ApocalypseZero wrote:On thing I do sit and question is the Magic Net vs. Missiles. It's an interesting concept. Had KC done it in my game, he'd definately be getting some sizable XP chunks for it. But, I will say that the way KC sees the TW Snare Gun working and the way I see it (or all TW Weapons for that matter) are different.
That's pretty much true for any two people.
Magic Net is one of those spells that have a LOT of interpretations, like Carpet of Adhesion, and TW items also have a number of interpretations, and shooting down missiles has a number of interpretations... and it all combines into a situation where very few people would agree on exactly the same call.
One thing I must point out about Magic Net is that it takes time to 'cut free' from the Magic Net. That gives me enough to make a decision that it's capable of detonating the Missiles if they are snared.
Not sure what you mean here.
However, I still feel that the TW Snare Gun will need a Roll to Hit the missiles. It's not only logical but also a balance.
That's the way I've actually always played it, but it's one of those calls where it isn't clear whether I'm house-ruling it or playing by the book.
The missiles will get no dodge (they're not Reflex or Smart missiles), so a Hit with the Net will get them all. Now, on the same token, I would not grant a -26 to Hit on the missiles unless said missiles have been in air and able to build up the speed (at least one attack if not two attacks in air). This is where many 'Techies' (whom I refer to as the 'Tech-based' people who think that Tech is superior in most situations) tend to try to overlook, skirt, or not pay much attention to.
Interesting.
Is this an official rule somewhere, or a house rule?
With R:UE, alot of the Tech vs. Magic issues has been balanced out. Shooting can now be upwards of 4 attacks for a single shot, where Magic is now possible to be used on every attack (providing Level and P.P.E.).
Yup.
It leaves me with an unresolved question, though.
If mages' spells can be interrupted because they take time and concentration, can an Aimed or Called shot?
Can you make Aimed or Called shots while under heavy fire (which prevents mages from casting)?
RUE solves a lot of problems, but it creates some new ones.
Or, at least, some new questions.
In the end, I applaud some of the novel ideas and interesting thoughts everyone has shown in this thread, but it's really looking like the S.O.T. debates (and anyone knowing Slag's signature can reference the beating of the dead horse). Again, sadly this is how VS. threads go, a nugget of value hidden inside a myrad of rules interpretations.
Heck, that's how most threads go.