T-men with bio-wizardry
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T-men with bio-wizardry
Can T-men get bio-wizard enhanced?
If they can what are the restrictions.
If they can what are the restrictions.
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Re: T-men with bio-wizardry
IMO, yes, they can. There are no particularly limits, though I'd give them problems with anything that results in a carapace. Otherwise, the magic of the tattoo comes up to the top of their skin, no matter what its origin.
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Re: T-men with bio-wizardry
Mark Hall wrote:IMO, yes, they can. There are no particularly limits, though I'd give them problems with anything that results in a carapace. Otherwise, the magic of the tattoo comes up to the top of their skin, no matter what its origin.
At this point, I'd think they'd wait till lvl 7 when they don't have to touch tattoos anymore to get carapace's
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Re: T-men with bio-wizardry
What bio-wizardry would you suggest for a T-Archer.
I can't see anything that jumps out at me. Thanks.
I can't see anything that jumps out at me. Thanks.
Re: T-men with bio-wizardry
Another question.
Can t-men get modified by a Gene-Splicer or through eugenics without losing their magic?
Can t-men get modified by a Gene-Splicer or through eugenics without losing their magic?
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Re: T-men with bio-wizardry
lordwind wrote:Can T-men get bio-wizard enhanced?
If they can what are the restrictions.
Yes, they can .
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Re: T-men with bio-wizardry
Tattooed men can get any modifications anyone else can.
Why would you assume they could not?
Why would you assume they could not?
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Re: T-men with bio-wizardry
just because T-Men were mentioned... here
Last edited by drewkitty ~..~ on Sat Apr 11, 2009 11:58 pm, edited 1 time in total.
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Re: T-men with bio-wizardry
Nekira Sudacne wrote:Tattooed men can get any modifications anyone else can.
Why would you assume they could not?
well at zome point biowizardy makes you a sn creature making you no longer human, ogre or elf
so there is an arguement that past that point the tattos would stop working
HU powered heros can't get them for example
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Re: T-men with bio-wizardry
csbioborg wrote:Nekira Sudacne wrote:Tattooed men can get any modifications anyone else can.
Why would you assume they could not?
well at zome point biowizardy makes you a sn creature making you no longer human, ogre or elf
so there is an arguement that past that point the tattos would stop working
HU powered heros can't get them for example
No, Bio Wizardy never makes you a supernatural creature: you can get MDC and supernatural strength but where did you get supernatural being from?
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
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Re: T-men with bio-wizardry
Nekira Sudacne wrote:csbioborg wrote:Nekira Sudacne wrote:Tattooed men can get any modifications anyone else can.
Why would you assume they could not?
well at zome point biowizardy makes you a sn creature making you no longer human, ogre or elf
so there is an arguement that past that point the tattos would stop working
HU powered heros can't get them for example
No, Bio Wizardy never makes you a supernatural creature: you can get MDC and supernatural strength but where did you get supernatural being from?
you get dunked in the tank and become a full conversion bioborg which is dunked in the tank and six or more augmentations you are sn
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
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Re: T-men with bio-wizardry
csbioborg wrote:Nekira Sudacne wrote:csbioborg wrote:Nekira Sudacne wrote:Tattooed men can get any modifications anyone else can.
Why would you assume they could not?
well at zome point biowizardy makes you a sn creature making you no longer human, ogre or elf
so there is an arguement that past that point the tattos would stop working
HU powered heros can't get them for example
No, Bio Wizardy never makes you a supernatural creature: you can get MDC and supernatural strength but where did you get supernatural being from?
you get dunked in the tank and become a full conversion bioborg which is dunked in the tank and six or more augmentations you are sn
I reread the section--nowhere does it say you become a supernatural being no matter how many times you get dunked--you begin to mutate but that does not make you a supernatural being.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
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You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
Re: T-men with bio-wizardry
dark brandon wrote:Mark Hall wrote:IMO, yes, they can. There are no particularly limits, though I'd give them problems with anything that results in a carapace. Otherwise, the magic of the tattoo comes up to the top of their skin, no matter what its origin.
At this point, I'd think they'd wait till lvl 7 when they don't have to touch tattoos anymore to get carapace's
I can't seem to find reference to level 7 to active tattoos without touch? YOu know what book or page number?
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Re: T-men with bio-wizardry
Nekira Sudacne wrote:csbioborg wrote:Nekira Sudacne wrote:csbioborg wrote:Nekira Sudacne wrote:Tattooed men can get any modifications anyone else can.
Why would you assume they could not?
well at zome point biowizardy makes you a sn creature making you no longer human, ogre or elf
so there is an arguement that past that point the tattos would stop working
HU powered heros can't get them for example
No, Bio Wizardy never makes you a supernatural creature: you can get MDC and supernatural strength but where did you get supernatural being from?
you get dunked in the tank and become a full conversion bioborg which is dunked in the tank and six or more augmentations you are sn
I reread the section--nowhere does it say you become a supernatural being no matter how many times you get dunked--you begin to mutate but that does not make you a supernatural being.
its been a bit but did you read the bioborg occ
I think it says that in Splynn book
of course there is the whole issue of multi classing here that seems to have been avoided
wouldn't your level get frozen as a t man
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
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Re: T-men with bio-wizardry
Mouser13 wrote:I can't seem to find reference to level 7 to active tattoos without touch? YOu know what book or page number?
Pg 84/88 80-something...I forget, and the book it WAY over on the other side of the room.
It's under activate of tattoos.
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Re: T-men with bio-wizardry
wolfen wrote:Not all T-men can't get biowizardy example of this is the undead slayer because it states it in #5 of their abilities CANNOT BE PHYSICALLY TRANSFORMED BY ANY MEANS.
Yes, but that's because they're True Atlanteans. Most of the other t-men (Tattooed Men, T-maxi Men, and T-Monster Men) are not True Atlanteans, and are therefore vulnerable to bio-wizardry.
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When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
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If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
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Re: T-men with bio-wizardry
wolfen wrote:Not all T-men can't get biowizardy example of this is the undead slayer because it states it in #5 of their abilities CANNOT BE PHYSICALLY TRANSFORMED BY ANY MEANS.
Dosn't mean they can't be biowizard modified. They can't be transformed that dosn't mean they can't be changed.
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Re: T-men with bio-wizardry
Nekira Sudacne wrote:wolfen wrote:Not all T-men can't get biowizardy example of this is the undead slayer because it states it in #5 of their abilities CANNOT BE PHYSICALLY TRANSFORMED BY ANY MEANS.
Dosn't mean they can't be biowizard modified. They can't be transformed that dosn't mean they can't be changed.
We've had this argument before. Suffice it to say, you are using definitions of these words that do not coincide with the rest of the English speaking world.
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When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
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Re: T-men with bio-wizardry
Mark Hall wrote:Nekira Sudacne wrote:wolfen wrote:Not all T-men can't get biowizardy example of this is the undead slayer because it states it in #5 of their abilities CANNOT BE PHYSICALLY TRANSFORMED BY ANY MEANS.
Dosn't mean they can't be biowizard modified. They can't be transformed that dosn't mean they can't be changed.
We've had this argument before. Suffice it to say, you are using definitions of these words that do not coincide with the rest of the English speaking world.
No, i'm stating that the terminology is being taken too littearlly, not that definitons are incorrect.
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Re: T-men with bio-wizardry
I'm not asking about True Atlantians, I'm asking regarding human,ogre,and elf tattoo men.
Sorry did not mean to cause a big debate about TA's.
Sorry did not mean to cause a big debate about TA's.
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Re: T-men with bio-wizardry
lordwind wrote:I'm not asking about True Atlantians, I'm asking regarding human,ogre,and elf tattoo men.
Sorry did not mean to cause a big debate about TA's.
Topic drift is inevitable; it's not your fault.
FWIW, the Gun Brothers in the Phase World Sourcebook employ both bio-wizardry and tattoo magic (although they are not true T-Men; those who use magic tattoos normally only have 3-6).
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