Magic/TW doesn't work that way; there's no such thing as a "magical core" to a TW Device -either all of the TW Item is there or the device doesn't work (inscriptions running along the length of the entire weapon, gems studded throughout, etc.).Gravitus Everlast wrote:There's a big constipulation about machine people not being able to use magic, but I have found a way to do it legally. The machine people have this great ability to integrate virtually any technology into their own bodies. So all one has to do is track down any kind of non-TW magical robot, automaton, juggernaut or vehicle and consume its various parts. For some reason TW devices cannot be integrated. The key is to find the magical cores of these devices. This is especially effective with things that use "Elementals in a box" as their cores. When the machine person consumes them, they integrate them as if the new device was another organ or upgrade. Now the machine person has the capacity to cast as if running a computer program. This counts as a skill and is used as such, which mean rolling a skill check rather than rolling to cast. That also means they gain EXP as if using a skill rather than casting a spell. When a machine person "Casts" it has an opportunity to take on a slightly different effect because they project their magic much the same way a TW device does. The magic has to accommodate for the fact that its being cast by technology. So a fire ball may be shot like a hand cannon rather than thrown like a wizard would. Durations may also become longer due to that fact that the spell is now a "Function" and can be turned on and off like a switch, simply expending a little more ppe. I have to go now, but I'll be back with more information on integration and stat changes. But feel free to bounce your own thoughts and ideas.
With that being said, I can't see any reason why the Machine Person can't be turned into a TW Weapon of its own (although as one, single, TW 'entity' it would have the same limitations as every other TW artifact), that can be used by somebody else in that they can charge the M.P. with PPE and then use the device; the Rules Of Magic, as stated, seem to imply that even if the TW Device is implanted directly into the Machine Person, that M.P. is nevertheless a creature who is TW ineligible and who won't be able to get the device to work even if it's charged by somebody else and he controls the trigger (a notable exception being those few, ultra-rare TW Weps that anybody can activate).