ingexthefuryhunter1 wrote:It is in the fact that you add the damage from your attack I. e. The punch Plus the filler I.E. The weapon plus the interia I.E The strength varible to come to the complete damage. It takes what isn't used to much on this issue. A little common sense some times in role playing you have to add two plus two together to get the total.
No, that's just something that you're reading into things, that doesn't actually exist.
RUE 326:
"The damage stat indicates the number of damage dice rolled to inflict the appropriate amount of damage for that type of weapon."
Nothing about adding in punch damage.
The number listed is the number of dice you roll for that weapon.
So if I'm Reading your logic I can be taught to use a knife while fighting but some how my strength is lowered by it to a point a unarmed peasant can still take me, even if I stab him five times.
No.
My logic is that the writers of the game came up with a damage for knives without considering how this damage related to other attacks.
This is not an uncommon problem in RPGs.
In Palladium, the problem is pretty apparent.
A punch does 1d4
An elbow does 1d6
A knife does 1d4 for a small knife, or 1d6 for a normal knife.
A blowgun does 1d4 damage (bizarrely high)
A boomerang does 1d6 damage
A thrown rock does 1d6 damage
A javelin does 1d6 damage
A throwing knife does 1d6 damage
A short bow does 1d6 damage
A long bow does 2d6 damage
A crossbow does 2d4 damage for light, 2d8 for heavy.
A basic kick attack does 1d6 damage
A kick attack from a gymnast does 2d4 damage
A karate kick does 2d6 damage
A leap kick does 3d8 damage
Falling damage is 1d6 per 10' fallen
A thrown object does 3d6 damage per 100 lbs.
A collision does 2d4 damage per 10 mph.
A low-caliber (.22 cal through 9mm) handgun inflicts 2d6-3d6 damage
A heavy caliber (.45 ACP) handgun inflicts 4d6 SDC or (Magnum revolver) 6d6 SDC.
Look at that list and compare damages.
A karate kick does as much damage as getting shot by a 9mm handgun, which is the same damage as getting shot by a long bow or falling 20'.
A leap kick does as much damage as getting shot by a .45 automatic, which is the same damage as being in a 30 mph collision.
A gymnast's kick is like being in a 10 mph collision, a bit worse than a ten foot fall, exactly the same as getting shot by a crossbow.
An elbow does as much damage as a basic kick, which is the same as a 10' fall, or getting shot by an arrow, or getting hit by a thrown rock, or a boomerang.
And yes, a punch is the same damage as a small knife or a blowgun.
They didn't spend all that much time coming up with a realistic and comprehensive set of damages; there's no real science behind it.
That should be pretty clear by looking.
I'm sorry but no, it is simply a matter of common sense if I punch you ya it's going to hurt, now if I punch you and have a knife, not only am I tranfering the force of my punch into the knife but the point of the weapon or edge is transfering that energy into my target that I was trained to hit with this said weapon even more effeciantly causing even more damage than my fist would have, and then we are not even talking a long over looked rule of blood loss, or trama to the body, I.e. The pain.
Perhaps, if you're using a punch-knife.
But most knife attacks are not punches. They're overhand or underhand stabs, or they're slashes, but not punches.
Different motions, different muscles, different physics behind the strikes.
So yes you have to read into the WP skill set, because I am sorry yes it is sci-fi but a little real life in this department is needed to understand what is going on.
Not really. What is going on is that the system isn't that great in some areas.