kmspade wrote:I don't know if it is cannon or not
Not sure about that, but it's not canon.
Moderators: Immortals, Supreme Beings, Old Ones
kmspade wrote:I don't know if it is cannon or not
Killer Cyborg wrote:keir451 wrote:The only issue I have is with Dog of War's description of a sniper taking out an M-1 Abrams, and the idea of an abrams being an sdc structure. To use KS's MDC explanation, a tank is an MDC structure, you can fire an SDC weapon at it all day and only scratch the paint. Also according to the U.S.Army (and an M-1 Abrams crewman) the only thing that can kill an Abrams is... another Abrams. Or a direct hit from a Nuclear weapon.
This has been argued back and forth.
No Abrams have been statted out, but every other modern tank ever described in a Palladium book is SDC, including the stats in the GAW section of Rifts: Mercenaries that briefly describe what the tanks were like before GAW updated them.
Killer Cyborg wrote:Incriptus wrote: What i'm lamenting is that a MD sniper can't take out an MD foot soldier the way a SDC sniper can take out an SDC foot soldier.
Welcome to a world where defense is potentially more effective than offense.
Things change, and strategies that work with one level of technology in one environment don't necessarily work with the next level of technology in a different environment.
Natasha wrote:In general M.D.C. doesn't get penetrated. It just gets obliterated at some point.
S.D.C. armour can be penetrated by defeating it's A.R.
Dog_O_War wrote:That's great and all, and I actually agree completely with what you think.
The problem though is that not everyone thinks you are correct. There are those that follow the game to the letter, and use the weapons listed, in the manner listed. Are they wrong to do so?
On the flip-side, there are people such as myself that believe a change is in-order; so that the weapons listed cannot be used in the manner listed without assurance of failure. Rifts promotes (within its rules) a "well I can just keep beating my head against this wall until the wall falls down" mannerism. That is, the thought train becomes, "well both the wall and my head are SDC, but my head regenerates over time. Therefore I will succeed given enough time". It is completely insane to think that you can literally batter down a wall with your head (in any reasonable amount of time), but the rules themselves allow for it - hoisting apon the game-master to ajudicate these actions. Such a scenario shouldn't require ajudication; it should be automatic - heads can't break walls. But the rules themselves speak to the contrary.
What does this mean?
You (and I) may think it shouldn't work one way - but it does. How do we fix it then? By changing the rules.
keir451 wrote:Natasha wrote:In general M.D.C. doesn't get penetrated. It just gets obliterated at some point.
S.D.C. armour can be penetrated by defeating it's A.R.
I just keep recalling some of the covers for the books where we see a trooper withpart of his chestplate blown out (SB 2 Mechanoids) and one w/ a single hole in his helmetw/ blood dripping out (I think that was Juicer Uprising). Yeah, that's probably artistic license but it always stuck w/me, also wasn't there a story line about the CS death camps where a CS soldiers killed another CS soldier w/ a vibro knife to the faceplate (out of Tolkeen wars)? These examples make me think it could be possible.
Killer Cyborg wrote:Welcome to a world where defense is potentially more effective than offense.
Things change, and strategies that work with one level of technology in one environment don't necessarily work with the next level of technology in a different environment.
Incriptus wrote:Dog_O_War wrote:Well as I said previously, real-world damaging lasers are invisible to the human eye. Given the era this game was invented, I'm wondering if KS didn't just think that lasers were a "logical" leap of that potrayed in the film Real Genius.
As I mentioned previously, if it does not say that lasers are visible then it is assumed that we default to reality. To do otherwise is either foolish or delusional. Cover-art aside.
Every laser i've ever seen is visible Plus every cover art, every tv show every movie, everything that is remotely fun . . . lazer's are visible
Incriptus wrote:Dog_O_War wrote:So then (to start with your #3 answer) I can specifically head-shot a titan juicer with a .38 to the eyeball and expect to be forced to whittle through possible thousands of SDC (even at x4 damage), just because you refuse to believe that the body shouldn't be divided up like armour is? That seems abit mad in its premise, does it not?
No, Titan Juciers have Hit Points, yes they still have massive number of hit points, so much that they are nearly broken in that respect. but for the most part legitment characters have a limited number of hit points even if they are rolling with tons of SDC 5d6 sdc sniper rifle * 4 average of 70 HP means nothing short of a titan juicer is surviving a brain shot. like a normal juicer with a pe of 30 and HP bonus of 40 still dies. Thats the kinda parellel that i'm looking for
Incriptus wrote:Dog_O_War wrote:And to #2; A - 52 points of damage (4d6 x4 avg) is certainly more than a "scratch", especially when it's more than 1/10th your HP total that is now simply missing. Think about it; if your a 500 MDC being and you just lost a little over 1/10th your body directly from your head, how would you be feeling? While B - how much more of a head-shot does an impact to the head need to get, before it infact becomes a "head-shot" to you? These are rhetorical questions here.
You know maybe I am over stating it, It would still take out a truely minor MD being, and I guess to ve fair a Gargoyle is closer to an MD tank than an MDC mook. And looking at brodkil in the revised SB1 he's got a 100 MD head, so I guess it would give them pause, but the MD to SD still doesn't quite paralle.
Incriptus wrote:Dog_O_War wrote:The problem is exactly the same though in an SDC environment; you're letting MD in an SDC world delude you into thinking otherwise. The difference though is that humans don't have the same HP scale as SDC weapons do for damage. That is, if you took a minor MD creature (on-par with the current state of MD weaponry), you wouldn't be singing this tune.
That is; while an SDC sniper-rifle can do 10-60 points of SDC, possibly doing a human's total average HP 3 times over, an MD sniper-rifle only does 1/3 this; barely enough to kill the MD of a minor MD being at full damage.
And now you're talking about beings that are most definitely not minor MD.
You might as well complain that you can't one-shot a titan juicer with a barret simply beause you are also refusing to aknowledge two things; 1) not all beings are created equal. 2) forcing all damage of a being to be dealt regardless of location hit is ruining the game as a whole.
With #2 here, your players already accept that without armour, a single hit can kill them. Why create a double-standard against them for it?
I have no idea what you are talking about here.
but i'll try to figure it out. My complaint is that MDC doesn't parellel SDC the way I want it to. I want a MDC gun to be as effective against MD creatures as SDC guns are against SDC creatures. I'll admit that conisdering Gargoyles "foot soldiers" is a mistake as they are more akin to tanks, or perhaps a better analogy would be Gargoyles are to more like shooting a rhino than shooting a human, you're .45 is just going to **** it off.
Incriptus wrote:I've never said that it should be equal regardless of where you hit. I keep on using the 4x damage for head shots (as seen in contemporary weapons). This is how I see it either A) you do 4x damage when shooting the head, or B) the head has 1/4 the SDC. of the main body . . . bot have the same effect. I think you want to have both.
Incriptus wrote:SDC characters should accept that if a person with an SDC weapon gets a critical hit to the head they are probably dead, MDC characters should accept that if a person with a MDC weapon gets a critical hit to the head they are probably dead . . . either should invest in a helmet.
keir451 wrote:Killer Cyborg wrote:Incriptus wrote: What i'm lamenting is that a MD sniper can't take out an MD foot soldier the way a SDC sniper can take out an SDC foot soldier.
Welcome to a world where defense is potentially more effective than offense.
Things change, and strategies that work with one level of technology in one environment don't necessarily work with the next level of technology in a different environment.
If the GM so desires he/she could assign MDC values per sq. in. of the armor allowing for a shot to penetrate and kill the wearer.
keir451 wrote:Killer Cyborg wrote:keir451 wrote:The only issue I have is with Dog of War's description of a sniper taking out an M-1 Abrams, and the idea of an abrams being an sdc structure. To use KS's MDC explanation, a tank is an MDC structure, you can fire an SDC weapon at it all day and only scratch the paint. Also according to the U.S.Army (and an M-1 Abrams crewman) the only thing that can kill an Abrams is... another Abrams. Or a direct hit from a Nuclear weapon.
This has been argued back and forth.
No Abrams have been statted out, but every other modern tank ever described in a Palladium book is SDC, including the stats in the GAW section of Rifts: Mercenaries that briefly describe what the tanks were like before GAW updated them.
Yer right, but I personally consider an Abram to be similar to the Iron Hammer in MDC and such, just my personal take on things.
Lobo wrote:20th Century was last Century, tell PB to update their flavor texts.
Killer Cyborg wrote:Lobo wrote:20th Century was last Century, tell PB to update their flavor texts.
They did, in RUE (p. 288):
...MDC materials are better than the heavy armor of a 21st Century tank.
RUE is the update of Rifts.
Sir Arkady wrote:Real-world lasers are invisible, but since every single piece of Rifts artwork I have seen that shows a laser in use shows a visible beam of light, and since they have an underwater laser that uses a different frequency of visible light, and since every science fiction show i have ever seen with lasers in it shows visible beams of light, I am going to assume that in the game, the lasers use a visible beam of light.
It has nothing to do with physics, what lasers are in real life, or any of that. Game mechanics almost always fall under one of two headings. One: Game balance. Two: The rule of cool.
Zerebus wrote:So I recently watched Predator and was inspired to create a Native American Dinosaur Hunter in the spirit of the character "Billy". Except, you know, hopefully minus the part where he challenges a technologically advanced alien to a knife fight.
So anyway, I was looking at that 1D6 MD pea shooter in Rifts Dinosaur Swamp and once again finding it to be lacking for the job it is advertised for. Well, I started a big thread on this subject some months ago and basically we're left with house rules and noncanonical constructions, neither of which are as fulfilling as I would like. So instead of precision weaponry and traditional sniper gear, I started looking around at man-portable weapons that could more realistically do the job of killing a dinosaur with one shot, discounting flechette weapons and rapid fire weapons. After a bit of looking, I found that Rifts does indeed have a medium range rifle of great power:
The WI-GL80 "Super" Grenade Launcher. It fires grenades, yes, but only technically. The description of the weapon more closely fits that of an anti-material rifle or a recoilless rifle. This bad boy can fire high explosive anti-tank explosive formed penetrator rounds at 1D4X10 MD each. It may not be able to fire accurately at targets over a mile away, but it does a very respectable job in the hands of a sniper with good prowl, camouflage, and blending skills.
Yes, there is also the automatic grenade launcher in Rifts Mercenaries with a greater range and ammo capacity, but that's supposed to be either a Borg/Power Armor weapon or a fixed emplacement/vehicle weapon.
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.
amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
Killer Cyborg wrote:keir451 wrote:The only issue I have is with Dog of War's description of a sniper taking out an M-1 Abrams, is the idea of an abrams being an sdc structure. To use KS's MDC explanation, a tank is an MDC structure, you can fire an SDC weapon at it all day and only scratch the paint. Also according to the U.S.Army (and an M-1 Abrams crewman) the only thing that can kill an Abrams is... another Abrams. Or a direct hit from a Nuclear weapon.
This has been argued back and forth.
No Abrams have been statted out, but every other modern tank ever described in a Palladium book is SDC, including the stats in the GAW section of Rifts: Mercenaries that briefly describe what the tanks were like before GAW updated them.
Natasha wrote:keir451 wrote:The only issue I have is with Dog of War's description of a sniper taking out an M-1 Abrams, and the idea of an abrams being an sdc structure. To use KS's MDC explanation, a tank is an MDC structure, you can fire an SDC weapon at it all day and only scratch the paint. Also according to the U.S.Army (and an M-1 Abrams crewman) the only thing that can kill an Abrams is... another Abrams. Or a direct hit from a Nuclear weapon.
Abrams have been destroyed in OIF by opposing forces, by the way, without using another Abrams or a nuclear weapon.
Killer Cyborg wrote:keir451 wrote:Killer Cyborg wrote:Incriptus wrote: What i'm lamenting is that a MD sniper can't take out an MD foot soldier the way a SDC sniper can take out an SDC foot soldier.
Welcome to a world where defense is potentially more effective than offense.
Things change, and strategies that work with one level of technology in one environment don't necessarily work with the next level of technology in a different environment.
If the GM so desires he/she could assign MDC values per sq. in. of the armor allowing for a shot to penetrate and kill the wearer.
If the GM so desires, he/she could turn MDC armor into Fruity Pebbles.
What of it...?
keir451 wrote:Natasha wrote:keir451 wrote:The only issue I have is with Dog of War's description of a sniper taking out an M-1 Abrams, and the idea of an abrams being an sdc structure. To use KS's MDC explanation, a tank is an MDC structure, you can fire an SDC weapon at it all day and only scratch the paint. Also according to the U.S.Army (and an M-1 Abrams crewman) the only thing that can kill an Abrams is... another Abrams. Or a direct hit from a Nuclear weapon.
Abrams have been destroyed in OIF by opposing forces, by the way, without using another Abrams or a nuclear weapon.
Ah, I hadn't heard that, my info is obviously a bit out of date , Thxs
Wyrmbear wrote:Shiny_man wrote:Yes the Abrams had been given stats but they are off like usual.
Since the Tank being referred to is a GAW rebuilt version, I'm at a loss to understand why the stats are "off" in any way?
(for Killer Cyborg's reference: Merc Ops, pg 127)
As for OIF, the 2 destroyed Abrams were taken out by an RPG fired into the rear engine compartment, and an external auxiliary power source set fire to.
Several were rendered ineffective (but not destroyed) by: a 25mm Depleted Uranium round, RPG AP rounds fired into treads (multiple hits), and where a turret-ready ammo rack was ignited and main gun rounds cooked off (blast doors saved the crew and the rest of the tank) -- just to name a few. In these cases though the tanks were not destroyed, just rendered ineffective in combat.
keir451 wrote:Wyrmbear wrote:Shiny_man wrote:Yes the Abrams had been given stats but they are off like usual.
Since the Tank being referred to is a GAW rebuilt version, I'm at a loss to understand why the stats are "off" in any way?
(for Killer Cyborg's reference: Merc Ops, pg 127)
As for OIF, the 2 destroyed Abrams were taken out by an RPG fired into the rear engine compartment, and an external auxiliary power source set fire to.
Several were rendered ineffective (but not destroyed) by: a 25mm Depleted Uranium round, RPG AP rounds fired into treads (multiple hits), and where a turret-ready ammo rack was ignited and main gun rounds cooked off (blast doors saved the crew and the rest of the tank) -- just to name a few. In these cases though the tanks were not destroyed, just rendered ineffective in combat.
The guy who submitted the originals in the rifter had a higher mdc total than what kevin reprinted in merc ops, alas I still cannot find the Rifter it was in.
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.
amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
Lobo wrote:Natasha wrote:keir451 wrote:Natasha wrote:keir451 wrote:The only issue I have is with Dog of War's description of a sniper taking out an M-1 Abrams, and the idea of an abrams being an sdc structure. To use KS's MDC explanation, a tank is an MDC structure, you can fire an SDC weapon at it all day and only scratch the paint. Also according to the U.S.Army (and an M-1 Abrams crewman) the only thing that can kill an Abrams is... another Abrams. Or a direct hit from a Nuclear weapon.
Abrams have been destroyed in OIF by opposing forces, by the way, without using another Abrams or a nuclear weapon.
Ah, I hadn't heard that, my info is obviously a bit out of date , Thxs
Welcome.
But yea up to OIF no Abrams was ever lost to opposing forces.
We lost Abrams in battle during the Gulf War as well. Most were either hit by friendly fire(usually air) or mines. There have been some hit by enemy tanks that disabled the Abrams but the Army claims credit for the kill by saying they destroyed it themselves to prevent it from falling into enemy hands. To me that's the same as the enemy destroying it since if they damage it so badly that we have to blow it up ourselves then the end result is the same.
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.
amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
Natasha wrote:Hm. Thanks, Lobo.
Ziggurat the Eternal, I simply didn't know the details previous to OIF. I was told it was all friendly fire. And you've missed the mark about me and my feelings about the US, but this isn't the forum to discuss it.
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.
amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
Ziggurat the Eternal wrote:Natasha wrote:Hm. Thanks, Lobo.
Ziggurat the Eternal, I simply didn't know the details previous to OIF. I was told it was all friendly fire. And you've missed the mark about me and my feelings about the US, but this isn't the forum to discuss it.
I don't even know what OIF stands for, and that was a bit of dark humor.
It was meant as sarcasm
Natasha wrote:Ziggurat the Eternal wrote:Natasha wrote:Hm. Thanks, Lobo.
Ziggurat the Eternal, I simply didn't know the details previous to OIF. I was told it was all friendly fire. And you've missed the mark about me and my feelings about the US, but this isn't the forum to discuss it.
I don't even know what OIF stands for, and that was a bit of dark humor.
It was meant as sarcasm
Alright.
OIF = Operation Iraqi Freedom.
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.
amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
Natasha wrote:Abrams is some kind of code word for badass. It's illegal knowledge, so be careful.
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.
amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
Natasha wrote:Abrams is some kind of code word for badass. It's illegal knowledge, so be careful.
keir451 wrote:Killer Cyborg wrote:keir451 wrote:Killer Cyborg wrote:Incriptus wrote: What i'm lamenting is that a MD sniper can't take out an MD foot soldier the way a SDC sniper can take out an SDC foot soldier.
Welcome to a world where defense is potentially more effective than offense.
Things change, and strategies that work with one level of technology in one environment don't necessarily work with the next level of technology in a different environment.
If the GM so desires he/she could assign MDC values per sq. in. of the armor allowing for a shot to penetrate and kill the wearer.
If the GM so desires, he/she could turn MDC armor into Fruity Pebbles.
What of it...?
As a GM I have had to rule in many cases that MD body armor CAN be penetrated by a called shot to say the eye piece of old CS armor (for example) because in my mind the eye piece had a limited am't of MDC (reasonable modifiers to hit were applied), player in question rolled a nat 20 w/a JA-11 sniper rifle, I had to give him the kill. Also if a Starship in Robotech or Phase World can have MDC per X number of feet on it's hull, then the same principle can be applied to body/ power armor or a supernatural being.
Zerebus wrote:Killer Cyborg wrote:
I repeat:
What of it?
So in his game world the balance of offense/defense is not quite what you describe.
In his game world.
Now if you say "What of it?" again, you'll get a thwacking.
Lobo wrote:KC doesn't care about anyone's world but his.
Zerebus wrote:Certainly you can say those things. You should also punctuate them with a "And get off my lawn!" to add to that old-time-poster theme, too.
But seriously, I'm just trying to defuse the back and forth so the thread can survive without getting locked.
Killer Cyborg wrote:Zerebus wrote:Certainly you can say those things. You should also punctuate them with a "And get off my lawn!" to add to that old-time-poster theme, too.
If I had room, I'd just add it to my tagline.But seriously, I'm just trying to defuse the back and forth so the thread can survive without getting locked.
I've said what I've had to say, and don't see any need to continue that bit unless other people do.
The entire line of conversation is pretty pointless, which has been my point.
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.
amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
Ziggurat the Eternal wrote:Killer Cyborg wrote:Zerebus wrote:Certainly you can say those things. You should also punctuate them with a "And get off my lawn!" to add to that old-time-poster theme, too.
If I had room, I'd just add it to my tagline.But seriously, I'm just trying to defuse the back and forth so the thread can survive without getting locked.
I've said what I've had to say, and don't see any need to continue that bit unless other people do.
The entire line of conversation is pretty pointless, which has been my point.
Then let this be the official NOT-LOCKED-COUNT +1 for this thread.
Killer Cyborg wrote:Ziggurat the Eternal wrote:Killer Cyborg wrote:Zerebus wrote:Certainly you can say those things. You should also punctuate them with a "And get off my lawn!" to add to that old-time-poster theme, too.
If I had room, I'd just add it to my tagline.But seriously, I'm just trying to defuse the back and forth so the thread can survive without getting locked.
I've said what I've had to say, and don't see any need to continue that bit unless other people do.
The entire line of conversation is pretty pointless, which has been my point.
Then let this be the official NOT-LOCKED-COUNT +1 for this thread.
Yeah... that helps the conversation drop....
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.
amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
Malakai - from the smart-gun thread in the Dimension books forum wrote:Sorry for getting in this so late - but yeah, there's an easy and cannon-legal way fro smart guns in Palladium: Head-jacks!
**Note: I use rules from HU 2ed and Aliens Unlimited Galaxy Guide - since this setting was mentioned in the PW2 Sourcebook, I Consider such still legal and fitting the spirit of the question at hand**
Finding the rules is a little difficult, but if you've got Aliens Unlimited: Galaxy Guide or Rifter #2 (Cyberjacking across the Megaverse) you're good to go. Alas, strict GMs may not allow such, as this grabs rules from HU2ed, but there's no reason they could not be implemented using the proper skills and materials. Here's one that I've put together, pulling rules from various sources:
+1 Strike (Burst only) - Recoil Diminishers (HU GM's Guide, page 207)
+2 Aimed, +1 Burst - High-Tech Weapons Sight (HU 2ed, page 125)
+1 Strike - Targeting Sight from Multi-Optics (Linked with the above Weapons sights)
+2-6 Strike - Head-Jack (AU: GG, page 207-8) - applies when linked to targeting computers, as stated on the bottom left of that page
+0-8 Strike - IQ Bonus (AU: GG, page 207) - Treat IQ as PP for purposes of determining Strike Bonus - added thanks to Head-Jack
===============
+5-17 Strike with both aimed and burst, plus normal WP and weapon Balance bonuses !!!
All is book legal, and all could be done by a person with Electrical and Weapon Engineering, Optics, and Computer Programming. Benefits from normal Scope are the Head-jack bonuses and bonuses to Burst-firing (bringing it equal to an aimed shot under normal rules and adding +2 after it's halved to RUE) This also means that your expert snipers with a "smart-linked" gun are also those with a high IQ, not a high PP.
Heck, for the cheesetacular, you could have the following Palladium-legal Uber-Sniper Smart-Gun user
Hardware: Weapons and Electrical Genius, 30 IQ
======================
+1 Strike (Burst only) - Recoil Diminishers (HU GM's Guide, page 207)
+2 Aimed, +1 Burst - High-Tech Weapons Sight (HU 2ed, page 125)
+1 Strike - Targeting Sight from Multi-Optics (Linked with the above Weapons sights)
+3 Strike - Head-Jack (AU: GG, page 207-8) - applies when linked to targeting computers, as stated on the bottom left of that page. Electrical Geniuses Also get +1 to all combat rolls when cyberjacking
+8 Strike - IQ Bonus (AU: GG, page 207) - Treat IQ as PP for purposes of determining Strike Bonus - added thanks to Head-Jack
+2 Strike (Aimed shot only) - Sniper Skill
+1 Strike (Aimed shot only) - well-balanced weapon
======================
+17 Strike on an Aimed Shot !! At level 1!!!
Malakai wrote:Hey - was revisting some material for a game I'm running, and came across something that may help the Sniper in Rifts, at least with hitting their target more often
[snip]
Given the above, getting a head-jack and linking it to a targeting computer and scope would definitely help the MD Sniper hit their mark more often, and allow them to make normal called shots, without missing their targets too much - bring in the burst firing !
Wyrmbear wrote:Hey, while we're at it, why don't we just make it a finger-blaster type weapon and have 4 of them on each hand?