Are magic and psionics part of your AtB game?

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Are magic and psionics part of your AtB game?

Psionics only
6
40%
Magic only
0
No votes
Both magic and psionics
6
40%
Neither
3
20%
 
Total votes: 15

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Mechanurgist
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Are magic and psionics part of your AtB game?

Unread post by Mechanurgist »

So without getting into the argument of what Erick Wujcik wanted/did not want, are psionics and magic part of your AtB game? I'm curious how people are interpreting the setting.

Bonus question: do you add Rifts psionics and magic to After the Bomb?
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Rali
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Re: Are magic and psionics part of your AtB game?

Unread post by Rali »

Mechanurgist wrote:are psionics and magic part of your AtB game?

I use psionics in my games, though I'd like to try one without. Magic isn't allowed, though I've thought of creating a Shaman apprenticeship or background with some strict requirements.

Mechanurgist wrote:Bonus question: do you add Rifts psionics and magic to After the Bomb?

No. Rifts is way overpowered when compared to AtB. AtB is compatible with Heroes Unlimited, so anything in that book can be brought over if you want to start mixing in superpowers, more psionics, robots, cybernetics, etc...
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Re: Are magic and psionics part of your AtB game?

Unread post by Mechanurgist »

Rali wrote:Rifts is way overpowered when compared to AtB.

I was referring more to the ideas (mind melters, psi-stalkers, d-bees, etc.) than the rules. I understand that the rules would have to be adapted to AtB's SDC setting, of course.
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Rali
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Re: Are magic and psionics part of your AtB game?

Unread post by Rali »

Mechanurgist wrote:I was referring more to the ideas (mind melters, psi-stalkers, d-bees, etc.) than the rules.

Meh. Still seems a bit overpowered for the setting. People looking for this would probably be happier mixing AtB into Rifts, than Rifts into AtB. But, to each their own.
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Iczer
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Re: Are magic and psionics part of your AtB game?

Unread post by Iczer »

Qi: Psionics: No Magic: Yes (limited to asian themes and styles, and includes many martial art powers)

ATB Feral wars: Magic: No. Psionics: No (Animal psionics accepted)

ATB New frontier: Magic No. Psionics Yes (every character was a PCC)

ATB: Sunken earth: magic yes (dreamtime magic and druidic magic) psionics No (Animal psionics accepted)

ATB/HU2: Magic: No. Psionics No (Animal psionics accepted)

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Re: Are magic and psionics part of your AtB game?

Unread post by Mechanurgist »

Quite a lot of games you've got there, Iczer! :)

The poll assumes Psionics means human or animal psionics, not just human psionics/PCCs.
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Rathorc Lemenger
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Re: Are magic and psionics part of your AtB game?

Unread post by Rathorc Lemenger »

Well, for my stuff, it'd be only to a certain degree.

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Iczer
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Re: Are magic and psionics part of your AtB game?

Unread post by Iczer »

Mephisto wrote:
Iczer wrote:Qi: Psionics: No Magic: Yes (limited to asian themes and styles, and includes many martial art powers)

ATB Feral wars: Magic: No. Psionics: No (Animal psionics accepted)

ATB New frontier: Magic No. Psionics Yes (every character was a PCC)

ATB: Sunken earth: magic yes (dreamtime magic and druidic magic) psionics No (Animal psionics accepted)

ATB/HU2: Magic: No. Psionics No (Animal psionics accepted)

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Feral Wars? Sunken Earth???? Ummm, please explain, Prince of Powers. (And for bonus points, tell us more (maybe in the HU2 forum) about T.H.U.G. because damnit, Deevil minds want to know more about it!


Qi, you have ehard about by now, and needs little explanation (and shame on anyone who does).

Feral wars was a (now defunct) campaign which was pretty much vanilla ATB, but after some pretty mediocre gaming (it was fairly directionless) I hurled giant mutant insects at the Character's little home town (Bus city....an old transit centre in Arizona). It became a series of campaigns of alternating between resisting the incoming bug invasion, and surgical strikes for supplies in the surrounding towns. Characters stretched out to 9th level, with a couple of fatalities. In the end, they retooled a bunch of the busses to run again (after saving some leet mechanics) and made a break for florida, where the campaign ended.

New frontier was a Psyscape/TDTMNT cross. The characters were working for Ark city, a crosstime/astral city, and were on call to investigate matters which strictly dealt with extradimensional incursions. They had limited access to any of the Earths (all 511 of them) but really needed clearance to do so (some of the hellworlds required special provisions to survive) All characters were full biped, hands and speech, SL 10, and their own choice of looks (full/partial or none). They also had 25 Bio-E to play with (-1 for each attribute bonus they had, round nearest) each also had a PCC and were managing an ISP base.

Sunken earth was a mutants down under campaign that looks like it is getting a revamp very shortly (one of the early players is back in Townsville after what we thought was going to be a permanent move). Someone forwarded me a map of Australia with a sea level change. Now, he's a geologist by degree and knows his climatology, so the map he gave was a very different, very lush Australia. So The PC's were all citizens of New Taronga, and they essentially performed vanilla style adventuring in the australian New outback.

I do allow mutant animals in my HU2 games, but only really in the lower level, or street level games. They tend to have awesome attributes, but not a lot of other abilities, so I usually sling them 25-50 extra Bio-E. that keeps them pretty much on par with your average mutant.


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Re: Are magic and psionics part of your AtB game?

Unread post by gordyzx9r »

I allow psionics and magic as they appear in TMNT, AtB, Transdimensional TMNT, and the original AtB supplements like Avalon.
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Re: Are magic and psionics part of your AtB game?

Unread post by Mechanurgist »

macksting wrote:What Gordy said. I'm also willing to throw in the occasional, oblique reference to the Megaverse, but in some ways the Black Sailed Ships really cover that without my help. I try to avoid it except as I feel it's dramatically useful.

Incidentally, what are the Black Sailed Ships? Are they magical craft from the Palladium Fantasy world?
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Re: Are magic and psionics part of your AtB game?

Unread post by Mechanurgist »

Incisors-of-Doom wrote:To be more on topic, the game that I'm working on has neither Magic nor Psionics. It has more to do with how the world works out as a mutant, post-apocalyptic culture than a super-hero fueled setting.

Intriguing. Care to share more?
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