Are the skills and bonuses from an apprenticeship in AtB2 added to one's initial background, or substituted?
Why have both? Why not just have a background that incorporates a period of apprenticeship?
Bloody confusing, that's what it is.
Confused about Backgrounds vs Apprenticeships
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- Mechanurgist
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Re: Confused about Backgrounds vs Apprenticeships
Adding the bonuses together would signify the extra training the character has received in that skill through their apprenticeship.
I'm not sure there has been an official ruling on this question.
I'm not sure there has been an official ruling on this question.
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Re: Confused about Backgrounds vs Apprenticeships
add them.
the background is where/how the character grew up. the apprenticeship is their higher education.
i know where i grew up didn't teach me to be an educator, i had to study and take classes to learn that. my background is small town, my 'apprenticeship' is higher education...so to speak.
some backgrounds don't get apprenticeships. these are generally the backwoods places that don't offer higher learning, or groups that produce specific types of training already.
the background is where/how the character grew up. the apprenticeship is their higher education.
i know where i grew up didn't teach me to be an educator, i had to study and take classes to learn that. my background is small town, my 'apprenticeship' is higher education...so to speak.
some backgrounds don't get apprenticeships. these are generally the backwoods places that don't offer higher learning, or groups that produce specific types of training already.
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Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
- Mechanurgist
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Re: Confused about Backgrounds vs Apprenticeships
Okay thanks, that's what I figured too, but it's not exactly fair or balanced.
Re: Confused about Backgrounds vs Apprenticeships
It's sort of balanced by bonuses, with the game giving a rather high value to Bio-E. Your Feral mutant get's jack squat for skills, but a nice Bio-E bonus that should allow him to get that extra psionic ability, or natural weapon that the more skilled character can't afford with out dropping to a very short height or piling on the vestigials.
David Johnson
aka Fubarius
aka Fubarius