I like to known what rules I need to follow in Making Magic items?
What is the limit of spells I can put in a Magic items?
Do magic wokr for any body or only people who can put PEE or ISP into?
What are the rules in making Magic items?
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- mobuttu
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Re: What are the rules in making Magic items?
In Rifts:
There are TW rules on "enchanting" objects in RUE.
In Mystic Russia, there are also some rules for an object enchanting OCC (sorry can't remember the name).
Otherwise, I don't know any other rules beside "make it cool"!
There are TW rules on "enchanting" objects in RUE.
In Mystic Russia, there are also some rules for an object enchanting OCC (sorry can't remember the name).
Otherwise, I don't know any other rules beside "make it cool"!
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I received a *Nekira Seal of Approval*...Once!
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English!
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Re: What are the rules in making Magic items?
In Rifts, magic items can be made using the Techno-Wizard rules, expanded in Rifts Ultimate Edition. There's a lot of information there regarding what's allowed and what's not.
In addition, there are some spells from various desciplines (Invocations, Bone Magic, Temporal Magic) which can create permanent or long-duration magical items. Those effects are fixed based on the spell.
There are several character classes from rifts which are capable of creating magical items. Notably druids from Rifts: England and a fire mage of some sort from Rifts: Mystic Russia. Again though, those magical items effects are fixed based on the ability used to create them.
The Palladium Fantasy book has rules for magical items created by NPC Alchemists regarding how many spells or abilities can be on each item. PC's can't create them though, only find or purchase.
Nightbane book 2: The Nightlands has a section on magical items which are similar but different from the Palladium Fantasy ones. These items cannot be made by any character currently, but can be found with varying effects based on the rules in that section of the book.
Rifts: Atlantis and the Palladium Fantasy books have rules for Rune weapons, the most powerful of magical items. Those rules are also in the Rifts: Book of Magic. These cannot be created by PC's but can be found or purchased.
Nightbane book 3: Through the Glass Darkly gives rules for any spell casting character to be able to create minor magical items at level 3. Those items typically don't give more than a +1, +2 or +5% to any specific skill or ability or action. No spells.
That's all I can think of for now.
In addition, there are some spells from various desciplines (Invocations, Bone Magic, Temporal Magic) which can create permanent or long-duration magical items. Those effects are fixed based on the spell.
There are several character classes from rifts which are capable of creating magical items. Notably druids from Rifts: England and a fire mage of some sort from Rifts: Mystic Russia. Again though, those magical items effects are fixed based on the ability used to create them.
The Palladium Fantasy book has rules for magical items created by NPC Alchemists regarding how many spells or abilities can be on each item. PC's can't create them though, only find or purchase.
Nightbane book 2: The Nightlands has a section on magical items which are similar but different from the Palladium Fantasy ones. These items cannot be made by any character currently, but can be found with varying effects based on the rules in that section of the book.
Rifts: Atlantis and the Palladium Fantasy books have rules for Rune weapons, the most powerful of magical items. Those rules are also in the Rifts: Book of Magic. These cannot be created by PC's but can be found or purchased.
Nightbane book 3: Through the Glass Darkly gives rules for any spell casting character to be able to create minor magical items at level 3. Those items typically don't give more than a +1, +2 or +5% to any specific skill or ability or action. No spells.
That's all I can think of for now.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
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Re: What are the rules in making Magic items?
I like to known what rules I need to follow in Making Magic items? for regular magic stuff, "There are none."
What is the limit of spells I can put in a Magic items? same as above, and see below
Do magic work for any body or only people who can put PEE or ISP into? for regular magic items, they work for anybody. (they have to know how to work them but even Emp. PRozak could use a BWW armor talisman.
Talisman and spell scrolls have limits with in the spell descriptions. Follow them
TW stuff, there are some creation guidelines in RUE.
typical regular magic stuff are ether constant or three charges per day, or once use only.
--they also have a defined level which in mass produced items, is consistent (like BWW armor Talisman or BWW Net guns)
--low power regular magic stuff takes months to make. the higher the power level the longer it takes to make
--rune items take specialized facilities and components to make along with the specialized knowledge of how to make them.
Nightlands book talks about how the NightLords make their Darkmetal weapons. There are also tables so a GM can put together the NB equivalent of Rune weapons, Artifact Weapons.
Through the Glass Darkly contains the rules on making 'Charms' (the above mentioned) and has the megaversal Spell creation and modification rules in it.
What is the limit of spells I can put in a Magic items? same as above, and see below
Do magic work for any body or only people who can put PEE or ISP into? for regular magic items, they work for anybody. (they have to know how to work them but even Emp. PRozak could use a BWW armor talisman.
Talisman and spell scrolls have limits with in the spell descriptions. Follow them
TW stuff, there are some creation guidelines in RUE.
typical regular magic stuff are ether constant or three charges per day, or once use only.
--they also have a defined level which in mass produced items, is consistent (like BWW armor Talisman or BWW Net guns)
--low power regular magic stuff takes months to make. the higher the power level the longer it takes to make
--rune items take specialized facilities and components to make along with the specialized knowledge of how to make them.
Glistam wrote:snip..
Nightbane book 2: The Nightlands has a section on magical items which are similar but different from the Palladium Fantasy ones. These items cannot be made by any character currently, but can be found with varying effects based on the rules in that section of the book.
..snip...
Nightbane book 3: Through the Glass Darkly gives rules for any spell casting character to be able to create minor magical items at level 3. Those items typically don't give more than a +1, +2 or +5% to any specific skill or ability or action. No spells.
That's all I can think of for now.
Nightlands book talks about how the NightLords make their Darkmetal weapons. There are also tables so a GM can put together the NB equivalent of Rune weapons, Artifact Weapons.
Through the Glass Darkly contains the rules on making 'Charms' (the above mentioned) and has the megaversal Spell creation and modification rules in it.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
- Glistam
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Re: What are the rules in making Magic items?
Do magic wokr for any body or only people who can put PEE or ISP into?
Techno-wizard items are the only one which require the user to be able to pump either PPE or ISP.
There are no magic items which require pee to function.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
- drewkitty ~..~
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- Posts: 17782
- Joined: Sat Sep 30, 2000 1:01 am
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Re: What are the rules in making Magic items?
Glistam wrote:Do magic wokr for any body or only people who can put PEE or ISP into?
Techno-wizard items are the only one which require the user to be able to pump either PPE or ISP.
There are no magic items which require pee to function.
if it is some sort of medical detector it might need some pee to ananlize. " Congrat, Mrs your going to be a mother"
Reguler magic stuff does not take any PPE to make them work.
reguler TW stuff requiers the user to be a PPE, ISP, or Chi user to make them work.
TW stuff made so normals can use them, need a recharge from a PPE, ISP, or Chi user of some sort when it's charge runs out.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
- mobuttu
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Re: What are the rules in making Magic items?
Don't forget Fetishes as well. In Spirit West there are rules for creating them.
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.
I received a *Nekira Seal of Approval*...Once!
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English!
- Maqui Ed. My RPG company.
I received a *Nekira Seal of Approval*...Once!
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English!