Been a while since I submitted anything... What do YOU want?

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Been a while since I submitted anything... What do YOU want?

Unread post by SirTenzan »

Hiya folks,

I'm planning on making a few submissions over the course of this year, once I am able to get my hands on another printer since my old one bit the dust. I've got more projects on the back burner than all the slurry/stew pots of the army mess halls in all of Iraq and Afghanistan combined, so I'm gonna ask for your' opinion on which ones I should bring to the fore.

Mind you, I don't have a subscription to the Rifter, sadly - so if any of these have already been covered in previous submissions PLEASE tell me!

RIFTS: Weapon Maintenance, Modification & Creation Rules

This is a comprehensive series of rules that will allow a little more realism in terms of the upkeep of our ultra-tech weaponry, and also give the GM a little ammo in return so that he can't ever be considered 'monte haul' in the gear grabbed after the gunfights. This will also allow adventurers to take their weapons in (Or do so themselves, if they have the appropriate skills and materials!) and have them upgraded in terms of ranges, payloads, and damaging capabilities. (No, you cannot have the C-18 that does as much as the ATL-7 ... it just isn't gonna work, bud.) Creation rules would revolve around the technology that the character is currently in direct contact with, with some detailed notes regarding the differences between different manufacturers, the materials they use, and exactly how they function - in the sci-fi fashion, of course.

RIFTS: Currency

This is an article that deals with how currencies throughout the RIFTS Megaverse work, exchange rates, and what exactly determines how strong/weak one currency is versus another, what could cause its value to inflate or deflate over periods of time or due to some major event. Included in this are a number of electronic and hard currencies in use in North America, including a more in depth description of the CS Universal Credit, the NGMI Credit, the Black Credit, etc. - among other new currencies never before seen outside of the RRVGG game sessions.

RIFTS:The Republic of Wa-Daisho

This article is a preview of an upcoming double whammy World Book and Sourcebook manuscript submission I'm planning for sometime later this year. Sometime in the middle of the previous century a mysterious warrior was rescued from the waves of the Pacific by fishermen from a modern indian community on the southern tip of Vancouver Island. After a period of recooperation, he donned his armor, his peculiar twin swords, and began a coast to coast trek that brought him against tyrants, monsters, and villains alike. For twenty years he traveled North America, with cyber-knights and other heroes rallying to his cause and banner, righting wrongs, defending the weak, caring for the ill, and laying low those who would threaten any innocent. Then one day he and his followers simply disappeared into the west. About fifteen years after this mysterious event, traveling warriors wearing the same style of armor and swords as the enigmatic warrior of decades before began to emerge among the Colorado Baronies. They gradually spread far and wide, seen as far south as Houstown and as far East as Old Bones. Around the same time as they emerged, whispers began to emerge of a Shangri-La in the West, beyond the Barrier Mountains, where magic users and technocrats as well as D-Bees and Humans are welcome alike. At first few paid attention to the tales, but then as more stories were told, the desperate, the hopeful, and the brave among free cities and among burbite communities began to pick up and head west in the hopes of finding a better life far from the turbulence and politics of the Central Powers Region. Few made it further than the Colorado Baronies, those that dared to travel further west, were seldom seen or heard from again. Then all at once, everyone in the East became aware of a power in the West, when dignitaries escorted by the peculiarly armed and armored men described previously, arrived on May 1st, 108PA in many Free Nations in the East, identifying themselves as Ambassadors of the Republic of Wa-Daisho. This article is meant to provide a sneak peak at what exactly Wa-Daisho is, who their leaders are, their goals, intentions, troubles they face, and their grand plans for the future.

RIFTS: The Ronin Saga

In conjunction with the above Republic of Wa-Daisho submission, I have considered submitting chapters of the story, retelling the tales of the mysterious warrior that was pulled from the Pacific in the middle of the previous century, leading up to the founding of the Republic of Wa-Daisho. Including an in-depth perspective on who this hero is, how he came to be in North America, why he did the deeds he did, and why he decided to found a nation.

RIFTS: The Kingdom of Desert Star

This article is a preview of an upcoming double-triple whammy World Book and dual Sourcebook manuscript submissions, probably emerging sometime next year on the desk of Mr. Siembieda. (Yes, Mr. Siembieda I intend to keep you very busy! :mrgreen: ) During the cataclysm a number of areas were quaranteened and held as strongholds for humanity against the onslaught of monsters and demons the likes of which were only known in nightmares prior to the cataclysm. One such enclave was a reclusive community that formed near old Salt Lake City that kept it's presence secret for centuries - until a long range CS Patrol discovered it nestled between two mountain ranges. Here, was a relatively small community, with apparent high technology available to them that was unfamiliar to the CS Scouts. Soon after the CS Covertly led an expedition to overtake the city's few remaining active defenses. It was only through the endeavors of a slimy underworld figure getting what would later become the benefactor to the Republic of Wa-Daisho involved, that got the Coalition States out of this small community. This article will give a brief synopsis of what happened in the aftermath, how the slimy underworld figure managed to place himself upon a throne, create an exodus among people to the East to come to his new Kingdom, and claim the technological marvels of this community solely his own property only to begin exploiting it through a new arms industry pumping out technological marvels not seen since before the cataclysm.

RIFTS: Ancient Ancestors of the Steppes

The Native Americans were not the only peoples protected by their deities when their way of life was in imminent danger. A new power has emerged and is now coming face to face with the Cossacks and the Warlords of Russia on the steppes of the Ukraine. Horsemen of unparalleled skill and combat prowess, accompanied by shamans of great power, have caused incredible upheaval for all in the region. Some see them as a plague and others as saviors. What this will mean for the political dynamic for the region in the future is as of yet undetermined. This article will deal with the emergence of the Rhoxolani, a tribe of Sarmatians that disappeared during the Hunnish invasions. Some say they were obliterated. Others say they joined them. Still others say that they fled westward. None but you will know the true tale of deific intervention and the Rhoxolani's new purpose in this changed world. (Possibly a sourcebook, if well received, since attention has been turned away from Russia for quite a while.)

RIFTS: Black Market Unearthed!

This is an article that I've been playing with for years, to help spice up that handy but vague skill we all know and love called Streetwise. I would be including important factions and NPCs in power, activities they are involved in, what groups and gangs they finance, dissention within the Black Market factions, as well as what "pies" they have their fingers stuck into throughout North America.

RIFTS: Culture Series

Another series of articles that I have written notes here and there on are descriptions of the differing cultures in the RIFTS World. With the influx of D-Bee populations, the effects of the cataclysm on the human psyche as a whole, over a span of 300 years of relative separation and isolation, cultures can evolve dramatically. I would like to do a series of articles involving the cultures and customs of major places throughout the RIFTS world, such as Lazlo, the Coalition States, Northern Gun, Old Bones, Kingsdale, Dweomer, El Paso, the Colorado Baronies, as well as many civilized hubs throughout the RIFTS world beyond North America. If this sounds like something you would be interested in, give me a shout!

RIFTS: Air to Air Combat Revisited: Natural Fliers

My Air to Air Combat article, found amidst the pages of Rifter 33, did a great deal to illuminate combat between flying vehicles, but did nothing to describe how these would compare to 'natural fliers' - essentially flying creatures or mages flying through mystical means. I would like to revisit that article to cover this oversight.

RIFTS: Power Armor & Robot Vehicle Creation Rules

Before I introduced our group's power armor and robot vehicle creation rules, we had a huge problem with secondary GMs creating man-sized suits of power armor that would make a Glitterboy weep with envy. (I recall one GM allowing a South American player character to patch a pair of ATL-7s into his Glitterboy's nuclear power supply. :? ) I soon eliminated these problems by instituting a series of power armor and robot vehicle creation rules. It is a complicated matter to create them - but believe me when I say that any campaign that involves these wonders of technology would benefit greatly by introducing this system to the game world as a whole.

Anyway, there are a few of my ideas for articles - which ones would you like to see in the upcoming year or two?

Regards,

Edward A. May
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Re: Been a while since I submitted anything... What do YOU want?

Unread post by Vidynn »

for me, none of the above. you dont do Fantasy, Nightbane, BTS, Dead Reign, SF, do you? :-(
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Re: Been a while since I submitted anything... What do YOU want?

Unread post by SirTenzan »

Vidynn wrote:for me, none of the above. you dont do Fantasy, Nightbane, BTS, Dead Reign, SF, do you? :-(


Vidynn,

A very interesting question you ask there. While I adore Fantasy settings I know far too little about the Palladium RPG Game World to write anything intelligently about it unfortunately. If I could afford to do so, I'd pick up the whole series, read up on it, run a consistent campaign for several months, and then maybe I could write material for it. (Good Gods I'm already getting ideas - without the money to back it up!)

Beyond the Supernatural, that's always a prospect, but I would have to source the new 2nd edition version before I even considered it. As I've always been a fan of media that deals with the 'unseen' side of our world, again, I'd like to see what work they've put into 2nd edition first so I could adapt some of the ideas that might spring up to fit in.

I've only played a handful of sessions of Nightbane but I could just never get into it. I was already callous to horror from RIFTS and the game master wasn't particularly skilled at creating the 'horror' theme so necessary for that game system. It felt more like a cross over between RIFTS and Ninjas & Superspies. Sorry to disappoint!

As for the other two, I haven't even seen the Dead Reign RPG yet and have NO idea what SF could be?

As for Ninjas & Superspies, that's always a possibility as well. With the War on Terror still underway, there is a HUGE list of things that can be done with that, in terms of adventure ideas, story twists, etc.

Anyway, sorry again~

Regards,

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Re: Been a while since I submitted anything... What do YOU want?

Unread post by SirTenzan »

Mephisto wrote:Like Vidynn, I'm not too big on Rifts either and I don't see him asking about Heroes Unlimited so any comments/works about that line?


Wow, has RIFTS just been that overdone that nobody wants to see new materials for it? :eek:

Sorry to disappoint you as well, but I have never been one for the supermen in tights, with capes saving the little old lady crossing the road, saving the city, saving the country, saving the world, saving the galaxy, etc. :mrgreen: Nah, not much into HU, I have both Aliens Unlimited Books and Heroes Unlimited (The old version) for RIFTS conversions, but that's it.

Gimme a regular joe in a suit of power armor, chasing down a bunch of bandits on hoverbikes that ran off with a town's treasury though and that's some good fun!

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Re: Been a while since I submitted anything... What do YOU want?

Unread post by Lord Z »

“SF” refers to Systems Failure.

Vidynn does have a point about Rifts saturation. From a submitter's point of view, you are putting yourself into direct competition with far more fans when you submit material for Rifts. I would guess that Wayne probably gets three times as much material just about Rifts Earth than any other game or setting. On the other hand, Rifts is only the one game that is certain to be covered in every issue of Rifter. At some point, Palladium's dedication to this one line became a vicious circle, and getting support for other lines became all that much harder.

Back to the topic, I definitely vote for an article about currencies. Kevin has already written a canon-article on the subject in Rifts Sourcebook 1, but there is a problem. The problem is that it's terrible! Isn't anyone else bothered by the fact that the Splyncryth's Atlantis and the CSA both accept the same universal credit? Furthermore, this universal credit is completely virtual. It only exists as bytes of data, thus it's incredibly easy to copy. Without a single super-computer monitoring the entire financial network to keep track of exactly where each credit exists at all times, forging money is as simple as copy & paste. Who knows why the technology-hating cultures like the Simvan are using credit chips.

The Preview of Wai-Daisho seems interesting. I would welcome it as a preview to an upcoming sourcebook. That being said, I don't see why you set it in North America. NA is already much more fleshed out than any other part of the Megaverse. Oh well, a lot of people would be interested in seeing what cities exist on the West Coast – I think they were referenced in Rifts Underseas or New Navy. I might be in a minority there.

The Ronin Saga – that might be an even better approach as an introduction. As a re-occurring piece of fiction like “One Chance in a Million” or “Hammer of the Forge,” you could control the pace of the roll-out of information while gradually building up interest. If you need more time to work on your sourcebook or if it gets buried under a pile of other submissions at the Palladium Office, you can always add another chapter of the saga.

I'm going to actually vote against the Kingdom of the Desert Star. Do we really need yet another high-tech human society of survivors in North America pumping out newer models of Golden Age military gear? There are so many of these places, that I am beginning to wonder exactly what the rifts did destroy. This article, as you've worded it, just isn't different enough from New Quebec, Merctown, Lone Star, Groom Lake, et cetera, etc.

The Ancestors of the Steppes article might work. I've never really read much about Rifts Russia.

Personally, I think the Black Market is better left untouched. I think it works better vague so that each GM can use it as one needs. Of course, I'm an idiot for thinking that it might be left untouched. It's only a matter of time until someone writes this article, and it might as well be you, Sir Tenzan.

The series of articles about cultures could be fun. I can definitely see it being picked up and continued across multiple issues. Of course, differing cultures from one settlement to another makes entirely too much sense for a setting with a Rifts universal credit. This much indepth analysis of the setting might just cause you to conclude that none of it makes sense when you think about it.

The Natural Flight article is another vote for nay. I suppose that this article wouldn't be any use to gamers who don't already have the article in #33. A followup article for Rifter #0 would be more appropriate.

The Power Armor Creation Article is another which could be useful. The spaceship creation article was certainly well received. The one hitch I see is a possible conflict with the still unseen Hardware Unlimited Sourcebook for HU. I would give Wayne a call and ask him about Hardware Unlimited before investing time in this article.

So, my vote is for “Currencies.”

Oh, about Nightbane, it's not supposed to be horror. Ignore how the ads read. In NB, the players take on the roles of the monsters. What the heck is scary about that? I ran NB as a dark super-hero game. I don't think it ever worked as a horror game.
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Re: Been a while since I submitted anything... What do YOU want?

Unread post by Dustin Fireblade »

SirTenzan - well first I really enjoyed the air to air combat article in Rifter #33. The 'natural flyer's' article might make a good addition to the next Rifter 0 as Z mentioned.


For the idea's -

RIFTS: Weapon Maintenance, Modification & Creation Rules & RIFTS: Power Armor & Robot Vehicle Creation Rules

It would be really nice to have these two things combined for easy reference, and it's a area that is really needed for Rifts. I'd vote for this myself, but only if they are combined.


The Rifts Culture series sounds interesting, but I'm not sure a single article could really cover this well, considering the size and population of Rifts Earth. It also seems that the new writer's are putting a emphasis on this area as well. This would be a third choice.

The Black Market simply deserves its own book, period.

The Ancient Ancestors of the Steppes - Meh is my reaction, sorry. Might want to note that there is a planned Sovietski book after Triax/NGR 2 comes out.

The Kingdom of Desert Star - Sorry, no. What Lord Z said. The only way I would enjoy reading this is if it was a Chaos Earth/NEMA stronghold. Of course they get wiped out in the end, but nothing beats going out in a blaze of glory right?

The Ronin Saga - What Lord Z said

The Republic of Wa-Daisho - Not in North America! Move it somewhere else.

Rifts Currency - A article that is needed. This would be a close second after the Weapons article.
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Re: Been a while since I submitted anything... What do YOU want?

Unread post by SirTenzan »

Dustin Fireblade wrote:SirTenzan - well first I really enjoyed the air to air combat article in Rifter #33. The 'natural flyer's' article might make a good addition to the next Rifter 0 as Z mentioned.


Dustin,

I haven't really even seen what this Rifter 0 project is, but I'll have to look into it. It would have only been a small blurb really, in how to compare the maneuverability of a 'natural flier' to that of an aircraft so that it can tie in with the Rifter 33 rules. I'm glad that you enjoyed the original article though!

Dustin Fireblade wrote:For the idea's -

RIFTS: Weapon Maintenance, Modification & Creation Rules & RIFTS: Power Armor & Robot Vehicle Creation Rules

It would be really nice to have these two things combined for easy reference, and it's a area that is really needed for Rifts. I'd vote for this myself, but only if they are combined.


Originally the Weapon Maintenance, Modification, & Creation Rules were going to be a stand alone because there is SO much material to cover, from laser weapons, to pulse laser weapons, ion beam weapons, particle beam weapons, rail guns, and plasma ejectors. (I'm not even gonna take a stab at Grav weapons!) There is so much that can be done to alter these weapons with various customizations, whether its in terms of general functionability, increased performance in one specific field, or several fields. Also it involves a lot of quasi-science that's gonna have a lot of tech geeks groaning, I'm sure, but is necessary to get an idea of what the inner workings might be like and therefore what is necessary to boost performance in one aspect or another or what exactly needs to be maintained.

The Power Armor & Robot Vehicle Creation rules are again HUGE submissions, beginning with the basic frame of the suit, intended purpose, what power source it relies upon, what communications suites it uses, what sensors it has, environmental systems, safety features, how much hardware is tacked on, as well as a variety of weaponry. I would include data on how to integrate existing weaponry into a power armor suit or robot vehicle design, but I would also use canon sources for a variety of weaponry already used on similar suits. I also need to include blurbs in there in terms of what modifiers must be applied to each manufacturer as well, due to mineral resources available, and due to general design preferences. (For example, Northern Gun weaponry and body armor tends to be heavier than the average, but yet has comparable stats to higher tech powers like the coalition states with greater mineral resources.)

If the two above articles were combined with a couple of different Vehicle Creation Rules Sets, I could probably put it all together into a manuscript for a Rifts Tech Manual. Each submission would probably meet or exceed the length of my Rifter 33 article as it stands. :lol:

Dustin Fireblade wrote:The Rifts Culture series sounds interesting, but I'm not sure a single article could really cover this well, considering the size and population of Rifts Earth. It also seems that the new writer's are putting a emphasis on this area as well. This would be a third choice.


I think I misstated myself there, I had intended to mention that this would be a series of articles covering specific regions cultural traits like common attire, cuisine, customs, predominant religious factions, and architectural styles.

Dustin Fireblade wrote:The Black Market simply deserves its own book, period.


I really can't disagree with you on this one, because the way I see it, there are so many options for different factions it's incredible - and so yes, it could easily be a book filled with NPCs, gangs, hideouts, criminal acts, hidden agendas, internal intrigue, as well as competition for territorial controls. I might just start with one single area and the factions involved there, as a preliminary to a book option. That said, another fellow on the boards already has dibs on a Black Market Sourcebook and I really don't wanna steal someone else's thunder.

Dustin Fireblade wrote: The Ancient Ancestors of the Steppes - Meh is my reaction, sorry. Might want to note that there is a planned Sovietski book after Triax/NGR 2 comes out.


Good advice there, I think. I'll hold that one back until that time. :)

Dustin Fireblade wrote:The Kingdom of Desert Star - Sorry, no. What Lord Z said. The only way I would enjoy reading this is if it was a Chaos Earth/NEMA stronghold. Of course they get wiped out in the end, but nothing beats going out in a blaze of glory right?


Actually Desert Star, as I was intending to rework it's origins, was to integrate it as a NEMA stronghold that did manage to survive the cataclysm. It's not a huge superpower though, it's roughly time and a half the size of Kingsdale, counting the sprawling burbite community surrounding it's walls. That said, I understand not wanting yet another tech supplier out there. Desert Star may have played a key role in our campaigns as a tech supplier and as a major Merc headquarters in the West, but that doesn't mean it's necessarily good for canon.

Dustin Fireblade wrote:The Ronin Saga - What Lord Z said


I already have about six chapters of the Ronin Saga written up, and it's nowhere near complete yet. I was writing it for a while for our game club's newsletter before our club crashed as a result of a crumby series of events.

Dustin Fireblade wrote:The Republic of Wa-Daisho - Not in North America! Move it somewhere else.


The Ronin Saga really would end with the founding of the Republic of Wa-Daisho, when the hero of the story gives up his Regency to an elected council, and settles down into his original role of leading the Tamiya Elite Mercenary Company. While it's name sounds like a "New Japan" this was the name given to it by the hero of the Ronin Saga, but by no means does it indicate the predominant tone to the article in general. It is a reasonably new nation that has become a melting pot of different cultures, with heavy overtones from the Nuuchanulth Native Americans, as well as some 'Central Powers' influences. Its primary focus at the moment is building it's stability, trade with neighboring powers, and with defending against antagonists both within and outside of their dominion. I would probably only briefly touch on the protagonists of the story line, the military of Wa-Daisho, as it is deserving of a sourcebook of it's own.

As it is primarily an island nation, with only one small town under it's dominion on the mainland, a great deal of focus is given upon the sea with tons of new sea creatures - something that has only appeared in the Underseas and New Navy book to my knowledge, except for an occasional blurb here and there.

The book that would follow would give further detail about the aforementioned dynamics, the amazing cultural history of the island's native inhabitants, including dangerous regions of the island, further detail on the primary antagonists of the story line such as the Haida of the Queen Charlotte Islands, the Horune, and Minions of the Lord of the Deep. It would also delve much deeper into the structure of the Republic, it's melting-pot culture, pseudo-communistic ideals, and a lot more.

The sourcebook planned to follow the world book would likely be a small one, akin to some of the Chaos Earth Books, that goes into intricate detail regarding the strongholds of the Red Devils of Wa-Daisho, their gear, training, and so on. In addition to that it would give an in-depth look at the Tamiya Elite Mercenary company that continues to operate out of Wa-Daisho - led by the retired hero of the Ronin Saga.

This has been a pet project of mine for years and has played an important role in many of our campaigns. With the Western coast so ill defined this book fills some pretty huge gaps, expands on Underseas, and provides a tenuous link to Japan.

Dustin Fireblade wrote:Rifts Currency - A article that is needed. This would be a close second after the Weapons article.


The RIFTS Currency article is the one closet to completion right now with a wide variety of coinage and money that would really liven up any region that isn't in direct contact wihth the Central powers region.

Thanks again for the advice, I will bear it in mind when I send my next article submissio!

Regards,


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Re: Been a while since I submitted anything... What do YOU want?

Unread post by The Galactus Kid »

SirTenzan wrote:
Dustin Fireblade wrote: The Ancient Ancestors of the Steppes - Meh is my reaction, sorry. Might want to note that there is a planned Sovietski book after Triax/NGR 2 comes out.


Good advice there, I think. I'll hold that one back until that time. :)



As the one who is working on the Sovietski sourcebook, I think the steppes article would be cool. The majority of Russia is terrible demon infested wastelands, and I think this would be a good addition. The Sovietski book won't really touch on this.
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Re: Been a while since I submitted anything... What do YOU want?

Unread post by Dustin Fireblade »

SirTenzan,

On the Culture idea, then that sounds cool, I'd say go for that. Rifts Earth could use a little culture.

The Rifts Tech Manual sounds like a cool idea, I say submit both halves to the Rifter as separate article and maybe pitch the idea to have one tech sourcebook combining them and see if you can't add all sorts of pre-Rifts techno gizmo's.
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Re: Been a while since I submitted anything... What do YOU want?

Unread post by Danger »

Weapon Maintenance, Modification, etc.

Black Market.

Currency.

Pretty much in that order.
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Re: Been a while since I submitted anything... What do YOU want?

Unread post by Vidynn »

SirTenzan wrote:Wow, has RIFTS just been that overdone that nobody wants to see new materials for it? :eek:


no, I believe that RIFTS is still very popular! personally, its not my cup of tea, I never bought any RIFTS-stuff and never will. but of course it is Palladium's biggest and most important system.

as pointed out, there are more articles on RIFTS in the RIFTER than on anything else, and Im pretty sure most of the submissions are for RIFTS too. so, it sure is harder to get RIFTS-material printed in the magazine.

and the RIFTER is a good opportunity for those poor souls out there who, like me, are fans of Palladium's smaller systems, some of them neglected, some of them dead or dying.

oh, as Lord Z already said (thx) "SF" stood short for Systems Failure.

Nightbane a horror game or not - that's a huge topic. I always played it as a horror / conspiracy game, not so much as a Dark Superhero game. but the great thing is, you can do both (and more) with it. it clearly is my favorite in the whole game line of Palladium.
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Re: Been a while since I submitted anything... What do YOU want?

Unread post by drewkitty ~..~ »

SirTenzan wrote:snip...

RIFTS: Air to Air Combat Revisited: Natural Fliers

My Air to Air Combat article, found amidst the pages of Rifter 33, did a great deal to illuminate combat between flying vehicles, but did nothing to describe how these would compare to 'natural fliers' - essentially flying creatures or mages flying through mystical means. I would like to revisit that article to cover this oversight.

...snip


This was already done & published for the PFRPG angle in a rifter and from the space angle in PW, and the new Dragon h2h in RUE also covers it a bit.

aahhh..humm I don't see anything for anything other then Rifts so, no, I see nothing there that 'I would Want to See'.
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SirTenzan
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Location: Minnesota

Wa-Daisho - WHY in North America?!

Unread post by SirTenzan »

Hello,

A couple of you asked me why on Earth would I want to add something more to North America since it has been so heavily fleshed out.

Simply put, Wa-Daisho was the brainchild of the protagonist from "The Ronin Saga", a Samurai of high rank in what was a bordering Daimyo to The Zone. (That Daimyo has since been lost to the Oni, unbeknownst to the protagonist.) His brother was an aggressive man who wished to make an impression on the Empire of Japan through the might of his tiny Daimyo, and planned a unilateral attack on neighboring Oni. In addition to an overland attack force of fifty cavalry and ten times that in ground forces, he sent the protagonist from "The Ronin Saga" to lead a small flotilla of ships laden with an additional 200 Samurai to flank around the presumed positions of the Oni. A storm pushed their flotilla closer to shore than intended and they were spotted. An attack ensued that sunk all of the vessels in the flotilla but one, the 'flag ship', that was left burning and with only one Samurai left aboard. He managed to put out the flames but by the time he did this he had no way of knowing where he was or how far from shore he was. How he came all the way to North America in the remnants of his burned out vessel is a mystery. After a few days at sea he became delirious with thirst. How long he remained at sea is also a mystery, but what is known is that he was pulled from the derelict remnants of his vessel by Modern Indians that resided in a fair sized town on the southern tip of Vancouver Island and brought back to recover and recuperate. After this time, feeling disgrace from his failure to support his brother's attack, he began to travel westward.

While "The Ronin Saga" starts at his home in Japan and tells the story, more in depth, about his loss at sea and his rescue, it also records his trek across North America, the things he saw and experienced, and what he did in response. Gradually other heroic figures gathered to his cause, and eventually formed into a quasi-mercenary unit called "The Tamiya Elite".

I have read here that people do not want Desert Star, and while a key part in the creation of Wa-Daisho, this is easily shifted and adapted since Wa-Daisho also developed ties with more moderate elements within the Black Market - such as Bandito Arms. I will change Desert Star's focus dramatically from being the tech mecca that it is in our campaign to a former NEMA outpost that, while it still has the ability to upkeep it's modest defenses, does not have the resources of a huge cache of military technology. (As the CS presumed and so invaded this distant community in search of it.)

It was during the liberation of Desert Star that he learned of the recent ascension to power of Prosek, his culling of magic users throughout Chi-Town, the slaughter of D-Bees, and even slaughtering those that bordered his territory. He also learned that Prosek was planning to unite several human supremacist powers under one common banner which would mean that all D-Bees and Magic Users in the Central Powers Region would be at risk. This got him to thinking about his own salvation by the Indians on Vancouver Island, and so he sought to make ties with Desert Star's new King in an effort to create a new stronghold among his former benefactors.

When no retaliation attacks occurred upon Desert Star, the protagonist and his entourage were transported to their destination, with assistance from the King of Desert Star, in addition to engineers, architects, and raw materials - via air transport. Once construction began, rumors began to spread far and wide about this new 'Shangri-La' somewhere in the West among D-Bees, Magic Users, and people generally unhappy with the formation of the Coalition States. Some chose to remain nonetheless to weather that storm while others chose to leave their lives in search of this elusive new city.

I will not reveal any more of "The Ronin Saga" here, but in game play, Wa-Daisho's presence in North America is a cornerstone element, and I will explain why here;

1. Water Point Preserve was ill defined in the Spirit West book, it has very little character or interest to most player groups. While it has some sea power it is pretty limited - focusing primarily upon defending it's own interests close to home, protecting traditionalists and modern Indians alike from the dangerous seas near their home in their primary pursuit - fishing.

2. Wa-Daisho is an amazing place for adventuring, it has a unique history, many of the Native American traditions involving Vancouver Island are full of interesting aspects and create for some interesting adventuring on the island itself. The island power has a unique melting pot style culture that makes for interesting adventures all around. It has it's own issues and problems internally such as political intrigue, supernatural influences, religious fanaticism among some elements, and a growing dislike for magic users in general in some parts of the Republic.

3. Wa-Daisho's prime antagonists are Horune Pirates, Haida Raiders (Queen Charlotte Islands), as well as the Minions of the Lord of the Deep.

4. Wa-Daisho is a gateway to a plethora of adventures. Carella gave us a HUGE list of adventure hooks involving the Pacific but frankly nothing is located on the west coast to exploit it! Looking beyond the Pacific Wa-Daisho is a sea power that serves as a trade hub for all of the smaller communities up and down the west coast, and beyond. It opens the door to adventures on the high seas as well as Tritonia, South America, Russia, and Japan! With Wa-Daisho opening up trade agreements with the Hope Barony TW Iron Horse transportation will only further the trading potential amidst this island Republic, as this opens the door through the Forbidden Barrier straight into the Central Powers Region, it gives our North American characters new frontiers to explore, new places to visit, and new experiences all around.

In summary, Wa-Daisho is a very neat creation, with a vast history behind it, and deserves an obvious place within the World Books of North America. I hope this helps to explain the reasonings behind why this was set in North America and not elsewhere.

From your' requests I see that Currencies was the leader in requests among players here, with the Weapon Maintenance & Modification and Power Armor & Robot Vehicle Creation rules sets bringing up a close second. RIFTS Earth Cultures series, the Ancestors of the Steppes, the Black Market Underground: Unearthed, and The Ronin Saga followed close behind, while Wa-Daisho only had a single vote.

Fortunately for me the Currencies and Weapon Maintenance & Modification Articles are those that are closest to completion, so that shouldn't be a problem to submit in the near future. The Power Armor & Robot Vehicle Creation Rules set will take a LOT of work though to get it up to snuff.

I have done a lot of work on the cultures of North America for our campaign to such an extent, that if suddenly ported into an area, its difficult for our players to mistake themselves as being anywhere but where that culture type is prominent.

The other projects are at various stages of completion and completing those will give me time to make the appropriate alterations to Wa-Daisho for the exclusion of Desert Star as being a tech mecca.

Regards,

Edward A. May
aka

SirTenzan
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Citizen of Minnesota, Land of Sky Blue Waters
United States of America
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