Why No d12?

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Why No d12?

Unread post by wildhood »

I have alot of PB books, but I never seen to use that d12 dice in them. I got two sets of dice but I still have not use those d12 dice yet. So why no d12?
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Re: Why No d12?

Unread post by Anthar »

The legends speak of a horrible gaming accident involving a D12 that was too horrid, too tragic to be muttered by mortals. Basically I don't have a clue why. :D
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Re: Why No d12?

Unread post by Nekira Sudacne »

staistically it's inferior to 2d6.

With 2d6, the average roll is 7, and the roll can never be less than 2.

with 1d12, all rolls are equally likely and a roll of 1 is possible.
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Re: Why No d12?

Unread post by Killer Cyborg »

Nekira Sudacne wrote:staistically it's inferior to 2d6.

With 2d6, the average roll is 7, and the roll can never be less than 2.

with 1d12, all rolls are equally likely and a roll of 1 is possible.


The thing is, that's not necessarily statistically inferior.
I know some people who prefer d12s over 2d6 because they have much greater odds of rolling maximum damage (even if the odds are the same that they'll roll minimum damage).

That being said, I prefer 2d6.
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Re: Why No d12?

Unread post by The Beast »

Doesn't Splicers use the 12 sider?
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Re: Why No d12?

Unread post by mrloucifer »

There are some weapons that do 1D12 damage (I dont have any books on me or I'd give examples.)

I've also use them in various house rules all the time; for example.

In my BTS game I dont really agree with baseball bats doing 1D8, so I allow a 1D12 roll instead.

When fighting in the dark or near dark conditions (which seems to happen a lot in my games) there is a -8 penalty involved, so instead of rolling a 20 sided, I have them roll a 12 sided as their strike roll.

I have others but you get the idea.
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Re: Why No d12?

Unread post by Nekira Sudacne »

mrloucifer wrote:There are some weapons that do 1D12 damage (I dont have any books on me or I'd give examples.)

I've also use them in various house rules all the time; for example.

In my BTS game I dont really agree with baseball bats doing 1D8, so I allow a 1D12 roll instead.

When fighting in the dark or near dark conditions (which seems to happen a lot in my games) there is a -8 penalty involved, so instead of rolling a 20 sided, I have them roll a 12 sided as their strike roll.

I have others but you get the idea.


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Re: Why No d12?

Unread post by leonmallett »

mrloucifer wrote:There are some weapons that do 1D12 damage (I dont have any books on me or I'd give examples.)

I've also use them in various house rules all the time; for example.

In my BTS game I dont really agree with baseball bats doing 1D8, so I allow a 1D12 roll instead.

When fighting in the dark or near dark conditions (which seems to happen a lot in my games) there is a -8 penalty involved, so instead of rolling a 20 sided, I have them roll a 12 sided as their strike roll.

I have others but you get the idea.


Doesn't that simply increase the chance of geting a critical from 5% to 8.33%?
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Re: Why No d12?

Unread post by The Beast »

I don't like rolling 12 siders. They take forever to stop.
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Re: Why No d12?

Unread post by wildhood »

Only other thing to use d12 is if you are rolling the mouth of the birth of your character, but than you need a d30 for the date of the mouth your character was born if want to get real.
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Re: Why No d12?

Unread post by Killer Cyborg »

wildhood wrote:Only other thing to use d12 is if you are rolling the mouth of the birth of your character, but than you need a d30 for the date of the mouth your character was born if want to get real.


Depends on what calendar you're using.
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Re: Why No d12?

Unread post by Xar »

In some of Kevin's GM tips, he advocates rolling a d20 for a 50/50 odds determination in absence of another mechanic.

I use the d12 instead...simply because it doesn't get enough love. :-D
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Re: Why No d12?

Unread post by Dead Boy »

Killer Cyborg wrote:
Nekira Sudacne wrote:staistically it's inferior to 2d6.

With 2d6, the average roll is 7, and the roll can never be less than 2.

with 1d12, all rolls are equally likely and a roll of 1 is possible.


The thing is, that's not necessarily statistically inferior.
I know some people who prefer d12s over 2d6 because they have much greater odds of rolling maximum damage (even if the odds are the same that they'll roll minimum damage).

That being said, I prefer 2d6.


Yep. The more dice you roll at a single time, the greater the result will favor a median tendency.

Even so, I kind of like the old D12. The only dice that get less love are the D30, followed by the D16, followed in turn by the D14, and the least loved of the all, the D18.
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Re: Why No d12?

Unread post by Killer Cyborg »

SamtheDagger wrote:
wildhood wrote:I have alot of PB books, but I never seen to use that d12 dice in them. I got two sets of dice but I still have not use those d12 dice yet. So why no d12?


Because God hates the d12.


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Re: Why No d12?

Unread post by PhellaOne »

wildhood wrote:I have alot of PB books, but I never seen to use that d12 dice in them. I got two sets of dice but I still have not use those d12 dice yet. So why no d12?

Under the "Favorite House Rules" topic, I listed a house rule for the D12. When a PC doesn't "call" their shot and just strikes to hit, we use the D12 to determine hit location. This rule has worked well for over 20 years: 1 - 2 left leg, 3 - 4 right leg, 5 left arm, 6 right arm, 7 - 11 main body, and a 12 is a headshot.

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Re: Why No d12?

Unread post by Nekira Sudacne »

To further illustrate DSKauai's point: On a d12, the odds of you rolling a 1 is exactly the same as rolling a 12 and exactly the same as rolling a 6.

on 2d6, well, look at this chart: http://www.thedarkfortress.co.uk/tech_r ... charts.gif

As you can see, you have the best chance of all of rolling a 7, which is actually above average compared to the average of 6 on a d12.

that means if you roll a d12 1000 times, statistically the combined total result should be 6000. sometimes you rolled high, sometimes low, either on extended streaks, but in general it balanced out to the middle value in between, 6.

if you roll 2d6 one thousand times, your sum is stastically going to be about 7000.

I'd rather roll 2d6 any day.
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Re: Why No d12?

Unread post by Dead Boy »

DSKauai wrote:Probably for the same reason that people using weapons that inflict 1d6x10 damage curse themselves when the 6d6 damage weapons wielded next to them consistently cause more damage. True, the chance of a 60 damage is far superior to a 36 damage.. but in this case, a 10 damage is equally likely. It's a numbers game (no pun intended).


More damage? Not true even a little bit! Long-term average on a 1D6x10 is 35 points per roll, while the same is only 21 points per roll for 6D6. The only thing about the 1D6x10 is the low rolls are more painful when they come up, which are equally balanced out by big rolls.
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Re: Why No d12?

Unread post by Killer Cyborg »

Do you guys seriously think that Palladium put much time or energy into the statistical results of each die or combination of dice?

Personally, I think they just like d6s, and think it's faster and simpler to have somebody roll 2d6 instead of grabbing a d12.
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Re: Why No d12?

Unread post by Grell »

Why no d12?

Because a d12 framed KS for a crime he didn't commit, that's why.

:P
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