Nice thinking outside of the box on that Caliber & Type point... DU-death, very nice!
Also I never noticed that the duration was non-specific for the ammo, excellent find.
Now, Hows about These two combos?
DISTORT SPACE + DIMMENSIONAL ROOM!!!Even at level one you can expand the size of the room from 16x10x10 feet to a hundered foot+/-Cubic zone in just three uses of the power!!! Great fer those little Danger room sessions. Additional you could continue to use this power and further expand the size, however by the second usage space will start to warp too much to get a good sold cubical shape.
I'm sure you guys can come up with one Zillion other bennies fer this combo.
HYPER DENSITY (Minor) + LIMIT TRANSFORMATION (Minor-NCP) By Mr. Twist
Intended fer use with APS powers and those power which have similar effect, 'Limit Trans' lets your PC/NPC super selectively apply such powers to Only the sections of their bodies which they choose too. With this combo you could (For 1 minute per level) choose to alter Just and arm or Just a leg! The potential uses are numerious and practical. The duration limit would Still apply to the Whole body meaning that Just cuz you altered only one single section, does not mean that only It had the duration run down but, other than that this is a great combo (If allowed).
A creative combo of this is to make your hands into fist shapes and then to be able to punch normaly solid hard objects that you'd have the strength to break but, because human bone would normally break under such stresses, you hold back from using your bodies natural full force... Now you wouldn't have to.
Or you Could form your hands into a '
'Tiger Claw/Eagles Talon" or
"Knife Hand" martial arts striking pose and Hyper Dense the hands. Your normal "untrained" persons attacks with this kind of martial manuver would most likely injure themselves because of these hand stike forms require at least a few months of even years to perfect the proper muscle and strike pattern so as to prevent hand straining or even breakage! Even trained Martial Artists injure themselves from time to time while performing this attack (mostly when up against hardened targets)... Now you can "Judo-CHOP" till yer hearts content w/o such a fear. Even hardened steel can be damaged.
Mechanics: For those using strict PB AR system;
•Consider the fist attack to drop ARs by -2. Increase damage done by 75%.
•The Knife hand to drop ARs by One Third (Normally an AP attack drops ARs by as much as ½ , but this hand strike is far less effective) to a minimum of -4 AR, but No cut is actually formed unless the AR is beat by more than 4xtimes it value.
•The hand claw attack sees ARs drop by ¼ or ¾ths its value (-3AR minimum) but each finger can now cause a cut-Roll 1D12 (Adding in ¼ HtH Strike bonuses... Rounding down) to see how many cuts are formed. Rolls of 1-5 mean 1 or more cuts are made (one cut per point). If 6-12 is rolled then no cut is made. These cuts are considered to have a WS (Wound Size) of 0.5 each, meaning they bleed at ½ the normal rate.
For those using Mohs Hardness/PV rules:
•Hand Fist reduces PV by one
•Knife hand by 3
•"Tiger Claw/Eagle Talon" by 2...
•All other aspects are the same.
For those Using the UPS/MDC system UP (Universal Protection) is reduce by;
•Hand Fist reduces PV by one
•Knife hand by 3
•"Tiger Claw/Eagle Talon" by 2...
•All other aspects remain unchanged.