Dog_O_War wrote:Jesterzzn wrote:Ignoring all previous replies because I am sure someone else said it...
Battle Magus.
You didn't detail the spells, and given my choice I think I could pick a few that would make short work of any single PA pilot regardless his skill.
But the most glaring advantage would be in Technowizard gear. Heck you can make armor with immunities to most attacks AND superior invisibility for under 3mil. He might see me at the same time I see him, but that's the last time he'll see me before I want him to.
That's the problem though; what's good for the goose is good for the gander.
If a mage goes invisible, pilot tends to want to even out that playing field and smokes the place. Now neither can see. He then carpet missiles the area; patterns of 4 plasma missiles cover a 60ft by 60ft area, but more importantly (as undoubtedly the mage has energy protection) they create craters of glass - brittle "I can see where your general area is" glass. Atleast he will be able to once the smoke clears.
Eh.
There's a dozen ways that the Battle Magus would be long gone before those missiles hit.
But again, the real problem for the mage isn't this; it's getting all this crap activated before that fateful first attack from the SAMAS pilot.
Don't need all of it active; just invisibility (or whatever one thing is most appropriate).