Skill overlap for martial arts

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Library Ogre
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Re: Skill overlap for martial arts

Unread post by Library Ogre »

My suggestion would be to simply add a +10% to the new skill; it was an important part of their training at both schools, and they learned something new from the Secondary school (since there's always something new to learn, especially from different teachers).
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Library Ogre
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Re: Skill overlap for martial arts

Unread post by Library Ogre »

And how many people are choosing martial arts for the skills?
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
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Mutant Dawn for Savage Worlds!
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drewkitty ~..~
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Re: Skill overlap for martial arts

Unread post by drewkitty ~..~ »

The way I handle skill overlap is to add a level's worth of % or bonuses to the skill that has the greater bonus or level progression.

Given that there are a lot of skill programs with auto-pistol in them in NSS. If you had three programs with that skill, the char would start out with the A-Pistol at L3.

If you go with what mark suggested with what is for most skills a 2 level bonus, the above char would start with the wp AP at L6.

I use this mostly when combining the sub skills in Gym and Acro.
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