Warlocks! Choose your Element of specialization!

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Choose your element!

AIR
16
29%
EARTH
10
18%
FIRE
10
18%
WATER
2
4%
HEART (I don't play Warlocks)
1
2%
CAPTAIN PLANET (I only play Warlocks with more than one Elemental Sign)
16
29%
 
Total votes: 55

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Library Ogre
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Re: Warlocks! Choose your Element of specialization!

Unread post by Library Ogre »

Always had a fondness for Earth Warlocks.
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Re: Warlocks! Choose your Element of specialization!

Unread post by AlanGunhouse »

I always enjoyed the flashy applications, making fire my element.
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Re: Warlocks! Choose your Element of specialization!

Unread post by Nekira Sudacne »

The Poll listings are mixed up. it goes:

Earth
Fire
Air
Water
Heart

And by these powers combined via Godling rules taking all powers of a warlock twice+psychic powers, I AM captian Planet! :lol:
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Re: Warlocks! Choose your Element of specialization!

Unread post by drewkitty ~..~ »

Zerebus wrote:Well, if I were doing the Captain Planet routine, it'd be Wind, not Air. :D

maybe you'd brake wind.... :lol:

Even thou I have yet to play a warlock, it would have the Water element.
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Re: Warlocks! Choose your Element of specialization!

Unread post by gaaahhhh »

I just finished making an air warlock.

Spells are Breathe without Air
Cloud of Slumber
Create Mild Wind.

He was born in Phi, and trained as a sea-faring warlock.
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Re: Warlocks! Choose your Element of specialization!

Unread post by Library Ogre »

gaaahhhh wrote:I just finished making an air warlock.

Spells are Breathe without Air
Cloud of Slumber
Create Mild Wind.

He was born in Phi, and trained as a sea-faring warlock.


As a sea-faring warlock, I'd get rid of Breathe Without Air and use Stop Wind; you can hold you breath for 10 minutes, and take the swimming skill, but the ability to stop contrary winds will be useful.

And I just looked at an option once you get to 3rd level that seems pretty efficient, if dangerous. Cast "Float in Air" on your ship, giving you a hovercraft for 15+ minutes. Now, it'll get you moving FAST (while Float in Air normally cuts your speed in half, it doesn't take into account being sail-driven), but I'd give you problems (i.e. structural damage) at the spell's end if you don't cut your speed.
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Re: Warlocks! Choose your Element of specialization!

Unread post by gaaahhhh »

Mark Hall wrote:
gaaahhhh wrote:I just finished making an air warlock.

Spells are Breathe without Air
Cloud of Slumber
Create Mild Wind.

He was born in Phi, and trained as a sea-faring warlock.


As a sea-faring warlock, I'd get rid of Breathe Without Air and use Stop Wind; you can hold you breath for 10 minutes, and take the swimming skill, but the ability to stop contrary winds will be useful.

And I just looked at an option once you get to 3rd level that seems pretty efficient, if dangerous. Cast "Float in Air" on your ship, giving you a hovercraft for 15+ minutes. Now, it'll get you moving FAST (while Float in Air normally cuts your speed in half, it doesn't take into account being sail-driven), but I'd give you problems (i.e. structural damage) at the spell's end if you don't cut your speed.


My character can hold his breath for a while, but if another crew member fell overboard, Breathe without Air would be very useful. I'll consider Stop Wind as a replacement. Anyway, I expect that when the campaign starts, we will be mostly on land. The spell choices are part of his background (and I hope they are useful in game too).
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Re: Warlocks! Choose your Element of specialization!

Unread post by sHaka »

Mephisto wrote:We're the Planateers, you can be one too!
Cause saving our planet is the thing to do!
Polluting and polluting is not the way!
Here's what Captain Planet has to say!

"The Power Is Yours!"


Right, that's it. You're outta the Planeteers. It's "Looting and Polluting is not the way". :P :D
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Re: Warlocks! Choose your Element of specialization!

Unread post by G »

I find the combination of earth and air works well. There aren't always 3 good spells per level of one element. There are still a few levels without one good spell, such as level 4 & 6. At level 5 you gain the element fragment that will be able to cast 1-4 spells for you, in most situations you would do so. Other than spells you have to cast on yourself like cacoon or lightblade...but I prefer using ball lightning to lightblade (which could be cast as an offensive spell by the fragment, but not defensive unless you are immune to electrical damage as you are not the caster).

Being able to bring the dead back to life (Breath of life) and transfer your essence into Golems (transfer essence & intellect) so that you live forever are certainly good reasons to join with an alien being.
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Re: Warlocks! Choose your Element of specialization!

Unread post by csbioborg »

honestly growing up as a kid I always roted for the radioation guy when he was on the show I always wanted him to zap the hippies
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
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Re: Warlocks! Choose your Element of specialization!

Unread post by Starmage21 »

Yep. What if I wanna be on Captain Pollution's team?
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Re: Warlocks! Choose your Element of specialization!

Unread post by Ice Dragon »

Air all the way.

... oh, and cancel all the Cap crap :lol: :wink: :P
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Re: Warlocks! Choose your Element of specialization!

Unread post by Severite »

ManDrake13 wrote:Earth Warlocks are pretty much the best all around for building or rebuilding for a community. I've had entire communities built from the ground up by a single Earth Warlock. Pretty much the only thing they can't do is make the advanced technological options for you. But there is something really easy to sell about MDC housing materials put together with the help of elementals that people have no trouble accepting. You can pave the streets, handle the sewage, plumping, fixtures, and so on. Things are a little crude but they work pretty well. Light bulbs and the like you just have to build later with more conventional means. They can also plow your fields, improve the yields and so on, on that front. Basically after 8th level, they can pretty much keep an entire community going all on their own. Hard to argue with that kind of performance.


This is true, but I favor Fire for that very reason.........you might be able to get the town up and going, and help defend, but nothing is as ultimately destructive as fire, though air is a nice compromise between destructive and utility effects. Course, at 15 (at least in the origional conversion book) you will have every spell available, with the others you will lose out on something.
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Re: Warlocks! Choose your Element of specialization!

Unread post by ZorValachan »

FIREEEEEEEEEEEEEEEEEEEEEEEEEEEEE

I remember back when Rifts first came out. We had a party of Palladium Fantasy characters. After so many years we had made 15th level in 2 different O.C.C.s

Then we went to Rifts. Before the Conversion book.

GM took a very simple SDC damage becomes MDC as the spells from the Rifts main books seemed to go this way.

Mini-Fire Balls! Palladium Fantasy 1st edition, Old School Style.
You shot out 1 ball per level. Each did 1D4 damage per level.
At 15th level, you shot 15 fireballs. Each doing 15d4 damage.
225D4.. That averages to about 560 damage. And you had 2 spell attacks a round.
1125 damage a round...Now those were the days.. Until Palladium did the warlocks spells in the Conversion book. 3 balls max? 3D6 total damage?....much crying ensued
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Re: Warlocks! Choose your Element of specialization!

Unread post by Ziggurat the Eternal »

Earth+Air. Breathe of life w/ animate and control clay statues, or something like that. infinite number of slaves, with unlimited duration, can be metal for mdc, flesh for"fun" or plain old vanilla clay.
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Re: Warlocks! Choose your Element of specialization!

Unread post by dark brandon »

I'd like to dual...Probably wind and fire or water and earth....just depends on how I feel.
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Re: Warlocks! Choose your Element of specialization!

Unread post by Prince Cherico »

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Re: Warlocks! Choose your Element of specialization!

Unread post by Library Ogre »

Hagan Lonovich wrote:Fire. its just the coolest :x


If fire is cooler than water or earth, you're doing it wrong. :lol:
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When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
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Re: Warlocks! Choose your Element of specialization!

Unread post by gaaahhhh »

I want to be an Earth, Wind and Fire warlock. Those munchkins really knew how it was done. :-D
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