CyCo wrote:Dog_O_War wrote:CyCo wrote:The original Deadlands rpg used poker chips like that to great advantage. Not expressly as XP, but you could also 'chip'em in' for bonus dice for dice rolls on skills, damage, etc.
Worked really well in that system.
8]
What is this "Deadlands" rpg, and how does it work?
Also, what is the "chips" system? You must elaborate - I am interested.
Basically, Deadlands is a game set in the Weird West. Think cowboys & 6 shooters, and mix in cthulhu-style horror, and mad scientists. That's the quick & dirty description of the setting.
Actually, it's set in the old west of 1800's - wierd west is the title of the older incarnation.
Also, you forgot Wasted West, the post-apocalyptic version of the game, and quite possibly the best RPG I've ever encountered. There's a gritty game that involved guts and enginuity.
Now, it's been forever since I played it, so from memory the system relied on what your stats and skill values were to determine what dice you rolled to perform a skill, or in combat. You were awarded experience points, as well as getting poker ships from the GM for good roleplaying, or an exceptional skill role, maybe for injecting appropiate humour, or coming up with great plan. And even following the plan too. Those are just some examples.
You draw stats from a deck of playing cards - drawing 12 cards and discarding any two (can't discard jokers or deuces). These were placed on your stats (ten stats total), which determined the type of dice you'd roll for the relevant skill - within a particular stat were the skills themselves. You had a number to indicate how many dice you'd roll to use that skill, taking only the highest rolled number.
Also, the dice "exploded" - this means that if you rolled max on a die, you'd roll it again - as many times as required.
Chips were dished out at DM's discression ("I'm thirsty. white to the first person to get me a coke!") and for completing story arcs, as well as drawing certain cards (only the red was good for the players in the wasted west - one-eyed jacks and suicide kings, as well as the black joker were bad news).
Additionally, there was a chip pot. Depending on how many exp you earned, depended on how many chips were in the pot. So everyones exp, and thus their contributions to the game, determined how many chips were in the pot. There is a base amount, plus or minus depending on said xp. Different poker chips had different values which would determine how much influence they could have on your dice rolls if you spent your chips.
Actually, the chips were your exp. - you'd covert them into bounty points at certain intervals during the game. White was worth one bounty point, red two, blue three, and if you were lucky enough to get one, but stupid enough to convert it - legend chips were worth 4. You could also be awarded bounty points directly for various reasons (but most of us players would've rather had the chips!).
These chips were actually called "fate chips" - the game sorta ran like you were playing some bizzare game of poker against the devil; you'd use chips to "buy" your way out of bad situations. These chips also had additional powers, and even more powers depending on your achetype - like if you were a huckster or a templar you could spend a chip to do something FAR into the impossible.
If during play, you were awarded some chips for good play, you could spend them to increase your dice roll. Or you could save them, and then they'd add to your experience total at the end of the session. And you had the option of adding your bonus chips to the pot, which helps the entire party, not just yourself.
They also used a deck of cards to determine how many actions you have, or your iniative order.
I've probably made a mess of explaining the system, but it's a great game. I don't know if it's still published any more. 8[
There is a d20 version, which to me is a complete mockery of the original game.
Agreed - the d20 version is like...well it's like ripping the porche symbol of off a $300,000 car and then welding it to a ford Focus.
Incase you're wondering - I know all about Deadlands. Was the first PRG I ever played, and stands as the game with the single longest running campaign I've ever played in. Played the same character (well, actually I died - twice before bringing in another guy; his brother) for just over two years under Retired Juicer (he was our Marshal - that's the deadlands version of GM).
Why did I ask then? Just love to hear about that game is all, from an "outsiders' " perspective
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