[fanbook] Equipment and Weapons

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glitterboy2098
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[fanbook] Equipment and Weapons

Unread post by glitterboy2098 »

just a little work i did yesterday when i got bored. note that some the jackalope ranger's gear was originally done by Pepsi jedi, i've just adjusted it a bit, mostly fluff wise. (though i did add one weapon for them..)
most of this gear was written by taking similar weapons from the compendium of modern weapons, HUr, N&SS, Systems Failure, and other SDC settings and using them as comparisons. prices were based on ATB2 items. note: i still haven't added ammo prices yet, nor a few weapons i have ideas for..)
the main focus of this prelim list is the Jackalope rangers of Fort Wolpertiger (douglas wyoming), the stuff produced by the Holstein enclaves in the midwest (not part of free cattle, but trading partners with them), and the common stuff made in the 'deadlands' of texas and oklahoma.
gun fans will probably be able to tell which weapons served as inspirations for each...

[Fanbook] Plains of Free Cattle
Weapons and Equipment:
The weapons and equipment on pages 155 to 158 of After The Bomb are commonly available, either directly from the manufacturer or as similar items produced in regional workshops. the following new weapons and equipment are also available in the region.

Holstein .30 automatic rifle
A large bulky weapons with a wooden stock, this rifle was based on the design of a pre-crash weapon originally used as a support weapon.
Damage: 5D6 per round. [writers note: 3 round burst is x2 damage, 5 round burst is x3. still working out specific damage entries..)
Range: 1500 feet (457.2m)
Rate of Fire: single shot, three and five round bursts.
Payload: 20 round detachable magazine.
Cost: 300 bucks

Holstein Portable Flamethrower
Resembling a simplified assualt rifle with a small tank attached where the magazine should be and a small lighter attached to the end of the barrel.
Damage: 4D6, to a 12 foot area. Burns for 4 rounds.
Range: 70 feet (20m)
Rate of Fire: single shot. fires streams of flaming liquid on each squeeze of the trigger.
Payload: 12 blasts per tank of fuel. the fuel tank is detachable and can be swapped out in the field.
Cost: 350 bucks

Holstein .60 hand cannon
created for their larger (size level 14+) customers, but usable by normal sized beings (-2 to strike due to size and recoil), this weapon fires large caliber pistol rounds that pack an enormous punch.
Damage: 6D6
Range: 130 feet (39.6m)
Rate of Fire: each shot (pull of the trigger) counts as one melee attack.
Payload: 4 rounds
Cost: 100 bucks

Holstien .30 Heavy pistol
Based on the design of the Porkopolis militia rifle, this large pistol uses the same action design and ammunition, but is fitted to short barrel and a smaller pistol style stock. (Size level 10+ only)
Damage: 5D6
Range: 1000 feet (304.8m)
Rate of Fire: Semi-automatic. single shot only.
Payload: 8 round internal clip.
Cost: 120 bucks

Porkopolis .30 Militia Rifle
Mass produced in Porkopolis and Steelville, this simple semi-automatic rifle is found everywhere in the region.
Damage: 5D6
Range: 2000 feet (609.6m)
Rate of Fire: Semi-automatic. each shot counts as a single melee attack/action.
Payload: 8 round internal clip.
Cost: 150 bucks

Porkopolis 45mm Rifle Grenade
a small bomb like grenade with a tube on one end which fits over the barrel end of a .30 caliber rifle. firing a round launches the grenade towards the target.
Damage: 2D4x10 to a 20 foot (6m)
Range: 1200 feet (365.76m)
Rate of Fire: single shot only.
Cost: 60 bucks each
Special: -1 to strike, -3 to strike beyond 500 feet (152.4)

Jackalope JK-47 7.62mm Assualt rifle
Manufactured in Douglas for the Jackalope Rangers, this weapon is popular for its rugged design and simplicity of maintinence. available in wooden and folding stock models.
Damage: 5D6 single shot, 1D6x10 for a three round burst.
Range: 1000 feet (304.8m)
Rate of Fire: single shot or three round bursts
Payload: 30 round detachable magazine.
Cost: 145 bucks. 150 bucks for the folding stock model.

Jackalope J-49 40mm Grenade Launcher
This weapons resembles an oversized break-action shotgun, but fired 40mm grenades.
Damage: 1D6x10, 30 foot (9m) blast radius
Range: 1500 feet (457.2m)
Rate of Fire: single shot
Payload: one round
Cost: 200 bucks
Special: -1 to strike beyond 500 feet (152.4)

Jackalope 88mm Anti-Vehicle Grenade
A disposable weapon that resembles a mace or club. the enlarged end is a shaped charge explosive, attached to a three foot (.9m) stick like handle containing a thumb trigger and propulsive charge. the weapon is held over the shoulder and fired at the target, large end first. once fired, the metal tube of the handle cannot be reloaded, and is usually discarded. This weapon is extremely popular but difficult to obtain.
Damage: 1D6x100, with a 5 feet (1.5m) blast radius
Range: 500 feet (152.4m)
Rate of Fire: single shot
Payload: one shot.
Cost: 650 bucks

Deadlands Cocktail
a simple incendiary bomb common in the deadlands and wastelands. flammable liquid (usually gasoline or alcohol) in a sealed glass jar or bottle, with attached long matches or wicks which are ignited before throwing. the jar breaks on impact, spreading flammable material on the target, which quickly ignites.
Damage: 3D6, to a 12 foot (3.6m) area. burns for 4 rounds.
Range: roughly 30 feet (9.1m) when thrown.
Cost: 15 bucks

Deadlands .44 Revolver
a popular weapon produced by multiple workshops in the region. uses a break action design that automatically ejects all six cartridges for reloading. reloading must be done round by round by hand (incompatable with speed loaders.)
Damage: 5D6
Range: 130 feet (39.6m)
Rate of Fire: each shot (pull of the trigger) counts as one melee attack.
Payload: 6 rounds
Cost: 50 bucks

Deadlands 12 Guage shotgun
A pump action weapon common in the region. popular for its ammo supply and reliability.
Damage: 4D6 buckshot, or 5D6 slug
Range: 60 feet (18m)
Rate of Fire: each shot (pull of the trigger) counts as one melee attack.
Payload: 8 round tubular magazine
Cost: 150 bucks

Jackalope Ranger Armor vest
Made from tough cloth with pockets for metal plate inserts, this armor vest provides some protection from small arms fire and explosions. versions available for beings size classes 4 through 15.
AR: 8 S.D.C.: 40 Weight: 10 pounds (5kg) Cost: 200 bucks

Holstein Ballistic Armor Suit
Made from strong synthetic fibers and with ceramic plate inserts, this full suit of armor provides excellent protection from small arms fire and explosions. versions available for size classes 8 to 20
AR: 13 [b/]S.D.C.:[/b] 120 Weight: 20 pounds (10kg) Cost: 500 bucks.

Holstein Self-charging Field Radio
this large hand radio is built with a thermocouple system to generate electricity from heat. exposing the radio to heat (such as direct sunlight or next to a fire) for 6 hours will recharge the batteries, allowing for 12 hours worth of use. (the radio is made with a casing of metal, so care must be made to allow the radio to cool after recharging) Weight: 3 pounds. Range: 10 miles (6.25km) Cost: 250 bucks.

Transport:
Ranger Hopper: Special Breed Mutant Riding Grasshopper.
These are the standard land mount of the Jack Rangers. A green mutant grasshopper the size of a modern day horse. They are dumb but with months of training can be taught "Go, stop. Turn right. turn left, and attack." Many Jack Rangers take to spray painting cammo patterns on their mounts to help them blend in in the field. The Ranger hoppers don't care. If they even notice at all. They're good mounts, and if push comes to shove you can kill them and use them as cover, and they convert nicely to emergency field rations in a pinch. The Jack Rangers love their Hoppers and will only do this in times of extreme duress or emergency. The hoppers are a mark of pride to the Jack Rangers, as they are some of the few if not only ones in North America to use mutant insects as "Riding mounts". They love their bugs and "Hopper thieves" Are seen as the lowest of the low and are often shot upon capture or hung at the earilest convenience after a military courts martial.
Attributes: P.S.: 5+1D6, P.P.: 2D6, P.E.: 5+1D6, Spd: 4D6
Size Level: 15
Weight: 450 pounds (225kg)
Length: 8 feet (2.4m)
AR: 4 (light body armor) S.D.C.: 90
Hit Points: Equal to P.E.
Natural Weapons: Forward claws (1D6 damage)
Special Abilities:
Advanced Hopping Ability. Makes efficent long-distance travel at high speeds possible. The mutant Grasshopper can hop along at 30mph (48kmph) for hours without getting tired. Speeding up to a maximum of 45mph (72kmph) is possible, but the duration is limited by the insects P.E. Can leap up to 60+2D6 feet lengths and 30+1D6 feet high/upwards.
Glide. The insects wings can be extended for gliding through the air. can fly at up to 35mph (56kmph) for extended periods, to a maximum of 45mph/72kmph (limited by P.E.) . Rather Clumsy, the Grasshopper must save vs. P.P. (roll under P.P. on a tentwy sided) on every landing. Failure means the insect tripped and rolled, possibly on top of the rider. On the otherhand, Take off is Automatic, just requiring the Grasshopper's usual leap.

UH-1d Heuy Helicopter
A small fleet of 5 Helicopters comprise the airborne wing of Fort Wolpertiger. These Aircraft are pre-crash museum peices repaired back into flying condition. (originally there were 10 Huey's and a small fleet of smaller helicopters in the museum, but most have been damaged beyond repair by time or use.)
Length 57 ft, SDC 325
Weight 4,900lbs
Payload 3,116lbs
Crew: pilot, co-pilot, and up to 14 size level 11 passengers. (can fit in more if the passengers are smaller)
Crusing speed127mph (203.2kmph)
Range 314 miles (502.4)
Weapons: Door gunner/gunners: Each Heuy is equiped with two (2) .50 cal machine guns at the doors of the chopper. These are belt fed machine guns that have reletivly large payload, used to cover the landing of troops.
Range: 3000 feet (914m)
Damage: 6D6 single shot, short burst of 4 rounds does 2D4x10 damage and counts as one melee attack/action. a long burst fires 12 rounds and does 4D6x10 damage but counts as two attacks/actions.
Bonus: +1 to strike
Payload: 500 round belts each.
Last edited by glitterboy2098 on Sat Jul 06, 2013 1:09 am, edited 3 times in total.
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glitterboy2098
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Re: [fanbook] Equipment and Weapons

Unread post by glitterboy2098 »

a bit. i still have a few weapons ideas, need to write up the jackalope's armored bank car's, and i still need t take a crack at train construction...
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Re: [fanbook] Equipment and Weapons

Unread post by Rathorc Lemenger »

"Fort Wolpentiger"? Now, I don't know if your TRYING to make fun of one of my babies or if that was accidental, but we've got to have a looooong chat. Namely between you, me and a pack of my Jersey Devils.

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Rathorc Lemenger,
President of Lemenger Biologics.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Re: [fanbook] Equipment and Weapons

Unread post by glitterboy2098 »

pick the fight with Pepsi jedi. he was the one to come up with that name for the jackalope's fort in douglas. he was also the one to come up with the JK-47, the grenade launcher, the huey's, and the ranger grasshopper... i just loved how he expanded on a basic idea i had (jackalopes who went militant).
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Re: [fanbook] Equipment and Weapons

Unread post by Rathorc Lemenger »

Ahhh. Thankyou. *Starts to write down the information then puts the notebook away.* Look, I'm sorry, GB, but is kind of surprised me, you know?

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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glitterboy2098
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Re: [fanbook] Equipment and Weapons

Unread post by glitterboy2098 »

no problem.
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* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

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