Shorin Ryu and Shotokan Karate.
What, my version wasn't good enough?
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Unread post by Sentinel »

Originally posted by Sentinel.
I always wished there had been a good write-up of Shorin Ryu and Shotokan Karate.
What, my version wasn't good enough?


An Official version, published in a Main book, or Sourcebook.
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

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Unread post by Mantisking »

FefnaGale wrote:in a conversation with another member of this forum, we chatted about that lack of weapons forms in arts the clearly have them. now in stating that, im talking about much more than a W.P. sword . I'm talking about techniques with that specific weapon and experience bonuses as you grow. any thought on this?

Are you talking about "signature" weapon forms? Like Wah Lum Pai is known for its Double Broadsword form.
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Unread post by csbioborg »

FefnaGale wrote:well back to the point. are there any actual martial artists in this forum?



yup I've fought mma professionally
and I've competed in probaly over a hundred brazilian jiu jitsu mataches
I train out of the UNdisputed Training center in San Diego. I've had a number of boxing and muay thai matches. I am currently traing bjj under Baret Yoshida.

I only play rifts I just borrow ideas from this dimesnsion in order to supplement my campaign. I do think that the system is lacking to a certain degree. I should be able to make a called liver shot that incapacitates my opponnet and there are no rules for breaking joints
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
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