CS SQUAD BREAKDOWN

This is a place for G.M.s and GM wannabes to share ideas and their own methods of play. It is not a locked forum so be aware your players may be watching!

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Natasha
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Joined: Mon Feb 11, 2008 7:26 pm
Comment: Doomed to crumble unless we grow, and strengthen our communication.

Re: CS SQUAD BREAKDOWN

Unread post by Natasha »

What's guarding the compound? Who's guarding the compound?
What is the compound?
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Dustin Fireblade
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Joined: Sat Apr 12, 2003 8:59 pm
Location: Ohio

Re: CS SQUAD BREAKDOWN

Unread post by Dustin Fireblade »

Feel free to check out all kinds of stuff about the CS here: http://www.nexusnine.net/doc/artc/cs/


Personally I'd just go with all CS Special Forces and just make a single 12 man team.

Hey worked for my players for years anyway...(well there was one CS Mind Melter in the group)
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dark brandon
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Location: Louisville, KY

Re: CS SQUAD BREAKDOWN

Unread post by dark brandon »

I believe it was in tolkeen that was stated most squads have some psychic in their group...the majority being dog boys and psi-stalkers, you also have some CS psychics such as mind melters or nega-psychics.
"We're trapped in the belly of this horrible machine And the machine is bleeding to death The sun has fallen down And the billboards are all leering And the flags are all dead at the top of their poles ...I open up my wallet And it's full of blood "~~Godspeed you black emperor.
Starmage21
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Re: CS SQUAD BREAKDOWN

Unread post by Starmage21 »

1 Squad Leader
2-6 Grunts
1-2 Support (Heavy weapons like the CS plasma launcher)
2-4 Skelebots
1 Medic

This is usually how i roll with the CS military. When the situation calls for more "police" style squads, I use Psi-Stalkers and Dog Boys (and skelebots oh my!)
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