Grimward wrote:a number of questions regard the summoner and circle magic
1) Power Matrix Circle (PMC) - a PMC can be used to link four circles together. Can it also link four PMCs together making the total 12?
In theory, yes. However, you would need a very large open space, and more than 2500 PPE to activate all of those.
2) Can a summoner astral project and still control the circle his physical body is in? ( i have seen a post about astral projecting and allowing the use of a talisman... i already have a house rule approving it, but i thought i would throw it out here.)
Only if he returns to the circle while Astrally Projecting. While AP, his will is elsewhere; the only way to use the circle is to return to it; his body is just a piece of meat with no brain until he returns, it doesn't act as co-existence for his will (if it did, he could control both his body and the astral body).
3) (and this is where things get fun... depending on the above) So could a Summoner then Astral project while co-existing Scout an area and teleport beings in a teleport circle he is controling... because this is not circle to circle the is a percentage chance to success... what kind of bonus would you offer to teleport to a location where your mind is already present?
He could scout and return to use the circle, but not simultaneously.
4) Summon Ally circle - Summoner strike forces! So a summoner can teleport as strike for to a very specific location and then by use of astral projection or All Seeing Circle monitor activity and summone those who get in to trouble and either re-deploy (via teleport circle) or replace with backups standing by?
Assuming we're using the 12-circle system, he would have trouble doing that. He would have to use 1 of his circles for teleportation (outgoing), and the other 11 would have to be Summon Pawn circles for very specific people. The requirements for Summon Pawn means that to remake it for someone other than the original 11 would require him to completely remake the circle, at a considerable cost of time, AND require him to reactivate the power matrix, at a cost of 500 PPE (100 for each of his power matricies).
5) While monitoring the strike force could the summoner have a well train demolitions expert set fusion blocks or other devices to detonate three seconds adter they loose a certain signal... so they teleport to the specified location. there by acting as support for the strike force (taking out turrets bunkers). Additionally, munitions and supplies could be teleport to those in need.
In theory, yes, but again: doing so requires redirecting the circle (which doesn't require reactivation if you have a helper to rewrite everything while you stay in your central power matrix), and burning a new set of faerie wings (35,000 gold per pair).
6) if there is a different summoning ally circle for each team member ( a lock of hair or vial of blood in the componet section of each circle)... how long does it take to "pull the team out" at completion or failure?
100 PPE per individual, but you can do them all at once.
7) more of an addendum to astral projection method... can someone out of body be communicated with by telepathy by someone at the site of his body? (i.e. your mentaly 600 miles away can a person still reach you by trying to contact you with telepathy from where your physical body is?)
My instinct says no (your mind is 600 miles away), but I would probably allow it.
Surprisingly enough, filling up strike force slots for these kinds of missions wasn't hard... in my game the cyber knights have start recruiting summoners for startlingly high prices after the first few volunteers reported back to their brathren.
So... your Cyber-Knights are cool with hacking the wings off a lot of faeries, since every use of Teleport requires you to burn a pair?