Squad Style Play?
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- Dustin Fireblade
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- bigbobsr6000
- Hero
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- Joined: Mon Oct 29, 2007 12:25 pm
- Location: "Out there,...man,..really out there..."
I assign MDC/SDC/HP (depending on the system) to units. And an AR if needed. I then assign them damage capabilities.
EX: CS Grunt Platoon = 1,000 MDC protection and 5d20 MDC damage. VS. Rebel Company = 500 MDC protection and 3d20 MDC damage.
There isn't any roll to hit, just damage as below.
Roll 1d20 for initative (a leader adds his pluses to initative). Each unit gets 4 attacks per melee. If one unit gets a "surprise" attack, roll that attack prior to initative. Each unit takes turns attacking until one withdraws or is reduced to "0" MDC. For each of the d20's that rolls a nat 20 add another +20 to the damage. If a nat 1 is rolled, subtract 20 from the damage total.
These are arbitraury numbers I just make up as I see the situation. This one, a rag tag mixed Rebel Company is taking on the full CS Grunt Platoon.
Hope this helps, Big Bob.............................................
EX: CS Grunt Platoon = 1,000 MDC protection and 5d20 MDC damage. VS. Rebel Company = 500 MDC protection and 3d20 MDC damage.
There isn't any roll to hit, just damage as below.
Roll 1d20 for initative (a leader adds his pluses to initative). Each unit gets 4 attacks per melee. If one unit gets a "surprise" attack, roll that attack prior to initative. Each unit takes turns attacking until one withdraws or is reduced to "0" MDC. For each of the d20's that rolls a nat 20 add another +20 to the damage. If a nat 1 is rolled, subtract 20 from the damage total.
These are arbitraury numbers I just make up as I see the situation. This one, a rag tag mixed Rebel Company is taking on the full CS Grunt Platoon.
Hope this helps, Big Bob.............................................
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.
- wolfsgrin
- Adventurer
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- Joined: Wed May 05, 2004 12:14 pm
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bigbobsr6000 wrote:I assign MDC/SDC/HP (depending on the system) to units. And an AR if needed. I then assign them damage capabilities.
EX: CS Grunt Platoon = 1,000 MDC protection and 5d20 MDC damage. VS. Rebel Company = 500 MDC protection and 3d20 MDC damage.
There isn't any roll to hit, just damage as below.
Roll 1d20 for initative (a leader adds his pluses to initative). Each unit gets 4 attacks per melee. If one unit gets a "surprise" attack, roll that attack prior to initative. Each unit takes turns attacking until one withdraws or is reduced to "0" MDC. For each of the d20's that rolls a nat 20 add another +20 to the damage. If a nat 1 is rolled, subtract 20 from the damage total.
These are arbitraury numbers I just make up as I see the situation. This one, a rag tag mixed Rebel Company is taking on the full CS Grunt Platoon.
Hope this helps, Big Bob.............................................
this is probably the best way to handle it. treating your squads as one character for each squad is quick and easy and speeds up rolling.