Rolling to 'spot' in TMNT

Ninja mutant creatures unite. Here's the place to do it.

Moderators: Immortals, Supreme Beings, Old Ones

Fubarius
Explorer
Posts: 126
Joined: Sun Jun 04, 2006 2:34 am
Location: New Richmond, WI
Contact:

Re: Rolling to 'spot' in TMNT

Unread post by Fubarius »

Depends also on what you're 'spotting'. If it's someone hiding, generally it's not the players roll, it's the guy hiding doing a prowl roll. If he fails the roll, the player spots him.

If its a clue or random item, it'd just use plot. If the player is supposed to find it, let him find it. Nothing more annoying then having to make spot check after spot check just to find that one important plot device that keeps the game going.
David Johnson
aka Fubarius
User avatar
Mechanurgist
Dungeon Crawler
Posts: 254
Joined: Sat Aug 12, 2006 9:45 pm
Comment: With the right gems [a techno-wizard] can make a toaster that resurrects people!
Location: I ♥ N'Yak

Re: Rolling to 'spot' in TMNT

Unread post by Mechanurgist »

I would houserule a Perception attribute (call it P.R.) for each creature. Animals especially have a very broad range of sensors and such an attribute would modify any Prowl/Detect/Concealment skills.
New After the Bomb Adventure: Rendezvous in N'Yak
Old After the Bomb Adventure: Northern Lights
Locked

Return to “After the Bomb® RPG & TMNT®”