Archery Rules, in RuE

This is a place for G.M.s and GM wannabes to share ideas and their own methods of play. It is not a locked forum so be aware your players may be watching!

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Shorty Lickens
Hero
Posts: 1281
Joined: Mon Sep 19, 2005 10:24 pm
Comment: Arrrrgggghhhh!
Location: Praxus

Unread post by Shorty Lickens »

I'm pretty sure this is an issue we've had before. Except in the last thread it was more complicated, like what if the archer decides to start swtiching between bow and sword in the middle of a round.

I think we actually got an official ruling on it. Does anyone think they can find the old thread?
Searching for stuff like this is a real pain in the butt.

EDIT:
OK, according to this, rate of fire REPLACES attacks per melee.
viewtopic.php?t=69465&
Its set in Palladium Fantasy, but I think the rule for archery is equal in all systems.

This is a more recent thread with the same info.
viewtopic.php?t=81982&

Either way you slice it, you can do an amazing number of things per round once you get up there in levels, but I think thats the way it should be. In the SDC settings, you dont normally get much more SDC as you gain experience, and the HP increase isnt normally very much.

In the Mega-Damage settings, your HP and SDC are normally useless, and power armor/vehicles, and body armor dont go up in MDC just because you gain a level.
The only thing that actually makes you more powerful is your attacks per round, and the relatively unimportant strike bonuses.
http://incompetech.com/graphpaper/
Create and print dozens of different graph papers.
User avatar
glitterboy2098
Rifts® Trivia Master
Posts: 13545
Joined: Wed Aug 06, 2003 3:37 pm
Location: Missouri
Contact:

Unread post by glitterboy2098 »

meh, i'd run it as one action to prep the arrow, another one to fire. so the typical archer is doing 2 arrows per melee, with "downtime" between where they can't really fight back. plus it allows you to more easily fit in the called and aimed shot action costs.

and as the archer gets higher in level, he can get off additional arrows. since most historical archers seem to have been highly trained (read, higher level), it work decently well.
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
Image
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

-Max Beerbohm
Visit my Website
User avatar
bigbobsr6000
Hero
Posts: 1585
Joined: Mon Oct 29, 2007 12:25 pm
Location: "Out there,...man,..really out there..."

Unread post by bigbobsr6000 »

http://margo.student.utwente.nl/sagi/ar ... ngbow.html

According to the site above:

"The longbow, because of its rapidity of fire, was a medieval machine gun. It has been calculated that a bowman of the Hundred Years War period, when military archery was at its zenith, could shoot 10 to 12 arrows a minute.”

Using 12 that’s 60 sec/12 = 1 shot/5sec = 3 shots in a 15 sec melee.

Starting out with 2 shots per melee at 1st level is not bad.

Hope this helps :D
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.
User avatar
bigbobsr6000
Hero
Posts: 1585
Joined: Mon Oct 29, 2007 12:25 pm
Location: "Out there,...man,..really out there..."

Unread post by bigbobsr6000 »

http://www.historicalweapons.com/bowandarrow.html

The site above states:

"The best longbows were made of yew. The staves were cut in winter when no sap was running, from the junction of the inner heartwood and the outer sapwood. The staves were seasoned and worked on gradually over a period of three to four years. Today only six longbows survive, none from the "golden age" and sources do not agree on the dimensions. Most give the length as about 70in. with a drawing pull of 75-100lbs. The arrows were between 27-36in. long. A trained archer could shoot 12 arrows a minute, but some sources say that the most skilled archers could fire twice this number. The arrow could wound at 250 yards, kill at 100 yards and penetrate armor at 60 yards."

Using the doubled amount of arrows of a skilled archer of 24. That's 60sec/24 = 2.5sec per shot = 6 shots per melee round. The total of 10 shots @ lvl 14 is still better than the actual archers sited in these two posts of mine.

Again, hope this helps. :D
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.
User avatar
bigbobsr6000
Hero
Posts: 1585
Joined: Mon Oct 29, 2007 12:25 pm
Location: "Out there,...man,..really out there..."

Unread post by bigbobsr6000 »

Injundon wrote:getting off more than 6 arrows a minute is easy.. doing so with any degree of accuracy is as likely as winning the lottery. Remember than in the "old days" longbowman were lined in wide deep rows and just filled the sky with arrows and just fired at a general area. Firing at a specific target takes alot more time.


Yup. Usually arrows were stuck in the ground at feet of the archers for quicker loading.

My house rule is for every continuous concentration attack/action that archer spends aiming adds +1 to strike up max of +5. My players like this rule. If archer is attacked or concentration is broken, they loose any pluses to strike they have accumulated. Must start over.
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.
User avatar
bigbobsr6000
Hero
Posts: 1585
Joined: Mon Oct 29, 2007 12:25 pm
Location: "Out there,...man,..really out there..."

Unread post by bigbobsr6000 »

But our PCs are Heroes that can do fantastic feats of strength. :D
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.
User avatar
lostsoul336
Wanderer
Posts: 79
Joined: Sun Sep 02, 2007 12:16 am

Unread post by lostsoul336 »

glitterboy2098 wrote:meh, i'd run it as one action to prep the arrow, another one to fire. so the typical archer is doing 2 arrows per melee, with "downtime" between where they can't really fight back. plus it allows you to more easily fit in the called and aimed shot action costs.

and as the archer gets higher in level, he can get off additional arrows. since most historical archers seem to have been highly trained (read, higher level), it work decently well.


I would agree with this as the best solution to your problem. now if he preps his arrows in front of him you could just make him roll a D20 or percentile to grap and prep with a certain difficulty to see if it takes an action or not. or just charge 1 action per grabbing and shooting the arrows.
Lenwen

Unread post by Lenwen »

I've always had Issues with the Palladium's archery rules .. So I tossed them out an utilize my own house rules while I GM games .. an ask to use them when playing or being allowed to play ..

Megaverse Archery rules = :x :x :x

An that is not even thier "distance" which Also ( :x ) me to no end ..
Locked

Return to “G.M.s Forum”