Erick Wujcik, Ninjas & Superspies, Revised, 1990, page 127 wrote:CRITICAL BODY FLIP/THROW (NEW!): Characters with Critical Body Flip/Throw can do Critical Strikes by rolling certain Natural number(s). A natural strike roll is one without bonuses. NOTE: Critical Body/Flip Throws never happen during Automatic Body Flip/Throws. The critical body flip is an attack, the automatic body flip is a defensive move. A character can do one or the other, not both.
Myself and some other players were having a disagreement about how this ability worked, and I'd like some input from our Martial Arts RPG fans.
One of us thinks that this ability means that you get a free attempt at a Body Flip/Throw if you roll a critical strike.
Another of us thought that it meant you could do critical damage on your defensive Body Flip/Throws (but this was definitely disproved by the text above).
Finally, yet another of us thought that you can't have a critical strike with a Body Flip/Throw unless you have this ability. Then your Body Flip/Throw will benefit from critical strike rules as normal.
What say you?