huh???? is this leagal? AI and human combine?
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- Armorlord
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1) No.
2) No.
3) Advice should be most of what it can do at this point, if the PC has hearing and/or HUD implants connected to the computer.
4) Unless he used unshielded electronics, and augmentation normally uses hardened chips, not a lot to do once you've allowed it this far. So magics could disrupt it, but not permanently.
Key here is to keep in mind that despite him building it, it is not 'his' character, it should effectively be an NPC under your control, within the limits of it's programming. So he better stay on good terms with it.
The AI in the computer is very limited in what it can do, if the play have the right implants it might be able to see and hear if they are crosswired to it as well. It will have to use a cyber-jack/link connected to it to affect anything.
To use an example, he's effectively installed his own Cortana, adviser and useful in certain situations.
Also, a computer powerful enough to run that AI would not be very small, trying to place it entirely within his own head would result in some brain damage, even if expertly placed. Don't let him give you that 'only use 10% of your brain' urban legend either. 50%+ of a brain getting squeezed out to make room for a computer is going to have an affect, so some of that computer is likely outside the head, likely either attached to the head, or run down into the torso (more room to work with there).
2) No.
3) Advice should be most of what it can do at this point, if the PC has hearing and/or HUD implants connected to the computer.
4) Unless he used unshielded electronics, and augmentation normally uses hardened chips, not a lot to do once you've allowed it this far. So magics could disrupt it, but not permanently.
Key here is to keep in mind that despite him building it, it is not 'his' character, it should effectively be an NPC under your control, within the limits of it's programming. So he better stay on good terms with it.
The AI in the computer is very limited in what it can do, if the play have the right implants it might be able to see and hear if they are crosswired to it as well. It will have to use a cyber-jack/link connected to it to affect anything.
To use an example, he's effectively installed his own Cortana, adviser and useful in certain situations.
Also, a computer powerful enough to run that AI would not be very small, trying to place it entirely within his own head would result in some brain damage, even if expertly placed. Don't let him give you that 'only use 10% of your brain' urban legend either. 50%+ of a brain getting squeezed out to make room for a computer is going to have an affect, so some of that computer is likely outside the head, likely either attached to the head, or run down into the torso (more room to work with there).
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It's not impossible, it's just really unfair. -Trance Gemini (Andromeda)
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moab wrote:ok... so this guy is really smart. he built this AI thats really good. we did a role for intelegence with 3d6 to see what it was like and it got 27... we add an extra d6 and it turned it into a monster of 30.
He saved this IA on multiple disks. now he has gotten control of a computer in a laboratory meant for human augmentation. He uploaded the AI into the computer and had it perform a procedure of adding a computer to the guy's head and uploading itself on the computer. I made it hard as crap for him to pull it off cuz i didnt like where this was going...
It worked.
Now he has an AI computer inside his head. This opens up a door to many questions. The AI has a personality cuz its that smart he claims. In a sense, its another character. thats his argument.
my questions are...
1) Can he do two separate attacks? one from him self, and one from the AI taking control of him?
Impossible. the amount of time his body has to act is the same. you can pick which one acts, not but both.
2) would it be wise to let the AI act as a buffer for his stats. like it would change his normal IQ from 15 to 30?
No, they are two seperate beings.
3) The AI is giving advise to him. Should i just ban that?
No, it's perfectly legitamate.
4) How do i get this computer out of his head without killing him? Is their no other option?
How much EMP protection did he put into it?
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I'd certainly run something like that as an NPC character. It has all sorts of interesting roleplaying possibilities, especially if the AI starts developing agendas of its own.
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I would not be so nice. I think if at all possible he would go insane quickly. The AI would most likely not created to be in a person and would not understand the needs of a human. And may get to the point where the AI is trying to control his body prevent him from sleeping. Like that nothing friend/roommate that sometimes you just have to leave, but he can't/can't block. I would think his coordination would be so bad I would impose at least -5 to all actions. SInce the AI would try to control that body at times. Though since P.P. has not control over how fast your attack I seen no reason the person could not have both attacks of each person.
Though I think you should inforce insanities of crazy and lifespan of a juicer since he the nerual pathways would degrate from over use.
Though I think you should inforce insanities of crazy and lifespan of a juicer since he the nerual pathways would degrate from over use.
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Re: huh???? is this leagal? AI and human combine?
This message has been moved to the GM's Forum, where the topic is more applicable and appropriate. If you have a problem with how this post was handled please direct all inquires to deific.nmi@gmail.com, including the url to the post in question.
There you go man, keep as cool as you can.
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
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Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.
-- The Moody Blues, In the Beginning
Re: huh???? is this leagal? AI and human combine?
Your mistake was letting him accomplish this in the first place. It should have been obvious that it would get out of hand.
No, there's still only one body, the body has not been augmented to have faster reactions, etc.
No, the AI can be an advisor. You wouldn't let me raise my IQ to 30 just because my buddy standing next to me has an IQ of 30. This is the same thing, just that the buddy doesn't have a body.
No, but keep in mind, you as the GM should be controlling the AI. It might give bad advice based on flawed logic or not having all the information it needs.
Get him to remove the AI himself through the following scenario:
Only the AI or him can control the body at the same time. As time goes on, the AI fights for control more and more, feeling that the character's puny intellect is not capable of bringing them both through various situations intact.
Eventually the AI tries to take control outright, the player has no choice but to remove it or become a prisoner in his own mind, only observing as the AI lives out the remainder of his bodies life.
Or have the computer AI degrade, the computer in the guys head simply can't keep up the amount of processing power it needs to maintain the large active process of an AI.
moab wrote:1) Can he do two separate attacks? one from him self, and one from the AI taking control of him?
No, there's still only one body, the body has not been augmented to have faster reactions, etc.
moab wrote:2) would it be wise to let the AI act as a buffer for his stats. like it would change his normal IQ from 15 to 30?
No, the AI can be an advisor. You wouldn't let me raise my IQ to 30 just because my buddy standing next to me has an IQ of 30. This is the same thing, just that the buddy doesn't have a body.
moab wrote:3) The AI is giving advise to him. Should i just ban that?
No, but keep in mind, you as the GM should be controlling the AI. It might give bad advice based on flawed logic or not having all the information it needs.
moab wrote:4) How do i get this computer out of his head without killing him? Is their no other option?
Get him to remove the AI himself through the following scenario:
Only the AI or him can control the body at the same time. As time goes on, the AI fights for control more and more, feeling that the character's puny intellect is not capable of bringing them both through various situations intact.
Eventually the AI tries to take control outright, the player has no choice but to remove it or become a prisoner in his own mind, only observing as the AI lives out the remainder of his bodies life.
Or have the computer AI degrade, the computer in the guys head simply can't keep up the amount of processing power it needs to maintain the large active process of an AI.
"But you can't make an omelet without ruthlessly crushing dozens of eggs beneath your steel boot and then publicly disemboweling the chickens that laid them as a warning to others." -Order of the Stick #760
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Re: huh???? is this leagal? AI and human combine?
I'm sorry, I can't let you do that, Dave.
- glitterboy2098
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Re: huh???? is this leagal? AI and human combine?
oddly enough, this is similar to the situation of DoytHaban in Schlock Mercenary
2/26/2001
3/9/2001
in regards to your player's action... your player has just chosen to voluntarily give his character multiple personality disorder.
i'd set it up so the AI has no physical control of the PC's body, but is basically a nagging "voice in my head" always trying to give him advice, as well as comments and "i told you so's"
this of course means that the AI is the "silent member" of the group, so the PC should look like he's talking or argueing with himself when conversing with the AI (with appropriate social problems from doing so of course...). and of course, it means an idea the AI has will need to be relayed to the group through the player (keep in mind the IQ difference here. the Ai might say something very profound or detailed, only to have it be 'dumbed down' by the PC who is unable to comprehend all the terms and ideas involved.)
also, the AI should have it's own personality and interests, which should reflect the higher Mental level it's at. the Ai might want to watch a chess game for example, when the PC may desire to do gun practice. or the Ai might insist on watching that documentary on Stephan hawking instead of the superbowl... and if the PC ignores the AI, it'll be less likely to actually give advice or help out, except where the AI's own existance is in danger.
2/26/2001
Narrator: There is a rating system for artificial intelligences. It is a measurement of how fast they can think, and it spans the numbers between one and ten.
Narrator: Anything above a three is rare. 'Haban 3122' rates around a five-point-seven.
Sign: Office directory
Narrator: Haban is bonded to a one-of-a-kind combat suit...
DoytHaban: So, Do we wanna blast the door down, haban?
DoytHaban: I recommend knocking, sir.
Narrator: ...which is the property of a violent idiot named doyt.
3/9/2001
Narrator: Doyt Gyo. Bounty hunter, is being operated on by an illegally modified, fully automated cryokit that does not have his best interests in mind.
EMH: Would you look at that! You've got an artificial intelligence embedded in your spine, doyt!
DoytHaban: (haban) I'm Haban 3122, Nice to meet you.
EMH: And all this time I thought you were in Doy'ts armor... You must be the "Barely" behind mister gyo's remarkable career of "Barely" survivable mishaps.
DoytHaban: (haban) What can I say? If he dies, I die. It's a pity I don't have more say in matters.
EMH: Say no more! I'll make a few neural connectivity changes here and give you each a vote...
DoytHaban: (doyt) Actually, I'd be happier if you left things the way you found them.
EMH: No problem. I can pop that head of yours right back off in a jiffy, Doyt.
DoytHaban: (haban) May I have TWO votes, please?
in regards to your player's action... your player has just chosen to voluntarily give his character multiple personality disorder.
i'd set it up so the AI has no physical control of the PC's body, but is basically a nagging "voice in my head" always trying to give him advice, as well as comments and "i told you so's"
this of course means that the AI is the "silent member" of the group, so the PC should look like he's talking or argueing with himself when conversing with the AI (with appropriate social problems from doing so of course...). and of course, it means an idea the AI has will need to be relayed to the group through the player (keep in mind the IQ difference here. the Ai might say something very profound or detailed, only to have it be 'dumbed down' by the PC who is unable to comprehend all the terms and ideas involved.)
also, the AI should have it's own personality and interests, which should reflect the higher Mental level it's at. the Ai might want to watch a chess game for example, when the PC may desire to do gun practice. or the Ai might insist on watching that documentary on Stephan hawking instead of the superbowl... and if the PC ignores the AI, it'll be less likely to actually give advice or help out, except where the AI's own existance is in danger.
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- Dog_O_War
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Re: huh???? is this leagal? AI and human combine?
moab wrote:ok... so this guy is really smart. he built this AI thats really good. we did a role for intelegence with 3d6 to see what it was like and it got 27... we add an extra d6 and it turned it into a monster of 30.
He saved this IA on multiple disks. now he has gotten control of a computer in a laboratory meant for human augmentation. He uploaded the AI into the computer and had it perform a procedure of adding a computer to the guy's head and uploading itself on the computer. I made it hard as crap for him to pull it off cuz i didnt like where this was going...
It worked.
Now he has an AI computer inside his head. This opens up a door to many questions. The AI has a personality cuz its that smart he claims. In a sense, its another character. thats his argument.
Beyond the various continuity problems and tech problems, you've given your player a tool that can be quite handy, and possibly abused. But I wouldn't worry about it too much. I'll give you a "here's why" right after I answer yer questions (all as a matter of opinion of course)...
moab wrote:my questions are...
1) Can he do two separate attacks? one from him self, and one from the AI taking control of him?
No, but you may want to add an attack/action due to improved processing power. I'd only give him an actual attack if he already has a hand to hand skill. Otherwise an action should be sufficient.
moab wrote:2) would it be wise to let the AI act as a buffer for his stats. like it would change his normal IQ from 15 to 30?
No, but you may consider having the computer temporarily "take over" and perform it's own skills when applicable. In essence, he could use the computer's skills as his own once in a while.
moab wrote:3) The AI is giving advise to him. Should i just ban that?
What kind of "advice"? And who is playing this AI; you or him? I think you should be this AI. Remember, this "AI" just fell off of the turnip truck - I really don't think it is in the position of Dr. Phil just yet.
moab wrote:4) How do i get this computer out of his head without killing him? Is their no other option?
By making him not want it. You should take over the role of the AI; maybe have it take the player's body over and do things the player doesn't like. Remember this thing is its own person, and as such it might disagree with what their shared body must do. It is smarter than him so maybe it takes the guy over while he sleeps (or something else equally cliche). Eventually it should just override the player and maybe go rogue; justification - it's smarter than him so it should be in control. It is new to this world and wants to experience it in all ways. Power can be incredibly intoxicating, so maybe it goes power-mad. This can create an all new adventure for the players - getting the computer out of their friends' head!
The "here's why" is because you made the mistake in letting a dumb character make a smart machine; you are fixing your mistake with what has the potential to be an awesome adeventure. You'll both learn something from this; for you it's that you can't always let the dice rule, and that you can't always say yes to your players. For the player, he learns that not all that glitters is gold. Basically just because it seemingly has all bonuses does not mean there is no penalty to pay.
Hope this helps.
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I didn't say "rooster"
My masters were full of cheesecake
The answer to all your "not realistic!" questions. FIREBALL!
I am a King.
I am a Renegade.
I am a Barbarian.
I cry the howl of chaos.
I am the dogs of war.
Re: huh???? is this leagal? AI and human combine?
Another way this could be fun if you decide to not allow the AI to have partial/any control over the body:
Make the AI act like a petulant child. After all, it's new, highly intelligent, it's not going to be a noble or good thing. Brilliant kids can be selfish as hell, and lie a lot. If the player doesn't want to follow the AI's advice or do what the AI wants to all the time, the AI may lie at a critical point and cause trouble for the player when the player is relying on advice. Things like "These people are obviously highly intelligent, but their carvings on their jewelry indicate a society focused on extremly overt sexuality. I suggest fondling the officer to emphasize that you are friendly."
Or maybe the AI was programmed to be a good alignment. Make him too good. Too use a D&D stereotype: Lawful Good Paladin. We called them Lawful Stupid in our group because they'd often be so anal about being good and following the laws of the land that they would get the entire group (including the paladin) thrown into prison over some stupid minor infraction like littering. So the AI will always be urging the player to do the right thing. "You really shouldn't have jaywalked, that can cause a disturbance in traffic which could lead to wrecks and even loss of life. I suggest you use the crosswalk from now on." "Tip the waiter, you tightwad. A good tip is 20%, anything less may mean that the waiter can't pay the bills. Really you should tip more, because it looks like that tightwad over there isn't leaving a tip either. I'd say 35% should be good. No, wait, that table didn't tip either. 75% tip, that's was a large group at that table."
Make the AI act like a petulant child. After all, it's new, highly intelligent, it's not going to be a noble or good thing. Brilliant kids can be selfish as hell, and lie a lot. If the player doesn't want to follow the AI's advice or do what the AI wants to all the time, the AI may lie at a critical point and cause trouble for the player when the player is relying on advice. Things like "These people are obviously highly intelligent, but their carvings on their jewelry indicate a society focused on extremly overt sexuality. I suggest fondling the officer to emphasize that you are friendly."
Or maybe the AI was programmed to be a good alignment. Make him too good. Too use a D&D stereotype: Lawful Good Paladin. We called them Lawful Stupid in our group because they'd often be so anal about being good and following the laws of the land that they would get the entire group (including the paladin) thrown into prison over some stupid minor infraction like littering. So the AI will always be urging the player to do the right thing. "You really shouldn't have jaywalked, that can cause a disturbance in traffic which could lead to wrecks and even loss of life. I suggest you use the crosswalk from now on." "Tip the waiter, you tightwad. A good tip is 20%, anything less may mean that the waiter can't pay the bills. Really you should tip more, because it looks like that tightwad over there isn't leaving a tip either. I'd say 35% should be good. No, wait, that table didn't tip either. 75% tip, that's was a large group at that table."
"But you can't make an omelet without ruthlessly crushing dozens of eggs beneath your steel boot and then publicly disemboweling the chickens that laid them as a warning to others." -Order of the Stick #760