Dark Heresy, like Call of Cthulhu, is a very grim and fatalistic game.
The more the characters behave like they are supposed to, fighting evil cultists and horrible monsters, the more insane and corrupt they become.
The rules support the kind of background or story being adapted.
The players should be warned of this before the start of the game.
Games like Rifts or Beyond the Supernatural can be just as deadly.
If characters were wandering around with only SDC armor for protection they are going to have to be very careful when dealing with MDC creatures or tech.
Same goes with mere mortals against supernatural baddies.
I always try to give the players some fair chance to either witness what a threat can do first hand from a safe distance or find evidence of it later.
Let them figure out how deadly the situation is.
Then they can decide if or how they want to confront it and won't blame me for springing an impossible death-trap encounter on them.
Dark Heresy, Corruption
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- Spinachcat
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Re: Dark Heresy, Corruption
Krytykyll Hytt wrote:Do other GMs run into problems where it seems that players would die all too easily if you kept to the rules?
If players are dying, you have a significant problem. If its just their imaginary characters, don't worry about.
I am Old School so I don't coddle. I like my players to play smart and think though situations before letting rules and dice take over for them. If a few characters die along the way, that's fine - just as long as they die in a blaze of glory or disaster worthy of a future tale.
- mrloucifer
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Re: Dark Heresy, Corruption
Spinachcat wrote:Krytykyll Hytt wrote:I am Old School so I don't coddle. I like my players to play smart and think though situations before letting rules and dice take over for them. If a few characters die along the way, that's fine - just as long as they die in a blaze of glory or disaster worthy of a future tale.
I'm all for tough love as a GM myself, but I always provide a small trap door of an escape if they get themselving into a tough situation and honestly have issues getting out of it.
Of course if it was a rash reaction or decision that got them there, well then they can rash themselves back out again.
- Spinachcat
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Re: Dark Heresy, Corruption
mrloucifer wrote:I always provide a small trap door of an escape if they get themselving into a tough situation
I call that a fusion block! Don't leave home without it!
- glitterboy2098
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Re: Dark Heresy, Corruption
Krytykyll Hytt wrote:I recently have been nominated to the post of GM for our group's Dark Heresy gaming sessions. So I'm new to GMing.
In the game, characters can receive Corruption Points for being exposed to demons, forbidden knowledge, even debased artwork! Once a character has 100, they essentially die. But, there apparently isn't any way to get rid of Corruption points, despite their being so relatively easy to acquire.
Do other GMs run into problems where it seems that players would die all too easily if you kept to the rules?
this is really the wrong forum if your asking for help on the warhammer 40K RPG. such belongs in the other games section.
and i suspect every Gm will eventually get into a situation where they get a TPk just by following the rules.
as for the dark heresy game....i'll PM you an idea.
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Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website