where's the gladiator occ again?
Adventure Sourcebook: Mercenary Adventures
Here's the thing though, Palladium has never made clear one way or another if someone with superpowers would lose them if they were turned into a vampire. Furthermore, I think that there are one or two cases of psychics keeping most of their powers after becoming a vampire, I could be wrong though. So it could be that some powers are retained after becoming an undead. The only thing I could foresee being denied are some of the major abilites like the APS powers, Invulnerability, Bio-Ghost, and the sunlight-based powers.
This is true, and I also recall seeing somewhere that psychic powers were retained.
Doesn't it take a while to destroy something in a cauldron? I haven't read those in years. Also, since it's a cauldron, it's open topped. How do you propose to keep him in the cauldron?
Well, if you summoned him he is going to be restrained by the size of the circle, so he won't be able to do anything that way, he is also forced to obey the summoner if he loses the battle of wills and if that happens, as long as the summoner isn't stupid enough to walk in the circle with the demon the control will last for weeks. The cauldron can melt rune weapons in 1d4+1 hours and magic weapons in 1...I don't think it's going to take it long to destroy the demon. However it doesn't say that the cauldron can kill living creatures but doesn't say that it can't either, possibly if there was a magic item in the cauldron and then the demon was placed in, you could melt them both at the same time. The cauldron also has to be on a nexus and can only be activated in this method during a solstice, lunar eclipse or partial eclipse...so the window is very small.
If possible this method would be the most elaborate and pretty much any mistake would cause it to fail.
A scarecrow burster is actually worse, since they're even immune to magic fire (assuming it's quasi-legal for a scarecrow to be one).
It's legal to be one since Scarecrow's have no OCC limitation, but if "racial" weaknesses aren't affected by OCC's that grant immunities to the same thing, then the scarecrow would basically be able to nullify their fear of fire by being able to manipulate it as long as he has the ISP to snuff out any fire that would be nearby...he'd still be vulnerable, but you'd have to basically instantly destroy him in one shot otherwise he'd just put out the fire and then kill you and regenerate.
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Changing it up a bit on the character I promoted earlier. Instead of a Silhouette as the mother, a Phoenixi is, this gives him even more PPE, and ISP to start as well as some interesting racial abilities, like a fire shield, instant healing every 12 hours, good range of innate spell knowledge and psychic abilities (not to mention the ability to fly). Made a mistake with the power choice for him as well, drop the warlock spells and retain the shifter ones. Keep the 3 OCC's of Techno-Wizard, Cyber-Knight and Gladiator but for the gladiator picks he gets Magic Tattoo's. Not sure if the character is 100% legal, but he is within the rules as far as I know...